Kaewin:After wrapping up a 3 yr game of Mage my group and I are trying something new. AT one point we took a few weeks to try out Changeling to see is we liked it and for the most part we did. It has it's different qualities that are both good and bad and after playing powerful mages it is a bit of a step down. The Mage game was run in and around Providence RI but now we have decided to set West ward to Seattle. I'm not really familiar with Seattle so most info I have is from the Wiki and other things I find on the net. I have settled down for in the main part of Seattle there are five (or six) main Courts. They consist of the 4 seasonal and a real small faction of Dusk Courtier. (I don't have Swords at dawn yet, hopefully next week, so I don't have a solid plan for them.), I have an Emmisary from else where of the Day and Night courts, but it is a single person each. I am trying to set it up as an almost enlightened city, at least from the view down, to make it appealing to all. I have gone into some detail of the hedge ( I will relate later) and trying to give good forethought. I like the Idea of a Hob town from Dancers and have put on in along with a couple of mysterious places. I am looking for a long term game and any good suggestion to miss out on some serious pit fall would be nice.
· The Hedge of Seattle
o The hedge of Seattle is a complicated place. In the downtown area it looks like vast buildings and alleys that stretch up into the sky. It has a twilight sky; lit by street lamps of all ages. The walls are buildings with thick almost unbreakable buildings. The doors are mostly stuck fast as many are not even real. Hobgoblins have carved lairs here and hidden in the area is a Hob town. The streets are cluttered with trash, boxes and old broken down cars. Some of the streets are blocked by vast walls and steep piles of junk with razor sharp pieces metal (thorns). Every so often bonfires erupt into existence that last from anywhere from minutes to days. One fire has been burning for a decade. In one plaza of a couple of office buildings a Goblin Market appears every full moon and the couple of nights on either side of it.
o Down alleyway there are places to hide with stairs both up and down. Side doors lead into vast chambers and interiors of buildings. There are plenty places to hide but they sometimes lead to dead ends and the occasional creature of sorts has taken residence in the back ways. If you are truly brave you can go underground into the sewers and various pipes. Down below travel can be quick or stretch on. The darkness stretches on and things seem to make noise in the dark. Rumor has it Something big lives down there and an uncareful changeling has disappeared into the shadows.
o One certain nights of each month (it varies) the hobs gather in a theater erected in one of the parks and have performances. All are invited to join in at performing exceptional can garner much renown and goodwill from the Hobs; but forewarned if you fail to perform at least well they have been known to pull the offender off the stage and tear them to bits. The risk can be good or bad, your choice.
o As one gets away from center of the sprawl thickest show up and block off streets that become wilder and the buildings become scarce until they are gone and only the Hedge is there. The dark things roam these paths. Hidden groves of Goblin Fruit can be found, beware those that tend or Guard such places. Hidden along a trail is a pool of water that, is rumored, to give answers to questions to aid those in need. But like the night follows the day there is also a pool that lies and gives false and sometime detrimental information. Out here among the wild the turn of the day follows the real world. Off to the west the city will glow with orange light but if you look to the South and the weather, moon and stars are right it is said you can see Arcadia.
o The city is on a peninsula so it is possible to travel to the water and swim away if you wish, but this is a hedge sea and you never know what lurks deep in the water. There are some goblin boats willing to take people across the water and one goblin market is known to appear on a flotilla of boats off the shore every 15th of the month for those willing to travel there.
o A changeling known as Captain Tracy also plies his trade in the water. He knows the watery hedge well and can take people to places they need or to just fish. He is very knowledgeable but there are sinister rumors about him, he might eat the flesh, so some are not willing to chance it.
o Off the coast, this is another rumor and one has take stock in tales at their pleasure, are three islands that mimic the real world. They are free off the Hedge. There are no thorns there if the legends are right. One of the islands seems a bit ephemeral and is said to connect to the spirit world. A second has plinths with strange runes carved on them. It seems wild and prey animals have been seen there. And the last is a wonderment of peace. A lodge rests here and those who have been have said it was peaceful while others have claimed they felt watched and others who were said to hunt have never returned. But you never know with such things.
o One other thing of note is the Minstrel. One does not know if he is a Hob, Changeling, Gentry or something stranger. He wanders the Hedge and plays music. He might ask for a story or a bit of food. When he is near all seems at peace and the ill feeling that sometimes pervades the hedge is not there. He might ask one to rest the night with him and swap stories. He seems to always have luxurious s meals. The areas remains safe and as of yet no information nothing hostile has ever be reported. Of course one is more likely to hear him than see him. The paths twist and turn and you never real know how close he is.
Mister Knightshade:Kaewin, asking us to comment on that much info at once is not going to net a useful response. Bottom line it for us. What's the setup and the main drama? Keep it to maybe two paragraphs. And loose the title font, it looks cool, but it's getting in the way.