The way I see it about Mage's horror is that it has a greater tendency to be subtext,
Greymarch:Every single Mage has signed their soul away in a Faustian Deal to a horrible otherworldly realm. Read the descriptions of the realms, they aren't nice places. Personally I enforce roleplaying in tune to ones Path the higher ones Gnosis is. A mage's viewpoint becomes less and less human. Does the Moros care if he killed someone? What does it matter (oh!)? I think back the Watchmen "A living body and a dead body have the same number ofparticles. Structurally theres no difference." That's the kind of detachment and hubris that begins to affect mages the further they walk along the sorcerers path.Does an Acanthus master care that by changing the probabilities of traffic to let himself get to his destination 10 minutes quicker 12 accidents were causes including 2 deaths? Does he examine a Sleepers natural destiny and change it on a whim? Why wouldn't he though? In the "true" supernal realms fate is mutable, and so shall it be below.
kurasu:This is an interesting idea. My only problem with it is that it forces players into committing more and more Wisdom sins as they get higher Gnosis, which I view as a large detractor from the idea.
Cleverest of Things:I'm not sure if Werewolves, Vamps, or Prometheans have to deal with that.. but at least two of the game lines seem to make you choose between power and morality. It takes a very delicate balancing act to keep both intact.
Crabbadon:I dunno, I'd expect that high Psyche is conducive to high Synergy. As you grow closer to death, it's easier to understand your Geist. Remember that Synergy isn't like Clarity or Wisdom (or Obligation <3) - it's like Harmony. It doesn't matter if you balance life and death as long as you work well with your Geist (although if you completely abandon yourself to your Geist's whim or completely ignore the proper status of death that's different).
Cleverest of Things:Of course, none of that applies to Wisdom directly, but it does indirectly. Even though a Mage knows that Fate is mutable, it doesn't mean he should go around and change it as much as he wants. Even though he can throw a lightningbolt (Which really isn't that different than shooting a gun), it doesn't necessarily mean he SHOULD, even when he wants to. Despite their SUpernal Soul, they know that the Supernal can't come down onto the world at all times without breaking the whole thing apart by Paradox and send it screaming into the Abyss. Gnosis represents how connected they are to the Supernal, while Wisdom is the way they balance their human desires with supernal purity.