DShomshak:ENTIRE STYLE: LIMITS OF SHAPING AND DEFENSES AGAINST IT. I reread Integrity-Protecting Prana and it gives examples such as creating a snake inside a person's stomach or turning his armor to lava. OTOH, it also says that if Wyld effects create something that incidentally happens to be dangerous (the hundred-headed snake with burning chalcedony eyes), IPP does not apply. (No mention of changing the ground under someone's feet, or moving a person without altering him.) This leaves a gray area, of things in between direct attacks and just-in-the-neighborhood menaces. Evoking an environmental effect, I think, goes on the just-in-the-neighborhood side: You don't target a specific person, you just create something and hope that people in the area take damage from it.
For comparison: What is the difference between a hypothetical Shaping attack that creates a volcanic eruption that fills an area with white-hot gas and ash; a hypothetical Dragon-Blooded Charm that rips pre-existing magma from the ground to fill an area with white-hot gas and ash; and a hypothetical Sorcery spell that fills an area with white-hot gas and ash? They all create an identical environmental effect. The gas and ash are all equally real and material once they are created. IPP makes a person immune to the first but not the other two?
Still, it should be difficult to beat the Form.
VANISHED WITHIN THE GLASS: Even if you accept that forced movement can fall under IPP, Vanished Within the Glass can be dodged. By the RAW for IPP, therefore, that Charm does not apply, any more than it protects you against having a bag dropped over your head.
DRAW FORTH ONE SHARD: The Charm does indeed have no clear method of defending against the application, any more than there's a way to stop Technique Mirror from copying someone. Oh, all right. I'll add the opposed (Willpower + Essence) roll from Evocation from the Mirror. Also, there's that ever-lovin' hypothetical No Shaping Zone.
Oh, all right. I'll add the opposed (Willpower + Essence) roll from Evocation from the Mirror. Also, there's that ever-lovin' hypothetical No Shaping Zone.
I suspect the primary question here is, "How does a Solar become immune to this?"
BREATHING ON THE BLACK MIRROR: Yes, it does have to be Storyteller's fiat, unless you throw out the original writer's intent completely and replace it with a whole new Charm. Which you can do, but please don't call it Breathing on the Black Mirror. It disrespects the author. I do not have a problem with Storyteller's fiat. I realize it's anathema to the strict "gameist" perspective, but -- to turn about what somebody said -- Exalted has Storytellers, not Gamemasters. NPCs having Breathing on the Black Mirror is covered by the same rule a Storyteller should use for every aspect of controlling a world, where he can arrange whatever the hell he wants and can change it on the fly without the players being any the wiser: Don't be a dick.
I do not have a problem with Storyteller's fiat. I realize it's anathema to the strict "gameist" perspective, but -- to turn about what somebody said -- Exalted has Storytellers, not Gamemasters. NPCs having Breathing on the Black Mirror is covered by the same rule a Storyteller should use for every aspect of controlling a world, where he can arrange whatever the hell he wants and can change it on the fly without the players being any the wiser: Don't be a dick.
Let me be clear that I have strong narrativist and simulationist tendencies, and save my gamism for D&D. On further reflection, I hate this idea for the Charm. And the reason is simple: in a WoD game, or a Deadlands game, or a Paranoia game, or just about anything else you care to name, ST fiat is perfectly acceptable as an effect. "Sorry, guys, rocks fall, everyone dies- or at least, your current plans are ruined." This is not those games. This is the one game where the GM says, "Rocks fall," and the players reply in unison, "I parry." ST fiat as an uninterruptable, unpreventable effect has no place in this system- there is always a defense, at least if you're playing at the Solar level. Now, that may be a defense you don't have- but it's there. "He uses a Charm and destroys everything you've done, and there was nothing you could have done to stop him," is deprotagonizing on a level that is not Exalted. More, it's boring: it turns the big final showdown with the Deathlord into one player saying, "Well, I sacrifice myself. We win." And that's not good design space- but the fundamental flaw here is that "I bypass the actual conflict resolution system to get the result I want"-type effects are terrible when used on players. Yes, you can ST fiat without this Charm- but your fiats are bounded. The players have the power to resist even your fiat, if you're still playing by the rules- you can't strike them dead while they have motes to fuel Adamant Skin Technique, or poison them while they have Immunity to Everything running. This one Charm is an exception to that- and that is, as an effect, out of place in this game.
Kukla:"Shard, use your ultra-expensive death-combo on your progenitor!" *Shard spends 30 motes and 2 wp on the progenitor* *Progenitor spends 4m on HGD* *Both have lost a ton of motes*
Irked:2) It stops Shaping attacks that are unblockable, undodgeable, and damaging. Armor-to-lava is described as a case where "these effects inflict immediate damage and the character's DV is not applicable." This is also a fair description of BSFLI. Therefore, IPP defends against BSFLI.
CrownedSun:"Unblockable & Undodgeable" is not the same as "Enviromental." Those terms have very specific rules associated with them, none of which apply to Enviromental Effects or BSFLI.
Irked: But per Infernals, a damaging environmental effect generated by some character's Charm use is also a physical attack. This particular physical attack makes no provision for defense against it via DVs, and is therefore unblockable and undodgeable.
Irked:CRP does not work that way. Can the Charm work in Creation? Then CRP is useless.