Sojko: Jericus Rex:Second attempt. Shockwave Technique Cost: 3m; Mins: Martial Arts 5, Essence 3; Type: Supplemental Keywords: Combo-Basic, Knockback, Obvious Duration: Instant Prerequisite Charms: Crashing Wave Throw, Ox-Stunning Blow, Hammer on Iron Technique When the Solar strikes his target, the impact of his fury is felt even by those standing at greater than arm's reach. This charm supplements a single attack, making it unblockable. If this strike is successful in inflicting levels of damage on its target in step 10, everything within (Essence) yards takes dice of bashing damage equal to the levels inflicted on the primary target. This damage ignores armor and hardness. The victims of this effect must check versus knockback with a difficulty equal to the Martial Artist's (Martial Arts). This damage is not discerning, so care must be taken not to harm important structures, objects, allies or bystanders. Urrrg, that's pretty bad. hit rock with object slaying combo, inflict 80 dices of armor ignoring damage on anyone in range with a perfect attack. Why do you need to make it both something whose damage can be increased to ludicrous heigths and armor ignoring ? Limit the secondary damage to Str or something.
Jericus Rex:Second attempt. Shockwave Technique Cost: 3m; Mins: Martial Arts 5, Essence 3; Type: Supplemental Keywords: Combo-Basic, Knockback, Obvious Duration: Instant Prerequisite Charms: Crashing Wave Throw, Ox-Stunning Blow, Hammer on Iron Technique When the Solar strikes his target, the impact of his fury is felt even by those standing at greater than arm's reach. This charm supplements a single attack, making it unblockable. If this strike is successful in inflicting levels of damage on its target in step 10, everything within (Essence) yards takes dice of bashing damage equal to the levels inflicted on the primary target. This damage ignores armor and hardness. The victims of this effect must check versus knockback with a difficulty equal to the Martial Artist's (Martial Arts). This damage is not discerning, so care must be taken not to harm important structures, objects, allies or bystanders.
JiveX:What if instead of the intial attack being unblockable, the secondary attack was unblockable and undodgable, doing no damage by itself but knocking everyone back (automatically) (Levels Of Damage x 2) yards with effects Identical to heavan thunder hammer. :-) Sojko does raise a point I hadn't thought of (inanimate objects)s. Though I think he overstates the point but I would still limit the damage to say Strength x2 if you were to keep it as is and make it Piercing rather than ignore armor outright.
Jericus Rex:Attacking a rock or the ground is very clearly not the intended purpose of this charm. The Target must be a valid individual, an opponent.
Inugami:GOLDEN TORNADO STRIKE
Sojko: Inugami:GOLDEN TORNADO STRIKEHa, I like the hurricane kick from street fighter image.
But if you do go for the attack copying pattern, you need to heed JiveX's warning.
Also unlimmited attacks is the gate toward severe abuse, I'd limit it to something like Essence x 5 victims at most.
Inugami:Which warning, if you don't mind my asking?
Sojko:Destroyng the scenery is a perfectly valid combat choice for a Solar hero, they even have charms that only do that ! And making your best option to attck the opponent's extras bodyguards is stupid. Making an abstract division somewhere so it only targets people/thing that can defend properly is not only artificial, but difficult to adjucate properly. Bad design all around. Just drop the "perfect attack whose power depend on how much I trash someone else".
Plague of Hats: PoH's Solar Hero Charms
MrAnybody:Supremacy of War Method. I'm not entirely sure what this charm is doing. You commit motes, and up to a maximum of the number of motes you committed, any time you're in a physical contest, you gain dice based on your opponents...die pool? Successes? Difference between your roll and your opponents? I guess I missed something there.
MrAnybody:Ascendent Battle Visage. I like this a LOT better than it was written in Scroll of the Monk. My only question is whether limit breaking extends the duration to One scene, and if not, can the Exalt continue to prolong it in any way?
Plague of Hats:If the target flies back into an object with greater bashing soak, the obstacle suffers no harm but the knocked back target stops and suffers dice of damage equal to the yards untraveled due to the obstacle
danelsan:Is there any special reason to limit the destruction of scenery?
Inugami:And Darmani, I want some credit for my Submit to the King Charm, 'kay?
You know where this is from: Sample Combo: Gleeful Dawn Demolition Shot Crashing Wave Throw + Heaven Thunder Hammer + Ferocious Jab + Seven Shadow Evasion, 11xp. For 6 motes, make an unparryable attack, doubling successes for damage, and hurling foe Str + Successes + Total Raw Damage yards. Foe takes damage equal to yards of flight remaining if they hit an object.
Inugami:GOLDEN TORNADO STRIKE. . . . Of course, all of the attacks should be capable of hitting a single target in the absence of any of other target. When executing a spinning kick, you have more momentum after striking one target than five. The more targets you have, the more you strike, and the faster you expend your spinning momentum. With only one target, you stay spinning longer, striking them each time.
Jericus Rex:I disagree with it making attacking bodyguards and extras more deadly than attacking the main villain directly
Jericus Rex:I disagree that it's arbitrary that the blast of secondary damage not trigger when attacking the ground.
Jericus Rex: I still might retreat from a practical standpoint to putting Combo-Basic on the original Shockwave technique and being done with it, even though I think its mechanics are a cludge.
Inugami:Of course, all of the attacks should be capable of hitting a single target in the absence of any of other target.