Scuttlest:In oWoD, because a metaplot existed, even "optional" material was woven into that metaplot, and played its role in the overarching story.
Hod: Scuttlest:In oWoD, because a metaplot existed, even "optional" material was woven into that metaplot, and played its role in the overarching story. I disagree. The Sabbat does not need Harbinger of Skulls, or even Tszimisce to be a valid structure, nor does Gehenna need to be the one option you describe. Heck, the Gehenna book has several scenarios where Tszimisce isn't a big player at all.
I think you might be missing Scuttlest's point: for many (most?) players, and for most of the stories that followed the insertion of element "X", the material was effectively canon for the less "flexible", or thought-out, gamers; that is, while more experienced roleplayers could spin the material provided into whatever they wanted, or disregard it altogether, the less experienced or imaginative ones relied more heavily on the books, especially if they were playing in groups that weren't long-standing, close-knit troupes, but rather on-and-off ones at the local gameshop, conventions, etc., where the rules and "official canon" were the only common ground amongst more casual acquantances. That doesn't invalidate what you posted, but just illustrates that your response was a step sideways to what was being expressed...
Hod:I disagree. The Sabbat does not need Harbinger of Skulls, or even Tszimisce to be a valid structure, nor does Gehenna need to be the one option you describe. Heck, the Gehenna book has several scenarios where Tszimisce isn't a big player at all.
JimB: BloodKnarledFur:I was just thinking about this post and I came to a conclusion, why? I mean, if you are playing nWoD and you like it, why would you want to be “sold” on oWoD? I can't speak for the original poster, but personally, I find it an interesting experiment to see if gamers can actually articulate reasons why they like or dislike a game beyond kneejerk elitism. We tend to be a very snobby group of people, and it's my experience that we react with prejudice to new things.
BloodKnarledFur:I was just thinking about this post and I came to a conclusion, why? I mean, if you are playing nWoD and you like it, why would you want to be “sold” on oWoD?
JimB:HIM: Ugh, White Wolf. ME: What, you don't like White Wolf? HIM: White Wolf sucks. ME: What sucks about it? HIM: It's stupid. ME: ...Okay, but I more meant, what in particular is stupid? HIM: Their games are shit. ME: Never mind.
Chris24601:The thing that I love about oldMage is the notion that reality was created by the beliefs of humanity and that mages are people who push the limits of the possible. Any form of magic worked so long as you believed in it and had awakened to the fact that magic (as you understand it) is real. Thus you had Akashic Brothers focusing their Ki, Celestial Chorusists praying for miracles, Euthanatos playing with karma, members of the Order of Hermes incanting words of power, Sons of Ether playing with weird science, Verbena following the "Old Ways", and Virtual Adepts reprogramming reality into Reality 2.0. All of them work magic... all of them change the world in some fashion.
Chris24601:Which in turn sets up one of the main conflicts in oldMage... that of the mystical traditions against the Technocractic Union... a group of mages dedicated to pushing science that, in the process lost its soul, and now seeks to stamp out any belief in anything other than itself and its science because it believes it's the savior of mankind.
Chris24601:One semi-mechanical aspect that I definitely preferred in oldMage as well was that rotes simply were NOT that important to spellcasting. The free-form system of combining spheres (arcana in newMage) to create magical effects lends itself far more to creativity than the massive rote lists of newMage (at least, in my experience). A subtle mage could even make something like a blast of Forces magic coincidental if they were paying attention to their surroundings and described things properly (falling electrical lines, exploding gas mains, cars going out of control and hitting your foes, tripping onto the third rail, your foe's gun misfiring and exploding in their hand).
BloodKnarledFur:This IS the reason I HATE new mage. Cookie F'ing Cutter mages. Well said.
BloodKnarledFur:One of the things that keep me from getting into nWoD Mage was the . . . well . . . lack of a bad guy. Now I know that there are things from beyond the abyss that your are fighting or some such, but there is not a "Bad Guy" in the true meaning of the word.
Chris24601:NewMage's systems and world are well thought out and internally consistent and an excellent game system IF it weren't being billed as the replacement for oldMage.
JimB:Who's billing Awakening as a replacement for Ascension?
Chris24601: JimB:Who's billing Awakening as a replacement for Ascension? Well, White Wolf did.
Chris24601:You may remember back in 2004 they ended all the old World of Darkness lines and replaced them with the new World of Darkness lines.
Chris24601:The very fact that they ended the old World of Darkness their next series of books (advertised in all the Time of Judgement supplements) was called the NEW World of Darkness says that it was a replacement.
Chris24601:From my perspective, saying that Awakening was not billed as the replacement for Ascension is rather like saying that Windows Vista was not billed as a replacement for Windows XP.