Holden: If you use it intelligently, it's basically an extra stock of Protections of Celestial Bliss that you will not try to renew mid-combat. If you use it unintelligently, thinking standard PoCB can protect you while you put it back up, a group of Solars might unleash Iron Whirlwind Spam From Hell and kill you while you're vulnerable.
Epimetheus:It's a great emergency charm though.
Holden:There's already one in Dreams of the First Age. Those will be given proper errata and turned into properly functional Charms soon, so I didn't want to overwrite anything they did (or tried to do) in Glories.
Thank you.
Sojko: Epimetheus:It's a great emergency charm though.Given how it's a Simple (7,-4) charm that's not combo-ok, that's the worst think you can do in combat short of sorcery (that I know of). So no, it's the most horrible emergency charm i have ever ever seen. back to Holden : Basically what you mean is "the side effect of gimping the death lords isn't a side effect, this charm is supposed to suck, because it's purpose is to gimp the death lords". If the Death Lords get pre-fight preparation, he'll be a bit harder to fight. If he doesn't this charm is pretty much moot.
PS : thank your for the explaination on World-Scarring Solar Glory and Creation-Slaying Holocaust Blade (acronyms are faster, but not writing this name would be a crime against Cool), I can see how one would want a charm to turn him into a permanent death machine ready to splatter anyone, even if that's not objectively the best charm to get an edge as a duelist.
HandsomeDan:I might have missed it, but did anyone else mention that the Arms of the Unconquered Sun style was posted on the forums earlier from Holden? Not that it is a bad thing, as I loved the style to begin with.
BrilliantRain:The fact that Little Beam is possibly the UCS's son and he has a number of bennies from Saturn makes me wonder if their yearly friendly fight didn't get a bit too friendly one year.
Nobody:What was the contest that year? Which one of us will finish first?
Holden:Most really high-Essence Charms are kind of like a bentley with a bumper-sticker reading "my other ride is your mom." They're more for showing off than getting places.
Holden:But trying to refresh it mid-fight is a tactical trap. Protection of Celestial Bliss is just good enough that it might protect you but probably won't if your opponents go all-out.
Odd_Canuck:Which one of them doesn't end up knocked up?
Irked: Holden:There's already one in Dreams of the First Age. Those will be given proper errata and turned into properly functional Charms soon, so I didn't want to overwrite anything they did (or tried to do) in Glories. That's an encouraging thing to hear. (And this soon is... soon? Like, not in the geological sense, but...)