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Demon: The Fallen

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Redford_Blade:
OWoD games were built around playing characters with an aspect of humanity.
I know this but I hoped that they could have made an exception this time around. I admit that I was afraid of something just like this after they pronounced it. I said to my friend at the time that I bet that they will find some way to kneecap Demons into being at the same level as vampires. And as a no great surprise they did.
Redford_Blade:
I think of it as a conscious choice by the developers, since most people wouldn't know how to role-play ancient, inhuman beings of cosmic power, but could certainly present such a being when given human limits.

Yes, I know. It would be hard to rp such a being correctly but if something provides a challenge to imagine does not equal it couldn't be done. It would be interesting. The system they ended up with has the admittedly interesting tangles with the mortal side trying not to be overwhelmed by the "demonic" side but still unless you are into heavy torment game you cant really go that Demonic since they basically have Humanity trait. And if you do go Demonic with high Torment you cant go classic Temptress Devil way because you do look and act monstrous and your powers are limited to only purely destructive aspects. It suits other demon concepts but excludes others.
So like I said it's  good game with interesting hooks but I don't find it particularly demonic especially as for example some Tzimisce can be far more like demon lords than Demons themselves. So while I find the game enjoyable as it is I see it as something portraying the Fallen still as Angels that try, for the most part, to struggle against their Torment all the while trying to balance a mortal life with this all. I was hoping the game would have been more about Demons not misunderstood Angels.

This aspect of the game has actually unfortunately alienated one of my friend who both plays and ST's from DtF so completely that I can hardly ever ST it since she is a core member of my gaming group and she also refuses to ST it usually. She found the concept behind DtF highly offencive to her beliefs, and she is not a fervent believer at all, while playing actual demons she has no problem with. The whole thought about them being all Angels while at the same time forging Pacts for human Faith was offensive to her, ironically she likely wouldn't have had a problem with it if they had been portrayed as fiendish demons doing the same. I am hardly offended by anything conserning religion so I have hard time seeing her problem with this but it is undeniably there. She has had no problems with including Nephandi in a chronicle or their masters and she has even played in a game where I portrayed a Wyrm cult operating under somewhat christian guise having their Holy father as Wyrm since Wyrm is also divided into a holy trinity etc. Nor is she offended by games like In Nomine, Exalted's Abyssals and Infernals or practically any other RPG I've thrown at her. So this naturally shows me that they missed something with DtF.

Anyway. Other game that I feel make a similar mistake was the newest edition of Mummy, which I liked, but which shouldn't in my opinion just have made them into modern immortals whit some if any memories of Ancient Egypt. I think they took the easy way out with it but gladly it can be easily corrected by taking a single flaw, that practically erases the modern part out, and Memories background at high level. Otherwise they become just Egyptian themed magic users with immortality who know little if anything about Egypt.

So once again for clarity I liked DtF but I couldn't bring myself to adore it because it had so totally different theme and concept from what I wanted for WoD's demons to have. It now resembles resently embraced Vampires who still cling to their old life way too much by having practically nearly similar struggle with the Beast. Instead of blazing a new path for oWoD it went right into the old repeated formula and it's cosmology even tried to step on as many otherline toes as they could manage even as far as to reduce Charon into a mere demon instead of a man who went through epic struggles, with both himself and others, to forge an empire only to see it fall in the end.
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Try using Devils Due then. Sounds more like what you are after.
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DICE:
Try using Devils Due then. Sounds more like what you are after.
I do use it and the Earthbound book quite a bit. I'm just saying that while I liked the game I think they could have done it even better.
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Possessed:
She found the concept behind DtF highly offencive to her beliefs, and she is not a fervent believer at all, while playing actual demons she has no problem with. The whole thought about them being all Angels while at the same time forging Pacts for human Faith was offensive to her, ironically she likely wouldn't have had a problem with it if they had been portrayed as fiendish demons doing the same. I am hardly offended by anything conserning religion so I have hard time seeing her problem with this but it is undeniably there. She has had no problems with including Nephandi in a chronicle or their masters and she has even played in a game where I portrayed a Wyrm cult operating under somewhat christian guise having their Holy father as Wyrm since Wyrm is also divided into a holy trinity etc. Nor is she offended by games like In Nomine, Exalted's Abyssals and Infernals or practically any other RPG I've thrown at her. So this naturally shows me that they missed something with DtF.

You and your friend are aware that lore has it that demons are fallen angels? They are beings who God decided to banish from heaven. I am somewhat perplexed as to how your friend could be offended by the story of Demon when infact it is, from what we know about the mythology of Christianity, to be quite accurate. It makes the game more realistic also to have the Demons struggle with humanity as ultimately they need to use human bodies to physically exist. So while your grandiose idea of full scale Hell Demons may be fun for an hour or two, the complexity of moral issues and social interactions, is what keeps a game like Demon interesting not only for GMs but for the players who are creating such complex beings. 
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I'd be interested in a PbP,except that I've never had a PbP really survive more than a few weeks. I'd be more interested in a regular IRC game.

It's a nice setting, but I found it hard to run when I tried to.
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Possessed:
It would be hard to rp such a being correctly but if something provides a challenge to imagine does not equal it couldn't be done. It would be interesting. The system they ended up with has the admittedly interesting tangles with the mortal side trying not to be overwhelmed by the "demonic" side but still unless you are into heavy torment game you cant really go that Demonic since they basically have Humanity trait. And if you do go Demonic with high Torment you cant go classic Temptress Devil way because you do look and act monstrous and your powers are limited to only purely destructive aspects. It suits other demon concepts but excludes others.
So like I said it's  good game with interesting hooks but I don't find it particularly demonic especially as for example some Tzimisce can be far more like demon lords than Demons themselves. So while I find the game enjoyable as it is I see it as something portraying the Fallen still as Angels that try, for the most part, to struggle against their Torment all the while trying to balance a mortal life with this all. I was hoping the game would have been more about Demons not misunderstood Angels.

This aspect of the game has actually unfortunately alienated one of my friend who both plays and ST's from DtF so completely that I can hardly ever ST it since she is a core member of my gaming group and she also refuses to ST it usually. She found the concept behind DtF highly offencive to her beliefs, and she is not a fervent believer at all, while playing actual demons she has no problem with. The whole thought about them being all Angels while at the same time forging Pacts for human Faith was offensive to her, ironically she likely wouldn't have had a problem with it if they had been portrayed as fiendish demons doing the same. I am hardly offended by anything conserning religion so I have hard time seeing her problem with this but it is undeniably there. She has had no problems with including Nephandi in a chronicle or their masters and she has even played in a game where I portrayed a Wyrm cult operating under somewhat christian guise having their Holy father as Wyrm since Wyrm is also divided into a holy trinity etc. Nor is she offended by games like In Nomine, Exalted's Abyssals and Infernals or practically any other RPG I've thrown at her. So this naturally shows me that they missed something with DtF.


Gray shades of morality are much more compelling than black and white -- nobody's evil just for evil's sake, not even demons.  Demons being fallen angels hardly originates with DtF -- and in the context of the game, they're not misunderstood, they're tragic figures who were moved to rebel against their creator, and then suffered an eternity of torture because of a decision they made out of love... it's all covered in the opening fiction, really, and I can't find anything offensive in the concept or execution.  Torment 10 is mind-blowing, baby-raping evil, and I'm honestly surprised that someone wouldn't be offended by that.  Your friend either has some misconceptions about the game or is disturbingly mentally imbalanced.  I recommend Greg Stolze's Trilogy of the Fallen for the former (demons can still get away with some scary shit without going over the top), and therapy or incarceration for the latter.

As for the "succubus" concept, they're commonly represented as gorgeous women with obviously demonic features like horns and claws.  Entirely doable, even in its crudest form, in high Torment.  Demons should be subtle, though, and a temptress shouldn't have to rely on apocalyptic forms and lores -- a clever and dead sexy human can wrap people around her finger without the benefit of infernal power.

Ultimately, it sounds like the game's been rejected on a misunderstanding, and you're trying to justify the misunderstanding rather than look into what you may have missed.
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First of all I'm quite aware of the origins of the Fallen host since I have used way too much of my spare time reading about different religions and their differences etc. That misses the point all together.

There is quite a bit of gray area avaivable without a game stat like Torment or humanity to regulate your gaming. Mage has none of these and is full of the shades of gray. Even Werewolf is gray area despite the Garou propaganda about the Wyrm. I personally dont see even Wyrm as evil so why should I think that a demon acting like that is black and white evil as with Torment 10. Tzimisce are more evil than most Demons unless they have Torment 10 or at least close to it without coming out of the gray area so why would having demonic demons make things black and white?

Succubus, and Incubus to be equal for both sexes, are actually like you said obviously demonic but they do their seducing under the cover of illusion of beauty or through dreams of their victims. At high Torment this can get hard to achieve through lores and apocalyptic form is straight out. Yes mortals can seduce mortals naturally. But what I meant was not actually succubi but rather something like how the devil is often portrayed. This kinda person should be quite a bit more manipulative and charismatic than humanly possible and be able to use his considerable powers to achieve non-destructive ends too when it benefits him.

Stix:
Your friend either has some misconceptions about the game or is disturbingly mentally imbalanced. 

I resent this kind of commentary to claim your vision absolute and if others do not comply they are mentally imbalanced. Quite rude and impolite.

Much of the offence is about how these Angels are portrayed. Low torment means they should be quite good and nice and all and yet they still must, even the redeemers, make pacts for souls of humanity to survive. If they would be portrayed as Fallen Angels, or in other words Demons, not Angels who are a tad lost and trying hard, for both mechanical and other reasons, to not succumb to their demonic side it wouldn't be a problem cause thats just what is expected of demons. Like said she has no trouble with other games that portray demons even as player characters like In Nomine and Armageddon. I would also like to note again that this is not my opinion so my explanation of it may be somewhat limited by my understanding, or lack off, of it.

My issue with the game is that demons do not feel like demonic nor Fallen but just angelic unless you somehow end up in the deep end of Torment. 

Super-G:
So while your grandiose idea of full scale Hell Demons may be fun for an hour or two, the complexity of moral issues and social interactions, is what keeps a game like Demon interesting not only for GMs but for the players who are creating such complex beings.
So you say all the other games portraying demons as demons are fun only for an hour or two? I happen to think that Infernal politics with their complex social interactions and moral issues, of demonic nature, do keep a game interesting even without forcing the Fallen into possessing humans and thereby losing most of their power and memories. And even then what would stop a demon from falling in love or just love like obsession for a human being which can also in addition to infernal politics force him to participate in human issues more closely. So all in all this is likely where we must agree to disagree. 
Other systems have successfully given Demons as player characters without nerfing them down in power and making them play nice and I expected this of DtF too cause I personally like oWoD's system and would have liked to have actual demons in it. Devils Due and Earthbound gave me this in a way but Earthbound are portrayed more like chtonic entities than demons. Although it's nice to have chtonic entities with rules that make them playable characters. Still I find it sunny that perhaps the closest things to playable demons in oWoD are Devil Tigers and they naturally have a very eastern look on them so they don't really fit to western settings. They have no Torment and their Dharma guides them to strengthen their Po without succumbing to monstrousness. If DtF would have a system for allowing one to be demonic and still not a purely destructive monster it would have opened a lot of doors and made it a lot more interesting than replaying the fight against the beast with demons instead of vampires this time around. Torment just seems so copy pasted from vampire, where it has it's place, that it really reduces the feeling of uniqueness of DtF and makes the characters angst ridden sobs instead of demons.

Your opinion may differ but it hardly excuses behavior such as I received from Stix. If you liked it good for you. I myself liked the game but it felt like I was playing an Angel with issues not like I was playing a Fallen Angel and thats my problem with it.
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Possessed:
First of all I'm quite aware of the origins of the Fallen host since I have used way too much of my spare time reading about different religions and their differences etc. That misses the point all together.

I guess I don't understand why it came up in your post, then.  If demons were once angels, and the Most-High is a being capable of infinite forgiveness, why shouldn't they be able to choose to be something better than they were?  What makes that a lame idea?

Possessed:
There is quite a bit of gray area avaivable without a game stat like Torment or humanity to regulate your gaming. Mage has none of these and is full of the shades of gray. Even Werewolf is gray area despite the Garou propaganda about the Wyrm. I personally dont see even Wyrm as evil so why should I think that a demon acting like that is black and white evil as with Torment 10. Tzimisce are more evil than most Demons unless they have Torment 10 or at least close to it without coming out of the gray area so why would having demonic demons make things black and white?

Mage is thematically very different, more an issue of power and responsibility, and the conflict of belief.

The Wyrm is clearly off the black-and-white scale evil.  It's the embodiment of it, in fact.  The gray area in Werewolf is created by the fight against the Wyrm -- the harder you fight, the greater your Rage, the more's the risk of finding yourself in the thrall of the very thing you war against.  It's also a war on many fronts, with loads of infighting and no clear-cut "good guys".

Vampire and Demon have the greatest internal struggle, and so must rely on mechanics for morality.  Every vampire has a ravening monster inside him.  Every Demon is wracked with regret and hate -- and what's worse, he can become more powerful by tapping into it.  Yet, if he does it too often, he can become consumed by it and earn a one-way trip back to the Pit; he learns how better to wound but forgets how to heal.

Possessed:
Succubus, and Incubus to be equal for both sexes, are actually like you said obviously demonic but they do their seducing under the cover of illusion of beauty or through dreams of their victims. At high Torment this can get hard to achieve through lores and apocalyptic form is straight out. Yes mortals can seduce mortals naturally. But what I meant was not actually succubi but rather something like how the devil is often portrayed. This kinda person should be quite a bit more manipulative and charismatic than humanly possible and be able to use his considerable powers to achieve non-destructive ends too when it benefits him.


A Demon's lores are representative of his role in creation: they resonate with the love of the Creator.  Hate, be it for himself, his Creator, or what-have-you, perverts that love the more a demon taps (or gives) into it.

The kind of concept you're going for here can be done at Torment 6 without a problem (still low enough to get away with an angelic apocalyptic form, which he should barely use regardless).  He'll tell all the lies he wants, but he won't burn down any buildings or murder anybody.  A subtle demon shouldn't be going to all the extremes, anyway: he should let other people do his dirty work for him.

Possessed:
I resent this kind of commentary to claim your vision absolute and if others do not comply they are mentally imbalanced. Quite rude and impolite.


I said nothing of the sort and nothing offensive.  If your friend enjoys portraying irredeemable, baby-raping evil but rejects a character who might have a redeeming feature (the interpretation with which I was left after reading your post), that's a fucked-up person who should get help for their problems.  Based on your prior comments, I think you misinterpreted the game.  That's all.

Possessed:
Much of the offence is about how these Angels are portrayed. Low torment means they should be quite good and nice and all and yet they still must, even the redeemers, make pacts for souls of humanity to survive. If they would be portrayed as Fallen Angels, or in other words Demons, not Angels who are a tad lost and trying hard, for both mechanical and other reasons, to not succumb to their demonic side it wouldn't be a problem cause thats just what is expected of demons. Like said she has no trouble with other games that portray demons even as player characters like In Nomine and Armageddon. I would also like to note again that this is not my opinion so my explanation of it may be somewhat limited by my understanding, or lack off, of it.

Understood.  That said, this is a blatant misunderstanding.  Pacts and thralls are 100% optional -- demons need faith to use their most powerful lores, but they don't starve to death without it.  A demon fighting to become something truer to its origins might reap faith by deeds if it has to -- laying hands on a wound and sealing it before the dying person's eyes, protecting an innocent soul from the depredations of the wicked, any number of genuinely angelic things.

A low-Torment character could get away with a pact as a way to elevate a valued human being.  As long as he doesn't do any ravaging, there's nothing morally wrong with that.

Possessed:
My issue with the game is that demons do not feel like demonic nor Fallen but just angelic unless you somehow end up in the deep end of Torment.


Without internal conflict, it'd be a really shitty World of Darkness game.
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Seems to me like Possessed's problems with Demon stem from a misconception about the pact as something evil, thus not something an Angel would do.

Well, let's think about that for a moment. The big guy (God) himself went around making pacts with people (Moses being a good example: Kill your firstborn for me, and I'll help you and all you kin ! Nah, kidding !), so how can it be evil ?

Anyway, how one can come away from reading D:tF and think of the player characters as "misguided angels" is beyond me. It repeatedly states that they are indeed Fallen, and not privvy to being forgiven any time soon.

Yes, they have a second chance to redefine their own morals, as represented by the Torment trait. Without that aspect, it'd be like playing "Woooh, I am eeeeeeeeeeeeeeeeeeeeevil" RPG. Trust me, been there, tried that, not fun at all.
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Stix:
If demons were once angels, and the Most-High is a being capable of infinite forgiveness, why shouldn't they be able to choose to be something better than they were?  What makes that a lame idea?

I have never argued that redemption shouldnt be a viable goal for a demon how ever futile it might be. But it should be hard, it should be more than trying to be nice and good and it sure as hell shouldnt give you more power than you had before. Different kind of power, yes. More versality that includes everything you were capable of before, no. Redemption should be something for the rare few who are willing to sacrifice their power and even themselves for it. It shouldnt be that a starting character is allready half way there if he would choose that road.

Stix:
If your friend enjoys portraying irredeemable, baby-raping evil but rejects a character who might have a redeeming feature (the interpretation with which I was left after reading your post), that's a fucked-up person who should get help for their problems.

I never said she would enjoy baby-raping there is more to demons than that quite a bit more. She can handle playing demonic characters and has no trouble playing them in games where they are represented as actually demonic since even in those games, as a no great surprise, they act in ways humans would consider "evil" for a reason. Wheter that reason is to weaken their enemies or gain support for their own cause or make earth a little more like hell there is always a reason. It's not just being evil for evils sake it's about achieving certain goals that can only be achieved, or which can most efficiently be achieved, by doing "evil" things.

Stix:
The Wyrm is clearly off the black-and-white scale evil.  It's the embodiment of it, in fact.

Wyrmn is the embodiment of Destruction and Balance which has went a tad mad because he has been tied up by another quite mad cosmological power. Wyrm is not evil and it is not black and white. Wyrm even in it's madness realises that it's bound and tries it's best to realease itself. The problem lies in that It is trapped in the web that makes reality and to escape it must destroy the web which is unfortunate for those living in the web like humans. If Wyrm wouldnt fight the good fight weakening and corrupting the Weavers webs weaver might have allready calcified the world into never changing, never moving, perfect and eternal pattern which would be equally bad for humans and infinitly worse for reality. If the Wyrm succeeds in destroying all and realeasing itself it just might find sanity again and bring balance to the Trinity who could then recreate the world.
So Wyrm != Evil.

Stix:
Without internal conflict, it'd be a really shitty World of Darkness game.

Mage does the strugle of power and responcibility quite well without a trait to specifically governing their behaviour. I also gave the Devil Tigers as an example of well made devil concept. They still struggle with their Po for ever balancing between "evil" with a purpose and "evil" without purpose. They are not ravaging mosnters except when the need arises, they are evil becasue they are devils as ordained by heaven and seek to fulfill their purpose as such.

Hod. It wouldnt be any more the "Eeeeeeeeeeeeeeeviiiiiiiiiil rpg" than KoTE is when playing a Devil Tiger. Demonic behaviour has it's reasons too. That they are offered this "second chance" on a silver platter is the problem. No they havent actually heard from God or even know if He is still around but that isnt the point. They get a free ride to redemption as currently represented even if they couldnt actually ever be able to rid that last point of Torment. I already covered that earlier in this post though.

Yes the game calls them Fallen and fails to actually make them fallen. They already start more angelic than demonic. The main theme seems to be Redemption, sespite all "fist rasied to heaven" talk in the back cover. Yes they are angels that have been punished for trying to help humans. Yes they went a tad overboard during the War but hey thats war, and now they get a shine new "second chance". Falling should be a clear decision that has altered what you are in a profound way. The reason for the originall Fall being misguided love is all fine, afterall good intensions are what paves the way to hell, but after the fatefull desicion there should be no easy way back to being an Angel. Their nature has changed, from the perfection they were into a perversion of what they were possessing people shouldnt help if something it should make things worse.

But it seems my vision of demonic beings is quite different from you. Which leaves as in disagreement. Which is fine. I just want to point out that there is no such a thing as black and white it's all matter of perception. Another point I'm surprised that I have to make is that you cant and shouldnt try to diagnose people through an internet post, to claim someone to be mentally imbalanced and that they should be incarcerated is just bad form. To Stix, I enjoy the occasional dive into the deep end, I like playing Nephandi which sometimes does ionvolve quite evil things. Same thing wit hthe BSD's. They are cathartic experiences. Does this make me mentally imbalanced? If it does it would surprise a whole lot of people since to do the work I do one must go through a psych evaluation and during my life I've gone through a few extra because the army also makes a few of those mandatorily from everyone. And I can pretty happily say that I'm quite sane thank you.

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I'm sorry to get into this but I think the two of you would be best to stop answering each other. You both are just feeding the other.
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DICE:
I'm sorry to get into this but I think the two of you would be best to stop answering each other. You both are just feeding the other.


There aren't enough capital letters or exclamation points to make this a flame war -- we'll call it a "spirited debate".

Possessed:
I have never argued that redemption shouldnt be a viable goal for a demon how ever futile it might be. But it should be hard, it should be more than trying to be nice and good and it sure as hell shouldnt give you more power than you had before. Different kind of power, yes. More versality that includes everything you were capable of before, no. Redemption should be something for the rare few who are willing to sacrifice their power and even themselves for it. It shouldnt be that a starting character is allready half way there if he would choose that road.


In many cases, high-Torment lores are more powerful than their low-Torment equivalents.  Again, though, it's not a question of power: it's overwhelming hate.  Your opinion does explain why you like Devil's Due better (I'm still partial to DtF, but I also like it quite a bit).

I do feel that starting a demon character off at Torment 3 is a mistake -- it's too virtuous.  Characters at that level can't even lie, something even a high-Humanity character can do without batting an eye.

Possessed:
She can handle playing demonic characters and has no trouble playing them in games where they are represented as actually demonic since even in those games, as a no great surprise, they act in ways humans would consider "evil" for a reason. Wheter that reason is to weaken their enemies or gain support for their own cause or make earth a little more like hell there is always a reason.


Demons don't want to make earth more like hell.  Hell is the worst place that ever existed, and they've been yearning for an eternity of eternities to escape.

Possessed:
It's not just being evil for evils sake it's about achieving certain goals that can only be achieved, or which can most efficiently be achieved, by doing "evil" things.


Such as?

Possessed:
So Wyrm != Evil.


Well, the Wyrm doesn't originate in evil -- it is a force of balance, culling whatever becomes too powerful.  Nowadays, it gives its boons to creatures like Nephandi and BSDs, things that inflict horrific evil on the world.  In VtM terms, it's lost to the Beast.  It went off the deep end.  It could be portrayed as a sympathetic evil, but it's decidedly evil.

Possessed:
Mage does the strugle of power and responcibility quite well without a trait to specifically governing their behaviour. I also gave the Devil Tigers as an example of well made devil concept. They still struggle with their Po for ever balancing between "evil" with a purpose and "evil" without purpose. They are not ravaging mosnters except when the need arises, they are evil becasue they are devils as ordained by heaven and seek to fulfill their purpose as such.


Never got into KoE, but Devil Tigers sound a lot like adherents to the Path of Night.  You're trying to apply the same theme to all these games, though, and that just doesn't work.  Mages didn't go to hell for their love of humanity.  Eastern Vampires are not the disgraced masters of creation.

Possessed:
That they are offered this "second chance" on a silver platter is the problem. No they havent actually heard from God or even know if He is still around but that isnt the point. They get a free ride to redemption as currently represented even if they couldnt actually ever be able to rid that last point of Torment.


A gross misunderstanding and oversimplification.  See below.

Possessed:
Yes the game calls them Fallen and fails to actually make them fallen. They already start more angelic than demonic. The main theme seems to be Redemption, sespite all "fist rasied to heaven" talk in the back cover. Yes they are angels that have been punished for trying to help humans. Yes they went a tad overboard during the War but hey thats war, and now they get a shine new "second chance". Falling should be a clear decision that has altered what you are in a profound way. The reason for the originall Fall being misguided love is all fine, afterall good intensions are what paves the way to hell, but after the fatefull desicion there should be no easy way back to being an Angel. Their nature has changed, from the perfection they were into a perversion of what they were possessing people shouldnt help if something it should make things worse.


If redemption to the grace of the Most High were the main theme, there'd be a hell of a lot more Reconcilers.  At the same time, there is no easy way back to being an angel; if there were, there'd be no Reconcilers at all.  Faustians hate God with all their might, and they want to harness humanity as a means to destroy Him.  Raveners hate everything so much, they want oblivion for everything that exists.  Where's the redemption in that?

The key here is that the demon only continues to exist because he occupies a human body.  Yes, this is a monstrous being of hate and sin -- and now it remembers cuddling with grandma on the couch for story time.  It remembers being a vulnerable teenager, awkwardly losing its virginity.  It remembers spending nights out at the bar, drinking with its best friends.  It remembers weeping with joy at the birth of its child.

You seem to want demonic characters who have no human side, but the human side is exactly what makes the game so emotionally powerful.

Possessed:
Another point I'm surprised that I have to make is that you cant and shouldnt try to diagnose people through an internet post, to claim someone to be mentally imbalanced and that they should be incarcerated is just bad form.


A misunderstanding on my part; what I'd gathered from your original post was that insane evil is great, but evil with a touch of humanity is offensive.  That could well be a warning sign of psychopathic tendencies, and I would want that person locked up for the safety of myself and my children.  I stand by that statement, but now that I understand that the "offensive" nature of the game comes from a misunderstanding of the morally ambiguous pact, I don't believe your friend needs to be lumped in with that psychos.

Possessed:
To Stix, I enjoy the occasional dive into the deep end, I like playing Nephandi which sometimes does ionvolve quite evil things. Same thing wit hthe BSD's. They are cathartic experiences. Does this make me mentally imbalanced? If it does it would surprise a whole lot of people since to do the work I do one must go through a psych evaluation and during my life I've gone through a few extra because the army also makes a few of those mandatorily from everyone. And I can pretty happily say that I'm quite sane thank you.


I ran a fomor game, once upon a time, the PCs in which included murderers and child molesters finding their way into possession by Wyrm-spirits.  (http://forums.white-wolf.com/cs/forums/p/13128/282300.aspx#282300)  Exploring the darker side of people and the boundaries of morality are fascinating things, especially for the Psych and Philosophy students who made up most of the game.

You just flat-out won't enjoy Demon, and I'm truly sorry for that.  For my part, it's one of the best things released in the WoD.  I still highly recommend the Trilogy of the Fallen; whether or not you want to improve your understanding of the game, all three novels make for a fantastic read.
Top 500 Contributor
Posts 136
Stix:
There aren't enough capital letters or exclamation points to make this a flame war
Ok I will pay that.
It's fine, I'm totally comfortable with you being closed minded and 
gender stereotyping me in a totally sexist way. - robotichivemind
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