Glottis: And I believe Capadocious escaped total destruction as well. I forget the exact details on that but I remember that Augustus did not actually diablerize him.
LesleyM:And Brujah was destroyed by his own childe regarding whom he had an enormous blind spot- but I must correct someone else here nothing is as big as the hole in a Dan Brown plot save another hole in another Dan Brown plot
LesleyM:Ventrue may or may not have been destroyed
Loxosceles:Antidiluvians are going to see their most common incarnation in a game setting as storytelling devices. They aren't normal characters, they're forces that impact the setting and act as a catalyst for the players.
Hellweaver:It's like trying to assign traits to Lucifer (please don't tell me DtF already did this, I will scream...), God, or Macho-man Randy Savage
Lipe82: Loxosceles:Antidiluvians are going to see their most common incarnation in a game setting as storytelling devices. They aren't normal characters, they're forces that impact the setting and act as a catalyst for the players. This sums up my opinions on the matter. Antediluvians arent just very powerful characters, not even demigods. They should be an epic event of themselves. Think something so big and groundshaking as 9/11, but towards the veiled World of Darkness denizens. They would be better described as a presence, a series of event bearing something in common to its aspec (in case of Set, darkness, betrayal and corruption) and etc. Then again, a scenario in the very official Gehenna book displays the Antidelluvians as some sort of Super Injustice League, so you never know.
Lipe82:ZOMG CHUCK NORRIS STATS PLEASE I NEED
jmreilly:I always thought the idea of 3rd Generation vampires being "epic event[s]" was a bit asinine. Amazing level 10 Disciplines are given in the Vampire Player's Guide 2e and a few other places in the older supplements, and I think these give a good idea of what these ancients could really do. They are powerful, often obscenely so (Body of the Sun), but not as ludicrous as Dominating the whole world or shattering mountains to dust with Potence.
Hellweaver:Those 2nd ed level 10 disciplines were basically useless to a story teller. They were either too powerful or no where near powerful enough, depending on how you view the 3rd generation. These guys were basically three steps from God (from a certain point of view), giving rules to their powers seems a little pointless to me. Was there a level 10 ritual that let you ask God d3 questions, or did I imagine that :)
Hellweaver:I don't personally think they were too powerful, but there's bound to be someone somewhere that does. I tend to think of level ten disciplines as one of the many bad 2nd edition ideas that revised edition scrapped. Bardo and Soul Eaters are just a couple more examples.
jmreilly:Funny enough, I never minded Bardo either. I always thought that Paths and Roads were somewhat non-sensical, but I could find the idea of a Discipline to keep the Beast under control to be workable. I work Humanity a bit more like 1st and 2nd edition than revised has it set up though, so it works for me.
Hellweaver: From what I understand of Bardo the first level gives you back lost humanity for zero cost. This makes it the most deadly tool in a diablerists arsenal, as he can munch his way through whoever he feels like, with out having to adhere to a path, or any morals for that matter. Combine that with the Jedi hand wave power that lets you increase the difficulty of powers targeted at you and you have potential for a real game breaker discipline. And themeatically it stinks, a discipline that defeats the curse? It shouldn't be so easy. I can see why all trace of it and the cult that spread it were erradicated from revised edition.