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The Solar Deliberative: Twice in One Day
I realized I've been a bit lax in presenting you with this month's Custom Content, so I hope you'll accept, by way of apology, the following materials for your enjoyment...

ARTIFACT:

Godstrider

  • Edition: Second
  • Rating: N/A
  • Category: Warstrider
  • Magical Material: Mixed
  • Source: Stratego

 

  • Speed: 20 (40 if dashing) /40mph
  • Maneuverability: -5R (Lore 5, Ride 5)
  • Endurance: The Godstrider's power needs are met by an array of Essence dynamos, which respire ambient Essence much as an Exalt does.
  • Crew: 10/1
  • Cargo: 100 passengers or 1 warstrider
  • Armor: 70L/70B
  • Health Levels: Ux50/Mx25/Cx25/Ix25/D
  • Weapons: Punch, Kick, Clinch, Improvised Weapons, Godstrider Proteus Gauntlets, Wrist-Mounted Superheavy Lightning Ballistae, and Head-Mounted Essence Beam Cannons (see below)

  • Other Notes: The Godstrider takes part in mass combat as a Magnitude 9 unit. When its health track runs out, it is destroyed and does not reset to a full health Magnitude 8 unit.

Repair: 0

The Godstriders were an experimental class of weapon in the First Age, built along the principles of the warstrider, but on a much larger scale. While devastatingly effective, they were so expensive that even the Solar Deliberative could not support more than one or two per direction, and their slow speed prevented any given Godstrider from protecting more than a small area. This eventually led to their replacement with the Titan-Class Aerial Citadels. Officially, none were commissioned beyond the original prototype, but rumors persisted throughout the First Age of Godstriders built secretly to be the ultimate safeguard of important locations such as the Deliberative Chamber.

The Godstrider possesses two modes of command: Standard Piloting and Full Sympathetic Immersion. Under Standard Piloting, the Godstrider is a vehicle, as described to the left. As a vehicle, its weapons are targeted with (Wits + Archery, Martial Arts, Melee, or Thrown) as appropriate.

Under Full Sympathetic Immersion, the Godstrider becomes sympathetically connected to a pilot in a spacious central command chamber, who then experiences life as though wearing the Godstrider as a suit of armor. This is similar to, but deeper than, the sensation of piloting a warstrider. The pilot loses all consciousness of his own body, and commands the Godstrider instead. He can use his own Charms and traits, except that he gains the effective strength of the Godstrider for the purposes of damage, feats of strength, and jumping distances. Like a warstrider, the Godstrider applies its soak to bashing, lethal, and aggravated damage, and has hardness equal to half its soak. The Godstrider's enormous stride multiplies the distance covered by Move or Dash actions by 20. Combined with the Godstrider's mobility penalty, this means that in most cases the Godstrider can cover 20 yards per tick with a Move action or 40 yards per tick with a Dash action.

Type Soak Strength Mobility Fatigue Attune Cost AI
Godstrider 70 50 -10 0 0 N/A ○○○○○

MAGIC:

Edifice Preserving Lacquer - Second Edition Version

  • Edition: Second
  • Circle: Terrestrial
  • Cost: 20m
  • Target: A building.
  • Duration: Instant
  • Source: Kukla

This spell is a ritual. The Shape Sorcery action is an hour-long dramatic action.

This spell protects a building against destruction and harm by lacquering it with a conjured armor. The sorcerer invokes the Jade Pleasure Dome, intoning it's many names aloud and invoking the sacred geometries by drawing them on on the ground around the building in marble and granite powder worth Resources 2, which burns to nothing with a heatless flame at the conclusion of the spell. This ritual takes an hour and requires that no one disturb the sigils of powdered granite before the ritual is completed.

The building affected by this spell shines briefly and is then encased in a thin lacquer the texture and thickness of a human nail, but as translucent and reflective as insect wings. This material covers external surfaces completely and also covers the structurally significant interior structures.

Any form of countermagic sorcery targetting causes the lacquer over the whole building to sublime in to a sweet-smelling vapor. This lacquer lasts until an external force destroys it and imparts the following benefits on the building:

  • The structure resists flame like stone.
  • The structure resists water damage and acid like glass.
  • The structure is hermetically sealed so that there are no gaps except where the structure of the building demands it (such as windows). This means that no vermin can wriggle in to the house through the cracks.
  • The structure does not rot or decay over time.
  • The Soak of the building against physical attack is increased by 4.

This spell targets a building, or portion of a building, that fits within a cube (Essence x 5) yards from corner to corner. Multiple castings can be used to seal buildings that extend beyond this volume.

Any part of the building which is not important to the structure's stability is not protected by the lacquer; if, for example, the roof of a cottage protected by this spell were struck by lightning, and water poured in, the floors might be ruined by water damage, but even if the house was flooded and submersed, it would remain stable and look fine on the outside.


Posted 16 Oct 2009 10:25 PM by Bodhisattva

Comments

Kukla wrote re: The Solar Deliberative: Twice in One Day
on 19 Oct 2009 12:54 PM

Awww, thank you <3

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