Paul_V: A good way to challenge Hunters is to show them that they are no different than the so-called monsters they hunt. Especially when they go around wielding supernatural powers of their own. And no, not all Hunters should have Immunity to Irony. They should realise that just because someone's supernatural doesn't mean they are evil and monsters by default. Or, by that same reasoning, they should be monsters as well. Also, you should probably do what I do with NPCs: Flesh them out. Give them dimensions and lives. Show the little details that make the Hunters realise they're actually going to kill a human being. Give them families and pets, worries and joys, fears and desires. Make them realistic and human. Unless, of course, they have a very low or outright inexistent Morality-equivalent stat. But if that's the case, what were you thinking by trying to challenge them morally with something like that?
QualitySteel: As you approach Morality 0, you really only have two options. Your character can become an NPC (as in, you don't get to play him anymore)
QualitySteel:or you can become a Slasher, and learn to exist without Morality. I'd call that a hell of a penalty, myself.
QualitySteel: What's the difference? What counts as a monster? Is a Psychic a monster? What about a Werewolf that refuses to change and tries his very, very best not to get angry at people? Is a member of the Cheiron Group a monster? What about the Lucifuge? If a Changeling, who is just a normal person who's had their soul ripped apart completely against their will, is a monster, why isn't a member of the Ascending Ones, who regularly imbibes supernatural potions to change themselves into something more than human? I think the decision to 'ignore Morality as it relates to monsters' is much more complex than you're treating it.
QualitySteel:If you're actually committing mass murder or serial murder in game on a regular basis, something is seriously wrong.
QualitySteel:All of it? Every last one? Even someone from Second Sight who's only supernatural ability is to be able to use a pronged stick to find water or their lost keys?
High Quabalist:If anything, it proves he is a cold blooded killer (I.E of lower morality) because he doesn't regret killing someone on the basis that he is different from him.
Paul_V:A good way to challenge Hunters is to show them that they are no different than the so-called monsters they hunt. Especially when they go around wielding supernatural powers of their own. And no, not all Hunters should have Immunity to Irony. They should realise that just because someone's supernatural doesn't mean they are evil and monsters by default.
Paul_V:Also, you should probably do what I do with NPCs: Flesh them out. Give them dimensions and lives. Show the little details that make the Hunters realise they're actually going to kill a human being. Give them families and pets, worries and joys, fears and desires. Make them realistic and human.
GARdian:We have a very simple conflict resolution method. 1. Is it human? If yes proceed to 4. If no, proceed to 2. 2. Kill it. Is it dead yet? If yes, you are done, if no proceed to 3. 3. Kill it HARDER. Repeat as necessary. 4. Does it use magic or psychic powers? If yes, proceed to 5. If no, or said powers are part of an Endowment, ignore. 5. BURN THE WITCH! Is it dead yet? If yes, you are done, if no proceed to 6. 6. BURN IT AGAIN!! Repeat as necessary.
GARdian:What can I say? They're really good at catching groups, especially Vampires, unaware. You'd be surprised how many kills you can add up with a simple application of demolition. They've killed at least 400 hundred Supers by now, if I only count their high profile hits.
GARdian:Again, something. It's like breaking a rock--a highly dangerous and squishy rock.
GARdian:I always thought this was a cool angle. It soared right over their heads and they didn't understand it at all, so they promptly threw the monster into a wood chipper.
Paul_V:If they had killed 400 supers, they would have completely wiped out the metanormal population of the city. It strikes me as rather odd how they aren't being considered primary targets for swift annihilation. And if they are, then why the hell are they still alive?
Paul_V: After they'd been almost obliterated, true, but that's the beauty of near death experiences. I wholeheartedly recommend them as teaching methods.
Paul_V: Yeah. Might want to start cracking the D&D books open. nWoD is definitely not for them.
QualitySteel:I agree with Paul. GARD and his group are hopeless. IMO, skip D&D and go straight to Munchkin.
QualitySteel: Just like a military, the ratio of shooters to logistics is actually pretty low, with most Hunters providing information and other support in the form of safehouses, money, supplies, medical treatment, and other sidelines to those few who actually do the killing.
Friedrich vom Berg: QualitySteel: Just like a military, the ratio of shooters to logistics is actually pretty low, with most Hunters providing information and other support in the form of safehouses, money, supplies, medical treatment, and other sidelines to those few who actually do the killing.I strongly disagree with this.
Friedrich vom Berg:The picture you are drawning here is one of strictly organized, hierarchic fighting force with shooters and those people who sit in bureaus and warehouses and cook meals or hand out weapons.
Friedrich vom Berg:For a third tier hunter. Well they hardly qualifiy as humans anymore, or they have an extensive support networks that is actually not part of their organization (Task Force uses the USAF support networks) or their organization is only about catching and exploiting stuff.
Friedrich vom Berg:The support arm you are talking about, these people do not qualify as hunters to me. Hunters are those who hunt, as the name already says. And a 'hunter' who never went out with his cell and met a monster on a 'kill or be killed'-basis is a) extremely rare and b) not a hunter at all.
Friedrich vom Berg:On a Game design note, killing monsters is the unavoidable consequence of entering the hunt, because there a threats that are so evil, so mindless or so dangerous that there is no other way than killing them or die trying or doing nothing at all.
bfieldscg63:Even as players, we can see cultural differences to what counts as right or wrong.