mplindustries:... but it could also mean that they correctly designed Blood Potency, then incorrectly modeled other power stats after it, rather than treating each power stat individually.
Blood Potency
Trait maximum
Max Vitae / per turn
Feed from…
1
5
10/1
Animals
2
12/1
3
14/2
Humans
4
16/3
18/4
6
20/5
7
30/7
Vampires
8
50/9
9
75/12
10
100/15
Cogitare:I got some critique for this one even though ChristanA (I think) had a very similar progression without any complaints from the audience. :) Still it works much better in my game and my players feel that it is more ok to invest in BP than before where buying BP up to 3 was more or less pointless and only a transport to get to BP 4 and the be able to spend 2 vitae per turn (which isn't *that* powerful IMO so I can let them have it earlier).
mplindustries:I think I am possibly being misunderstood, here. I don't want to change Blood Potency, I think it needs to be (bluntly) not worth the price, or it will cease to function as a good measure of overall power.
mplindustries:Blood Potency is over priced (which you must agree on since you think it needs to do more)
Cogitare: Blood Potency Trait maximum Max Vitae / per turn Feed from… 1 5 10/1 Animals 2 5 12/1 Animals 3 5 14/2 Humans 4 5 16/3 Humans 5 5 18/4 Humans 6 6 20/5 Humans 7 7 30/7 Vampires 8 8 50/9 Vampires 9 9 75/12 Vampires 10 10 100/15 Vampires I got some critique for this one even though ChristanA (I think) had a very similar progression without any complaints from the audience.
Loxosceles:That seems like a fairly steep increase to me. It builds into additive levels above the RaW. You've playtested it and I haven't, but it seems like it could trivialize the process of acquiring blood and marginalize the idea of vitae management during gameplay.
Loxosceles:Vitae expenditure then begins to be the go-to solution for most problems.
Loxosceles:The vitae expenditure per turn strikes me as even more of a concern, increasing as sharply past the RaW as it does in your chart, for the same reasons. The ability to unload like that, the explosive nature of that kind of blood expenditure has gotta effect the balance in ways that ripple through the setting and impact gameplay pretty heavily.
Loxosceles:Am I completely alone in encouraging my players to have an in-character reason for an experience expenditure?
Loxosceles:The status, the social impact when dealing with other vampires,...
Loxosceles:I have had players flat out say that they think Discipline X is really cool, but their character has no reason to have thought about learning it- so they spend their experience elsewhere.
Loxosceles:Most players regard their freely spent blood pool as something like three or four vitae, after which they'll generally try to replenish through feeding if possible. At least in my experience with my players, other people may have experience that disagrees with this- but players do not treat their blood pool as being divided into equally important levels when they go to spend it.
Cogitare:Actually this is double edged sword. Because those with possibility to spend several Vitae per round can (and will) burn through their reserves quite quickly.
Cogitare: Blood Potency Trait maximum Max Vitae / per turn Feed from… 1 5 10/1 Animals 2 5 12/1 Animals 3 5 14/2 Humans 4 5 16/3 Humans 5 5 18/4 Humans 6 6 20/5 Humans 7 7 30/7 Vampires 8 8 50/9 Vampires 9 9 75/12 Vampires 10 10 100/15 Vampires
Animals+
11/1
13/2
15/2
17/3
20/3
25/5
50/10
mplindustries:Each additional blood per turn is 2 more dice they can use to front load their attacks and make sure the fight doesn't even get to the point that they're running out.
mplindustries:A full BP 6 vampire (my standard upper limit, and the BP of most of my princes), in your system would be able to take 10 bashing/5 lethal/1 aggravated per turn for 4 turns before even flinching (and sure, he's starving, but frenzies become alomst a non-issue once you hit around 7 or 8 Res+Comp, which BP 6 vampires probably have). Hell, if that guy had Resilience 4, he could run naked across a football field on a cloudy day and end up without a scratch
mplindustries:So, I guess my objection is not how much better the lower end becomes, but rather how invincible the upper end does.