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Dragon: The Embers

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Shock:
well, Inferno is a fire breathing ability and a lot of creatures take aggravated damage from fire so i say just leave it at that.

Okay, then what about some optional rules for the other templates?  A second set of supernatural weaknesses that don't do aggravated damage but rather resistant damage (For example, something laced with Belladonna Amarylis would inflict resistant damage to Werewolves.  Pattern damage is already resistant for Mages.).


EDIT: Have an old topic that needs further crunch.
Shock:

1. The Oracles of Fate (cheesy name but it's the best what i can come up with).

the Oracles are based around the butterfly effect. with one single prepared action, one can change the history of the world. while most of the dragons are only concerned with their own petty Domains, the Oracles deal with much larger stakes. their greatest achievement (according to them) is their participation in the Welish legand that they staged a fight between a Domain red and white Scholar that was witnessed by a King who's people would later use that as their symbol for their land.

the Oracle's powers usually reflect to stage work (as Oracle's often say that they are "setting the Stage" before they proceed to "the Act).

2. The Order of The Holy Light (another cheesy name)

The Order is a group of Dragons that have fallen in with the Church. they are very paranoid that one of the Dragons will become the Beast of Revelations (given the fact that Dragons become Hydras, they could be on to something) and as such, they feverish hunt down any rumor of a Hyrda that they get their hands on. the sad irony to them is that the longer they hunt Hydras, the more of a chance that they will become one (thus the Sect actually has the biggest chance of putting out a 10 headed Hydra).

We never came up with powers for these sects, so I couldn't put them on the wiki.  Thoughts?
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CJC:
Shock:
well, Inferno is a fire breathing ability and a lot of creatures take aggravated damage from fire so i say just leave it at that.

Okay, then what about some optional rules for the other templates?  A second set of supernatural weaknesses that don't do aggravated damage but rather resistant damage (For example, something laced with Belladonna Amarylis would inflict resistant damage to Werewolves.  Pattern damage is already resistant for Mages.).


i don't remember reading anything Belladonna Amarylis causing resistant damage to werewolves and mages only suffer resistance damage when he take paradox into himself.

the whole idea of Sweat and Lust is being able to inflict it and heal it (currently, only a master of Lust can get rid of resistance damage in WoD.) most of the time, Inferno causes Aggravted damage naturally and that's scary enough.

CJC:
Shock:

1. The Oracles of Fate (cheesy name but it's the best what i can come up with).

the Oracles are based around the butterfly effect. with one single prepared action, one can change the history of the world. while most of the dragons are only concerned with their own petty Domains, the Oracles deal with much larger stakes. their greatest achievement (according to them) is their participation in the Welish legand that they staged a fight between a Domain red and white Scholar that was witnessed by a King who's people would later use that as their symbol for their land.

the Oracle's powers usually reflect to stage work (as Oracle's often say that they are "setting the Stage" before they proceed to "the Act).

2. The Order of The Holy Light (another cheesy name)

The Order is a group of Dragons that have fallen in with the Church. they are very paranoid that one of the Dragons will become the Beast of Revelations (given the fact that Dragons become Hydras, they could be on to something) and as such, they feverish hunt down any rumor of a Hyrda that they get their hands on. the sad irony to them is that the longer they hunt Hydras, the more of a chance that they will become one (thus the Sect actually has the biggest chance of putting out a 10 headed Hydra).

We never came up with powers for these sects, so I couldn't put them on the wiki.  Thoughts?


i'll start working on them tonight.

"Deductive reasoning has nothing to do with logic. In fact, deductive reasoning is illogical. Go define logic and come back to the discussion an educated man"

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Shock:

i don't remember reading anything Belladonna Amarylis causing resistant damage to werewolves and mages only suffer resistance damage when he take paradox into himself.

the whole idea of Sweat and Lust is being able to inflict it and heal it (currently, only a master of Lust can get rid of resistance damage in WoD.) most of the time, Inferno causes Aggravted damage naturally and that's scary enough.

No, no, you misunderstood me.

Belladonna Amarylis (Deadly Nightshade, often called the wolf flower) has no rules in the Werewolf template book (And as far as I know, no rules period).  I was saying that since we've made Resistant damage more important in Dragon the Embers (As it, it's more than bashing damage taken because of Pattern Scouring) maybe we should produce more sources.

According to the Wiki, Inferno only does Lethal damage.  Or do you mean because supernatural things are vulnerable to fire?
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ah, well, i think resistance damage should be limited to Mage's pattern scouring, and the abilities of Sweat and Lust. it is very rare in WoD and should remain so.

CJC:
According to the Wiki, Inferno only does Lethal damage.  Or do you mean because supernatural things are vulnerable to fire?


well i was chiefly thinking of Vampires and Prometheans at the time so ya...

"Deductive reasoning has nothing to do with logic. In fact, deductive reasoning is illogical. Go define logic and come back to the discussion an educated man"

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anyways, here are my ideas for the Order's abilities.

1.Finding the Holy Light
this power lasts for a scene. while using this power, the Dragon have the ability to see any object that has the "Blessed" attribute attached to it.

2.Honing the Light.
with this power, a Dragon can double the item's blessed rating for a scene.

3.Forge the Light.
a Dragon forges an item and then completed, the item is Blessed. it's rating is equal to the number of dots in the Dragon's Craft skill.

that's what i got, if you have any problems with it, please tell me.
"Deductive reasoning has nothing to do with logic. In fact, deductive reasoning is illogical. Go define logic and come back to the discussion an educated man"

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Shock:
3.Forge the Light.
a Dragon forges an item and then completed, the item is Blessed. it's rating is equal to the number of dots in the Dragon's Craft skill.


Wait, like a tool?  So the item gets an equipment bonus equal to the Dragon's Craft rating at time of blessing?  That's pretty cool.

I'm not sure how useful detecting blessed items would be, but that's a Storyteller thing.  Maybe the detection is a radius that makes blessed items glow (So it could be used as a flashlight, maybe?)

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CJC:
Okay.  It'll do for the playtesting I guess, somebody else can take a shot at it later if they want.


I agree, for play testing, the sheet doesn't have to be perfect.

Maybe we could even work together at some point...because I'll admit, I'm not getting alot of time for sheet work these days..


Shock:
Mr Gone:
I can...just not sure when I could start it(which I said on my sheet thread). Any graphics or fonts you'd want used?


well i was kinda thinking of using this kinda of font:

http://www.amazon.com/gp/product/images/1402728115/ref=dp_image_0?ie=UTF8&n=283155&s=books

Ciruelo was my main inspiration in this project and i find his font excellent to use in this book (as it isn't held by any WoD book).


Any idea what the name of that font is? I'll try to see what I can find, but it anyone knows, that will help.

Got any ideas for borders? I'll see if I can find something cool.....what about the border I used on this sheet?:

http://mrgone.rocksolidshells.com/pdf/DA/DAVampire4-Page_CelticBorder.pdf
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If my vote counts for this, i would veto the celtic border, it looks really plain which i know makes it easy to use, but it also is very strongly reminicent of the OWoD changeling border. If anything i would suggest a fire and\or serpent motif on the borders. Otherwise what CJC used for his borders was just great in my opinion.
That's all. Thanks.
"From back here it looks like chaos. Up there it feels like survival."
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I was just throwing out ideas...
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Lostkith:
If anything i would suggest a fire and\or serpent motif on the borders. Otherwise what CJC used for his borders was just great in my opinion.

Yeah, I was trying for fire and smoke, though it came out a little funny.
I don't really have any recommendations for the character sheet (I personally liked my own submission, so I don't know how to improve it).


On another note, I have a legal question.
Dark Pack FAQ:

You may quote up to 300 words from any single work included within CCP / White Wolf’s IP (i.e. a single book).

You may quote up to 1,000 words total from CCP / White Wolf’s IP. You cannot reprint, repost, copy for distribution, post on either your website or other websites the rules for character creation, but you may specify modifications to the system provided in our work as you deem necessary.


I knew about the quoting thing (I've been careful not to repeat rules and the like while following the template book layout), but the character creation thing worries me.
Do you think this includes applying a character template?  In chapter 2 of both the Werewolf and Mage book (The only two I've finished so far) the character creation process is regurgitated until Step 5 (With mild flavor, like somebody used an eyedropper of setting on them), and then again until Step 8.  Should we only detail steps 5 and 8?  Should we detail fluff for the other steps but no mechanics?  Should I skip that for now?
It says we can makes changes as necessary.  I don't know how that applies to custom templates (It looks like Evo just skipped this part).

(I'm not asking for somebody to lawyer this.  I just want opinions.)
EDIT:  This is a weird condition, considering every character sheet details the character creation process.  Do they mean the specifics detailed in the Core books (As in, the great majority of the core book?)?  Do they mean the steps in general?  I'm very muddled with this.

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CJC:

Shock:
3.Forge the Light.
a Dragon forges an item and then completed, the item is Blessed. it's rating is equal to the number of dots in the Dragon's Craft skill.


Wait, like a tool?  So the item gets an equipment bonus equal to the Dragon's Craft rating at time of blessing?  That's pretty cool.

I'm not sure how useful detecting blessed items would be, but that's a Storyteller thing.  Maybe the detection is a radius that makes blessed items glow (So it could be used as a flashlight, maybe?)



well, the chief use of blessed items is to hurt spirits and demons (which dragons normally can not affect). and yes. i was kinda of picture how a smith "blesses" a weapon when he makes it when i made the power.

as for detecting Blessed items, im sure it has uses since it determines what actually is a relic of "faith" instead of Dragons getting short changed when it comes to relic dealers (think of the Last Crusade when the Nazi and Jones choose the Holy Grail).

Mr Gone:
Any idea what the name of that font is? I'll try to see what I can find, but it anyone knows, that will help.


no, im going to have to email the author/artist where he got it.

"Deductive reasoning has nothing to do with logic. In fact, deductive reasoning is illogical. Go define logic and come back to the discussion an educated man"

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Shock:
Mr Gone:
Any idea what the name of that font is? I'll try to see what I can find, but it anyone knows, that will help.


no, im going to have to email the author/artist where he got it.


Ok, that works. Smile

If nothing else, maybe we can find something close at some point..
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CJC:
On another note, I have a legal question.
Dark Pack FAQ:

You may quote up to 300 words from any single work included within CCP / White Wolf’s IP (i.e. a single book).

You may quote up to 1,000 words total from CCP / White Wolf’s IP. You cannot reprint, repost, copy for distribution, post on either your website or other websites the rules for character creation, but you may specify modifications to the system provided in our work as you deem necessary.


I knew about the quoting thing (I've been careful not to repeat rules and the like while following the template book layout), but the character creation thing worries me.
Do you think this includes applying a character template?  In chapter 2 of both the Werewolf and Mage book (The only two I've finished so far) the character creation process is regurgitated until Step 5 (With mild flavor, like somebody used an eyedropper of setting on them), and then again until Step 8.  Should we only detail steps 5 and 8?  Should we detail fluff for the other steps but no mechanics?  Should I skip that for now?
It says we can makes changes as necessary.  I don't know how that applies to custom templates (It looks like Evo just skipped this part).

(I'm not asking for somebody to lawyer this.  I just want opinions.)
EDIT:  This is a weird condition, considering every character sheet details the character creation process.  Do they mean the specifics detailed in the Core books (As in, the great majority of the core book?)?  Do they mean the steps in general?  I'm very muddled with this.




This issue was run into with the Immortal fan supplement(which was banned for over a year because it). Basically, everything durring character creation up to "Add temple" can not be added. Basically, just a note about the steps and refer the NWoD core book. Then just start up with adding the template and whats involved with that.

If that makes sense. If you need an idea, just look at the Immortal supplement thats up on my site.
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alright, i think we can start playtesting tomorrow. what do you guys think?
"Deductive reasoning has nothing to do with logic. In fact, deductive reasoning is illogical. Go define logic and come back to the discussion an educated man"

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alright, since there has been a lack of a response, im going to wait until 12:00am my time. after that, im going to post my builds for a playtest (assuming that we are having them in this thread).
"Deductive reasoning has nothing to do with logic. In fact, deductive reasoning is illogical. Go define logic and come back to the discussion an educated man"

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