White Wolf Community

error consolidation

This post has 28 Replies | 5 Followers

Not Ranked
Posts 18
In page 136, in the description of the two and three-dot powers of the Marionette Manifestation for the Stigmata Key, "Conscription of Blood" and "Circumscription of Blood" are referenced. Both of them are just standing for the first power of the Stigmata Marionette.
Top 75 Contributor
Male
Posts 1,104
The Key Initiation (Tier 2 opt-in merit) doesn't seem to have any use any more.
"Let us consider that those who are dead are, by definition, not living." - Royal Heart
Not Ranked
Posts 50

Crabbadon:
The Key Initiation (Tier 2 opt-in merit) doesn't seem to have any use any more.



I concur.

Im thinking of opening up my Hunter: The Vigil book and seeing what those Tier 2 groups offer for bonuses and see if I can house rule (shudder) an even alternative since Geist Krewe creation rules seem to be a Build your own hunter groups with ghostly powers.

I am beginning to doubt whether we will have an official errata since the Mage one is still being compiled (aka eaten by dust bunnies) and they don’t seem to have plans for a Geist ST Screen... gir.

Top 500 Contributor
Male
Posts 185
MrPrim:
- The precise penalty for what Resurrection fluctuates throughout the book:  I've seen: Lower Psyche by 1, Lower Max Synergy by 1, and Lower Max Synergy by 2.  I know the last one is what it says in the Resurrection section and the one we're meant to use, I thought I should mention the fluctuation.


The penalty listed on p. 174 is the correct one (lose a point of Synergy, maximum Synergy reduced by two).
I have a cunning plan.

John Newman
Scribe at Large
Proximity Muse
Top 150 Contributor
Male
Posts 625
JNewman:
MrPrim:
- The precise penalty for what Resurrection fluctuates throughout the book:  I've seen: Lower Psyche by 1, Lower Max Synergy by 1, and Lower Max Synergy by 2.  I know the last one is what it says in the Resurrection section and the one we're meant to use, I thought I should mention the fluctuation.


The penalty listed on p. 174 is the correct one (lose a point of Synergy, maximum Synergy reduced by two).
The confusion may be from the Tier 3 founder merit, which lowers the Max Synergy loss to 1 instead of 2, but I believe that there was some screw ups in the wording of the merit that it mentioned Psyche at some point instead of Synergy.
"Death is Weakness leaving the body"
Top 50 Contributor
Male
Posts 1,786
This is a nice and concise little bit of errors and corrections. I am going to sticky it for the benefit of any newcomers.
White Wolf PawWhite Wolf Forum Moderator
Terms of Use

Support my Mo
Top 75 Contributor
Male
Posts 1,149
Ah, you beat me to it. :)
White Wolf Forum Moderator
Forum Terms of Use
Top 500 Contributor
Male
Posts 320
Haunters:

Crabbadon:
The Key Initiation (Tier 2 opt-in merit) doesn't seem to have any use any more.



I concur.

The eleventh-hour change to Keys seems to have introduced no end of bugs into the system.  I would like to see a post from one of the writers explaining the official fix to the rules for Keys.  Until then, I'm going to wing it: in much the same way thatCeremonies cost 50% more experience if you lack a teacher, my house rule is going to be that Keys cost 15 xp if they're not related to your Threshold. 
Here is Wisdom: Clarity before Harmony.
  • Candor: say what you mean, and mean what you say.
  • Intelligence: engage brain before engaging mouth.
  • Goodwill: assume the best interpretation of what you read.
Not Ranked
Male
Posts 21
This may already have been mentioned, but the search function is unforgiving.

The Second Appendix refers to characters as having the 'Hex' Manifestation several times. p298, 301, 303.

The only other reference to Hex in the book is as a Krewe position on page 29.
Here, at the limit of this quiet world...
Not Ranked
Posts 50
GoldMatenes:
This may already have been mentioned, but the search function is unforgiving.

The Second Appendix refers to characters as having the 'Hex' Manifestation several times. p298, 301, 303.

The only other reference to Hex in the book is as a Krewe position on page 29.


Im thinking Hex was renamed to The Curse, much like the Primeval key is referenced as the Beast key in some of its descriptions amongst the manifestations.
Not Ranked
Posts 1
So I have three
Pg 143 - The Rage says that at lvl 2 that the damage may be lethal or bashing. On the same pg The Passion Rage says that it only does bashing. Which is it?

Pg 120 - The Stillness Boneyard lvl 4 contradicts itself. It starts by saying that it affects a specific target, but then later says it affects every character within the boneyard. Again which is it? Also what kind of actions may be taken while using Boneyard as the general descrition states that the user needs to maintain a trance like state, but then goes on to describe that the Boneyard is stationary, set on where the sin-eater first uses it?

Pg 173 - Under Last Resort it describes cold blooded murder as a synergy loss (automatic) yet doesn't explain that under the Synergy section on pg 83. I would ask why this is an automatic loss, or rather a loss at all given the nature of Sin-eaters, especially of the Reaper Archtype?

Not Ranked
Male
Posts 21
ravengode:
Pg 143 - The Rage


The 'bashing damage' description is just the general (one-dot) description. A little redundant, but makes sense once you know.

ravengode:
Pg 120 - The Stillness Boneyard


Probably just a revising. It says everyone within the Boneyard and so do the rest of the powers, so that should be it.

ravengode:
Pg 173 - Under Last Resort


Cold blooded and cruel murder is an auto Synergy loss at ANY level. Not killing an enemy, not self-defense, random, incidental murder.
Here, at the limit of this quiet world...
Top 500 Contributor
Male
Posts 313
ravengode:
Pg 143 - The Rage says that at lvl 2 that the damage may be lethal or bashing. On the same pg The Passion Rage says that it only does bashing. Which is it?
The Passion Rage only inflicts bashing damage; this is a special case like the low range of the Stigmata Rage.
ravengode:
Pg 173 - Under Last Resort it describes cold blooded murder as a synergy loss (automatic) yet doesn't explain that under the Synergy section on pg 83. I would ask why this is an automatic loss, or rather a loss at all given the nature of Sin-eaters, especially of the Reaper Archtype?
The automatic Synergy loss only occurs when killing someone in order to heal fully as described on p. 173, not for every act of murder.
Stew "Vigil" Wilson
Freelancer of Fortune
Æternal Legends — The Roleplaying Game of Fantasy Heroes in the Modern World!
Top 75 Contributor
Male
Posts 1,104
GoldMatenes:
ravengode:
Pg 173 - Under Last Resort


Cold blooded and cruel murder is an auto Synergy loss at ANY level. Not killing an enemy, not self-defense, random, incidental murder.


I've asked this before; Digital Raven has the right of it.
"Let us consider that those who are dead are, by definition, not living." - Royal Heart
Page 2 of 2 (29 items) < Previous 1 2 | RSS
Powered by Community Server (Non-Commercial Edition), by Telligent Systems