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Glories: the Unconquered Sun

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Ok, so all the Integrity charms rock. especially Truth Shines Through and Final ray of light
Credit to Bodhi for the sweet Desus chibi
 Abyssals aren't the Exalted of death. They are the Exalted of murder.-Nephilpal
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How can you rate them ? They are all way too good for me to say that one of them is last, or even not the best. The sheer awesomeness is overwhelming my feeble mortal mind.

NOTA : the big "bad" (actually a "good" guy, but they don't care) solar at the end of my DB campaign will have Glory to the Most High + Final Ray of Light.
And when he raises once more, I'll play Gloria's "I Will Survive."
Unfortunately, the best we had the opportunity to do was perform triage on the Deathlord Issue by way of firing gauze and surgical tools at it out of a bow from down the street. - Holden Shearer, about fixing the Deathlords' write up in GotMH
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TheDude:
Sojko:
That's probably John Mørke, no ? AKA Hatewheel, if memory serves.


In which case. Hatewheel, you sir, win


Yup, I am John Mørke. Yeah, it was a plain old mortal. And thank you much for that. It was probably the crowning detail of my Sun writeup, although I am very proud of Observances, which Odd_Canuck has mentioned, and I am also very fond of Nysela and Little Beam, although I don't know which I like more. Probably Nysela.
John Mørke
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hatewheel:
Yup, I am John Mørke. Yeah, it was a plain old mortal. And thank you much for that. It was probably the crowning detail of my Sun writeup, although I am very proud of Observances, which Odd_Canuck has mentioned, and I am also very fond of Nysela and Little Beam, although I don't know which I like more. Probably Nysela.

Actually that writeup (Nysela and Little Beam) instant gave me the obvious Infernal/Abyssal plot.  Stop the Sun, and let night reign across Creation Mwahahahahah! ;)

Odd_Canuck is not a topical medication or food product and is not to be taken internally or seriously.  Do not taunt the Happy Fun Ball.  No Warranty is expressed or implied.
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Jefepato:
Sojko:
I'm not so enthusiast about the high essence ones, though. World-Scarring Solar Glory (the famous Kukla slaying charm) and it's mirror Creation-Slaying Oblivion kick, huh, sorry, I meant Creation-Slaying Holocaust Blade (it has my vote for coolest charm name in Exalted) are pathetically weak at first. They are Essence 6 charms that are weaker than F&S Strike, how about that for overcharged useless charm. Especially funny when one notice that the only real use for this charm is to reduc damage to avoid killing the opponent, very ironic given the name.


I'm pretty sure you're wrong about this.

If you use WSSG and your dice of damage exceed your opponent's maximum health levels, you can do as few or as many levels of damage as you want.  Unless I'm deeply confused, this means if you get enough dice, you can as easily autokill them as spare them.


Right.

If you're attacking someone who has 10 health levels, and you have 11 dice to roll for damage, on average you're going to do about 4-5 HLs of damage. You're very unlikely to one-shot him.

With World-Scarring Solar Glory, you are guaranteed to one-shot him.
I, for one, welcome our new Alchemical overlords.
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Odd_Canuck:
Just as a question to Holden or whomever wrote up the charms (I'm still reading through these) you *do* realize that with a single essence 3 charm, ARMOR-SHATTERING STRIKE, you have turned my future games into something highly disturbing?  Clothing can be argued to be very low end armor.  Combine that thought with the effects of the charm.


just as planned...
I, for one, welcome our new Alchemical overlords.
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Holden:
just as planned...
Urrrg, now I can't unsee Yagami Light using his abilities to strip people everywhere. it is very disturbing. I am going to go look for some brain soap now.

And when I'm out, can you adress any other of my points ? I very much hope I'm wrong about all of this, just as with this line I misread.
Unfortunately, the best we had the opportunity to do was perform triage on the Deathlord Issue by way of firing gauze and surgical tools at it out of a bow from down the street. - Holden Shearer, about fixing the Deathlords' write up in GotMH
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Final Ray of Light brought a tear to my eye.
BrilliantRain from the Freedom Stone Forums.

Avatar by Bodhisattva.
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Holden:
just as planned...

Fortunately my brain has a built in erase/reset button, so I can endure it.

As a side question, is the Solar charm in "SECRETS OF THE UNCONQUERED SUN" (the book uses caps so I do the same) supposed to be a deep secret charm that takes serious plot development to research, or just a charm that's so ass-kicking cool it doesn't go with the other Solar charms that got added?
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Sojko:
Holden:
just as planned...
Urrrg, now I can't unsee Yagami Light using his abilities to strip people everywhere. it is very disturbing. I am going to go look for some brain soap now.

And when I'm out, can you adress any other of my points ? I very much hope I'm wrong about all of this, just as with this line I misread.


It's a convenience suite. A high-Essence Solar can be jumped by assassins, Protection of Celestial Bliss the attacks, then smash his attackers through seven walls with his daiklave. Without burning a single mote.

You can see where this would discourage people from messing with him, if at any point he could have infinite damage already cocked and loaded, regardless of other Charms or Combos. It also means that World-Scarring Solar Glory can effectively be part of all his Combos, for 8xp.
I, for one, welcome our new Alchemical overlords.
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Odd_Canuck:
Holden:
just as planned...

Fortunately my brain has a built in erase/reset button, so I can endure it.

As a side question, is the Solar charm in "SECRETS OF THE UNCONQUERED SUN" (the book uses caps so I do the same) supposed to be a deep secret charm that takes serious plot development to research, or just a charm that's so ass-kicking cool it doesn't go with the other Solar charms that got added?


Basically?

My outline said "5,000 words of Solar Charms, 2,000 words of Solar-specific goodies."

I ran out of room in the Solar Charms. I wanted that Charm in very badly. But it's a very large Charm.

But it's also very, very Solar-specific, in its way.

So I stuck it in the Solar-goodies section, said a quiet prayer in the hopes that Eddy wouldn't kill me for pulling shenanigans, and that's the tale.
I, for one, welcome our new Alchemical overlords.
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Sojko:
NOTA : the big "bad" (actually a "good" guy, but they don't care) solar at the end of my DB campaign will have Glory to the Most High + Final Ray of Light.


I love that potential combination.  It's just so perfectly shonen hero: you get knocked down, ended, and the villain turns away to start monologuing and finishing his evil plan... and then you stand up.

And this time you're mad.  And, uh, Essence 7.

Immortal Blade Triumphant is much much worse. It has the nice effect of removing the Death Lords' invincibility, but it is pretty useless as a charm. It's made almost obsolete by the protection of Celestial Bliss, that will allow 7 perfect defense (for cheaper) that recharge each time you use HGD and are at full powered, unlike IBT that gives 14 PD that go for full cost, and only after activating a very expensive non combo-able charm (and a speed 7 action that kicks your DV in the nuts and steal its lunch money preventing you from attacking, too). Perfect Defenses that can't be used to protect you when you reset your defense.
I can't see a serious fighter using this charm, it looks like a "please kill me now and end my suffering please".


I have to agree with this at least a little.  15m, 1wp and a full action with no ability to make Charm-based defenses (or use any of those nifty HGDs you just grabbed)?  That seems... underwhelming.  Perhaps in conjunction with PoCB, though, it could really whup up.

Very surprised not to see any "vanilla" tick- or action-long defenses in this one.  Dodge gets one, but with some odd restrictions.  Not displeased, per se, because I can write one myself... but surprised.

On the whole, a masterful job.
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It's a great emergency charm though.
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Re: Immortal Blade Triumphant / Charnel Emperor Stance.

You know how you've seen writeups throughout 2e that say the Deathlords have a Charm that lets them do non-Charm-invocation perfect defenses?

This is that Charm.

Hey, look, it's flawed, and if you try to whore it out in battle, you can get killed.

If you use it intelligently, it's basically an extra stock of Protections of Celestial Bliss that you will not try to renew mid-combat. If you use it unintelligently, thinking standard PoCB can protect you while you put it back up, a group of Solars might unleash Iron Whirlwind Spam From Hell and kill you while you're vulnerable.

It's an extra defensive layer, for people who want to buy it. But it is included primarily to put a hole in the effect that up until today made the Deathlords unbeatable.
I, for one, welcome our new Alchemical overlords.
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Irked:
Very surprised not to see any "vanilla" tick- or action-long defenses in this one.  Dodge gets one, but with some odd restrictions.  Not displeased, per se, because I can write one myself... but surprised.


There's already one in Dreams of the First Age. Those will be given proper errata and turned into properly functional Charms soon, so I didn't want to overwrite anything they did (or tried to do) in Glories.

On the whole, a masterful job.


Thank you.
I, for one, welcome our new Alchemical overlords.
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