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Retry penalty - and combat

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deathmatchfm:
Segev:
I believe Morangias is saying that, as combat is dynamic, each attack is effectively a different "task." There are no "retries" without the Third Excellency, so the retry penalty is inapplicable.


I disagree.  If you swing your sword and he blocks with a shield, that's one attack.  If next action you just swing again without using adding a single thing, and he just blocks with your shield, it's basically the same task.

In my games, the above thing usually meant a retry penalty.  If on the first action the player backflips over the wall and slices at his foe legs, and his foe proceeds by jumping over the attack, he misses.  If next action, the player jumps backwards and activates Iron Raptor Technique, throwing his weapon, I wouldn't add in a retry penalty.  If the third action he dashed in with a thrust to impale his enemy, I wouldn't add a retry penalty, even if the previous two missed. 

If a player used Blazing Solar Bolt, and the enemy perfects, that's on miss.  If he uses Blazing Solar Bolt again, and the enemy perfects again, then the retry penalty is starting.  None of my players would continually try something that was obviously failing.  It's also easy to take a single guard action or aim action to reset the retry penalty.  Or you could, y'know, stunt.

I'm not saying that this is the way everyone should play, but that it isn't so crazy of an idea.


This does make sense now.
I was just being really closed minded when I first read this thread.

I doubt my group would ever play this way, but at least I can see it know.

My group sticks quite closely to "Attribute+Ability" without worrying to much about "on the fly" bonuses or penalties.
Eq bonuses, charm bonuses, stunt bonuses, multiply action penalties, wound penalties, and penalties caused by other peoples charms/actions make up most if not all of what we keep track of.

We like to keep the modifiers to dice pools small, consistent and easy to keep track of.

I can now see how this might work for a different group of players, but with the people I play with, applying it to combat actions other than miscellaneous just really isn't gone to happen.

Holden:
Most really high-Essence Charms are kind of like a bentley with a bumper-sticker reading "my other ride is your mom." They're more for showing off than getting places.
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Thyme:
If you swing your sword and he blocks with a shield, that's one attack.  If next action you just swing again without using adding a single thing, and he just blocks with your shield, it's basically the same task.

(Emphasis mine)

Hell, if he blocks my attack with my own shield, I'm just going to go ahead and call it a day. 
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Nephilpal:
You're supposed to apply a measure of common sense logic to it, and the failure to include that proviso was deliberate. Given that you can perform miscellaneous actions in combat, there are absolutely times when the re-try penalty is appropriate. For example, your Twlight is trying to defuse the soulbreaker orb while his circlemates fend off the Abyssals sent to ensure it detonates.

If you attack and then the battle moves on (as it is wont to do), you're not repeating the same attack. There are a host of new variables making this one different: positioning, defense, etc. Meanwhile, the Twilight really is working on this same action (disarming), so retry penalties for failure are racking up as the countdown gets closer.

Make sense?


Yes.  That said, do you feel the retry penalty SHOULD apply to...

1) An attack against a combatant, ever?
2) Any attack, ever? (Like, shooting the rope in half to drop the chandelier on the guy's head, or the scene in the LoTR movies where Leggy is trying to shoot the orc with the bomb, but he just keeps effing up until the place explodes?)
3) Any opposed roll, ever? ( The characters are playing Gateway against Admiral Tirak, and Tirak wins the first game. Does the penalty apply to the second game, or is it "different enough" because the game doesn't follow the exact same progression)?

Would a merit like "Calm heart, calm hands: the character does not incur a retry penalty until the third attempt at an action" be acceptable?

By what logic does a high temperance character still suffer retry?

And, what's the mechanical reason for the penalty?


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