White Wolf Community
Behind the Lines: Edutainment (#50)
Again, it's been a while. Sorry about that; one of my biggest concerns re: this blog is repeating myself too much. I've already been over a lot of topics, from how games get made to policies on obscenity to just random blather. So it gets a bit tricky making certain I always have something relevant to talk about. I mean, I could always just fill this space with monkey antics to entertain, but that's not particularly what anyone who stops by here is looking for, I reckon. And I appreciate the higher standard, even if I'm sometimes flummoxed by it.

It's a standard we like to hold to in our books, as well. I don't think any developer who's ever been at the company has ever wanted to just plain throw out something entertaining without engaging some higher function of the brain. Most writers don't want to, either. The line may vary a lot from place to place, of course; sometimes you believe so strongly in something you want to beat your readers about the head and shoulders until they take a serious look at what you're saying, and sometimes you aren't really trying to reach an audience save that you let what you believe inform your writing. I admit I'm not one of the most passionate evangelists in game writing, at least compared to some of my co-workers past and present. But even I think that every game book should have some sort of intrinsic value above and beyond entertainment.

It's probably because of the word "book." Technically, we might be writing supplements... but they're also books. They're sold at bookstores. And ever since I was small, I reacted to the idea of a stack of books as repositories of knowledge. This proved to be not universally true, but there's always something to be learned from even the crappiest and least imaginative romance novel (even if that's "someone actually thinks of this as romantic, and perhaps for unhealthy reasons"). That said, the crappy novel, romance or not, is a terribly low standard. We like to have higher standards than that.

Now, the cold reality is that you're not paying us to offer random lessons on whatever we think is important to date. Hence, why we don't want to evangelize or get too textbook on you. It can distract from the things you're paying for, and to be honest, we aren't experts on many of the things we might like to talk about when compared to some of our readers. (Sometimes our lack of knowledge is grievously embarrassing, but I like to tell myself that we're much better than our previous low points.) That said, you never know just what any given reader might or might not be familiar with, so you throw out some fragments of information anyway. At the very very least, we've introduced new words into a lot of vocabularies. A lot more people can use the word "obfuscate" correctly in a sentence these days, for instance! At the most, we've had successes like Charnel Houses of Europe: The Shoah, which said a lot of things that needed to be heard by as many people as possible. And hopefully people have noted the places where we've tweaked history for the purposes of making the supernatural resonate a bit more, and not taken them at face value... and if we just plain got it wrong, we apologize.

But the World of Darkness is a good place to get some education with your entertainment. Check out the recommended sources lists in games. Watch some Cities of the Underworld to learn more about how cities are built and put that knowledge directly to use with your Geist chronicle. Drop some of your favorite real-world history into the background of your favorite vampire. One of the biggest advantages of the World of Darkness as a setting is that it's basically like our own -- and you can't help but learn more about our own world to make things feel more authentic there.

There's piles of things I didn't know about before I read about them in World of Darkness books, or started researching some of them for writing purposes. How about you? Anything stand out as even just inspiration to go learn more?

Posted 21 Oct 2009 2:15 PM by EthanSkemp

Comments

Rulandor wrote re: Behind the Lines: Edutainment (#50)
on 21 Oct 2009 4:31 PM

Well, I became intrigued with all things Mexican after the Shadows of Mexico book. I started to read about the country's history, including the Pre-Columbian one, and follow current developments with increased curiosity and sympathy. And I watch Mexican themed movies with particular attention which was not there before.

I even wrote a Vampire short story set in Mexico, only for the desk drawer, of course, and in my German mother tongue, but you can easily see that this special WoD supplement stirred up quite something in me.

Fabio Sooner wrote re: Behind the Lines: Edutainment (#50)
on 21 Oct 2009 5:46 PM

I like to say that if I became a translator today, that's totally WW's fault (and in a good way, of course). If you can pinpoint examples such as "obfuscate" becoming common parlance to the average native English speaker, imagine what wonders a book like Tales from the 13th Precinct (one of the most thorough examinations of a single topic I've seen in both WoD iterations) does for someone who speaks English as a second language and has never left his home country.

And we're just talking about a job's jargon. What about all the historical supplements, the books about Machiavellian organizational structures (of course we're talking Vampire here), the folklore of a number of places I'd never get into contact with in games such as Werewolf and Changeling, and the examination of death and philosophy in Wraith and Geist? That's just priceless.

All of it may contain less than factual information just for the sake of game entertainment, but the insights are still educational by themselves. I've worked on the educational system for 5 years and one of the things I've learned is that the person who considers him- or herself an educator and stick too much to facts is missing the point; education is about stirring the thirst to acquire knowledge, not about handing said knowledge.

Phew, rant over.

Adamant Siaka wrote re: Behind the Lines: Edutainment (#50)
on 21 Oct 2009 6:25 PM

Making alternate changers for Forsaken is a long-standing goal of mine, but ultimately almost as exhausting as teaching sections of biology lab.  Look up several different iterations of Sumerian, pick one that sounds appropriate or interesting, run backward through Grimm's Law... repeat.

I have a very deep appreciation for the amount of First Tongue that has been produced thus far.  I feel like I lose a pound per phrase.

Maj wrote re: Behind the Lines: Edutainment (#50)
on 21 Oct 2009 11:58 PM

I have WoD to blame for the increase in my vocabulary. I started playing Masquerade when I was 12. I'm 20 now and any time I use the word "Obfuscate" or "Celerity" in a paper I always get it back with those choice words circled and a red "Great word" next to it.

Thank you, White Wolf.

DigitalRaven wrote re: Behind the Lines: Edutainment (#50)
on 23 Oct 2009 5:27 AM

I've learned transcription from non-Roman languages for Armory Reloaded, so as to give the actual Burmese names where possible. An interesting task, given that most "transcriptions" just translate from a Burmese font into English.

Of course, having a patient partner who happens to be a highly talented linguist makes learning such things fun.

teleute wrote re: Behind the Lines: Edutainment (#50)
on 23 Oct 2009 6:37 AM

To this day whenever I say obfuscate, which I do more then I should, one of my best friends always has to give out a small squeal. She has a degree in creative writing and I have one in English but I doubt the word would have been as meaningful to us if it was not for White Wolf.

Heck, I think the chaotic mishmash of multiculturalism in some of the books also nudged me into my current field, anthropology, and another friend of mine into history. Should probably thank you guys in my thesis. ^_^

ThomasM wrote re: Behind the Lines: Edutainment (#50)
on 23 Oct 2009 12:13 PM

My interest in both Egyptology and the modern Middle East was mostly due to Mummy: the Resurrection.

If you need a topic to discuss, I'd love to know more about Geist and why it is only getting one unofficial supplement.  The core book is incredible so I'd love to see more.

Thomas

Pr0nomancer wrote re: Behind the Lines: Edutainment (#50)
on 23 Oct 2009 8:47 PM

I can't believe you didn't add Bag of Bones to the Geist reading list.

Revamp wrote re: Behind the Lines: Edutainment (#50)
on 1 Nov 2009 3:46 PM

Hey there Ethan.

Wasn't sure where else I could ask you this - the Biting Grotesquerie's description says to see the box for its stats. But there is none! Any chance that this could get errataified?

Revamp wrote re: Behind the Lines: Edutainment (#50)
on 1 Nov 2009 7:35 PM

Oh yes! & I'd never heard of the exact bits of Nordic mythology that Dansky used in Corax. Or indeed much at all of the stuff he peppered that book with (besides England being doomed if the ravens left the Towers, of course).

septembervirgin wrote re: Behind the Lines: Edutainment (#50)
on 6 Nov 2009 9:30 PM

Actually, we are paying you for edutainment.  I'm not kidding.  The stuff that sounds fake and ill considered is annoying to alot of us.  The better the educational content (on any level) the better the game is appreciated.

Jerusalem by Night is a better game supplement than the Weinberg and Rein*Hagen collaboration diary.  A sloppy and lazily done work is usually just not intelligently done and is of poor quality.  Quality in a product is the result of education, even if the education is a strong apprenticeship in a craft or art.

Of course there's always the argument that anthrax is a disease of remarkable killing quality -- and it took no education whatsoever to evolve.  Similarly speaking, humans without education of any sort can be great at murder and pissing on things.  Great fun too!

Still, I prefer well written books.  Are White Wolf employee not being paid enough?

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