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Glories: New Martial Arts!

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Sojko:
1) Humbling Enlightment Commentary is the most evocative, appropriate, cool and elegent magical power I have seen in any game or story, ever. This is a shining gem of quasi perfection that make me want to thank Nephilial


You're welcome.

Sojko:
2) Can someone use Crossed Wings Denial against an unexpected attack ? It would seem that yes, it's mossible, since it lacks the explicit mention there's in Heaven Guardian Defense, and Unexpected attack cannot be blocked, but it can block the unblockable. Is there a rule that indicate that a charm must explicitly call applicability against unexpected attacks.


Not on its own. That's why the style includes an anti-surprise Charm.

Sojko:
3 ) Does the "doubling the stunt dice" from the Crane Form count toward the dice limit ? It doesn't say it does, so when you are doing a 1d stunt, the form (which is a charm) adds 2d to your action, after all.


Those are stunt dice. Along with Virtue channel augments, they don't count against your Charm dice cap.

Sojko:
4) Beak Spears Frog, a scene long counter, ouch. Should the penalty be equal to the multiple action penalty the attacker effectively suffered, or the one he should have suffered ? If he uses a charm that reduce multiple action penalty by 1, does that affect the counter attack ?


You mirror your opponent. If he wants to give that to you, that's his prerogative.

Sojko:
6) Empowering Justice Redirection really does allow you to add all the success of the opponent to your next roll ? That's mighty overpowered for 3m.


Not really. To use it, you have to use this Charm that doesn't provide a defense, which means you need a combo to avoid the risk of splat. But if you can afford to trust your DV, then aikido away!

Sojko:
7) Is that just me, or does Wisdom of the Celestial Crane allows to activate all the charm of the style without combos, including the form ? As long as you don't want to use any other charm, that is. But since you've got surprise negator, perfect defense and flurry breaker, whoo needs anything else anyway ?


Crane style is very self-contained, but it locks into one very specific set of tricks and it only works well for certain concepts. And yes, it does that to the form.




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Holden:
The Demented One:
Sapphire Veil of Passion manages to pack more bondage and tentacle rape references into a dignified and understated piece of prose than I had ever thought possible. It is also awesome.


My life has peaked.

*rimshot*
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Sojko:

It's very good design for a CMA perfect.

Take a deep breath... never said it was bad. was actually contradicting your little bit up there about how its all you need.
Its appropriatly good.  but its not so amazing as to be out of pace for what it is. Yes its good design.   And yeah, I can do basic math you dont need to explain that 5 is less than 10.  

Sojko:

Having a charm that's not overpowered for DB and not undepowered for solars ?

Yeah, its called good charm design.

Having finished reading your post I'm not sure what exactly your arguing with me for.  It remains not a great stand alone (appropriately so), but a good charm in a good style.
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The bit about Crane being used in the CotI camps in conjunction with the way to count people as beaten for Memories of Intimacy in SVoP instantly gave me the image of the teacher getting the student to yield in some innocuous sparring match and it coming back to bite them in the ass when the Teacher turns on them.
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Nephilpal:
Empowering Justice Redirection : Not really. To use it, you have to use this Charm that doesn't provide a defense, which means you need a combo to avoid the risk of splat. But if you can afford to trust your DV, then aikido away!
You don't thanks to the pinnacle. Even if you do, you're likely already running a combo of Fluttering Vry of Warning + Seven Shadow Evasion + Wings Spread to Sky or something anyway, so you still get that for just 3m.
Unless I'm missing something huge, that's the most powerful "dice adder" in the game by far. It adds the entire pool of the opponent, and doesn't count as dice from charms. Stick a defensive BotBM on top and you don't even need an excellency in yur combo to force perfects out of the opponent and stay at max DV.
Is there any charm that can compete with it anywhere ? Apart from the panoply of the UCS -_-
Unfortunately, the best we had the opportunity to do was perform triage on the Deathlord Issue by way of firing gauze and surgical tools at it out of a bow from down the street. - Holden Shearer, about fixing the Deathlords' write up in GotMH
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JiveX:
Having finished reading your post I'm not sure what exactly your arguing with me for.  It remains not a great stand alone (appropriately so), but a good charm in a good style.
Trying to explain again (and failing again) what I meant the first time. That's all you need to have a good battle stance combo. You can't last the entire fight with it, but you can set up your scene longs and start the fight.
If the style wasn't all you needed, you'd get instant killed by some type of opponent, which is not the case.
Unfortunately, the best we had the opportunity to do was perform triage on the Deathlord Issue by way of firing gauze and surgical tools at it out of a bow from down the street. - Holden Shearer, about fixing the Deathlords' write up in GotMH
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Sojko:
You don't thanks to the pinnacle.


Ok, look at the style as practiced at different levels of mastery. You have the adepts and the students who don't have that Charm (plus the creatures of darkness who can't master it). These have that issue.

As for masters, the thing is that the solution is very simple. Stop hitting him. Crane sucks for going aggro and its perfect inherently becomes unsustainable. And even if you do hit them, you don't get a killshot, so if there are buddies handy with, say, a defend other action to protect them, it's never going to be the slam death.

Solars get to use their awesome stuff along with, but they are Solars. It's par for the course. There are also hideous synergies in the style with the Virtue Charms of Sidereals and Infernals, plus the whole "everything but the form is permanent or reflexive" for Dragon-Bloods.

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Basically : "yes, it's every bit as good as you think, and actually the style is even better"

Wouch. I have been punched so hard I can see the future : this is going to become a very popular Martial Arts in plenty of games around the world.
Unfortunately, the best we had the opportunity to do was perform triage on the Deathlord Issue by way of firing gauze and surgical tools at it out of a bow from down the street. - Holden Shearer, about fixing the Deathlords' write up in GotMH
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My experience with it is that it's not remotely overpowered as a style, but it's just so damn useful to so many beings, provided they are willing to pay the price of being a good guy.

You see why I call it the faux-Sidereal Hero Style?
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Sojko:
If the style wasn't all you needed, you'd get instant killed by some type of opponent, which is not the case.


*sigh*
I don't know how to say this but your logic doesn't make sense to me, maybe its my fault, whatever. I don't really care to understand. Please, in the future, don't go through the whole "I shall explain unto the how basic math and game mechanics work now in a tone which rightly expresses my frustration at your idiocy" bit with me anymore.  I found it kind of annoying. 

I was saying it was good, but that I felt you were overstating a point.  Whether you were or not isn't relevant.  Nor, really, is whatever the hell that convoluted explanation you posted there.  All.  and I mean all. I was doing was illuminating for others the fact that the style wasn't this OWNZ ALL monstrosity that some might read your post as representing it as.

Again, I'm saying nothing about your intent. Only about mine and what I was afraid other might read from yours.  I'm glad you've clarified your point. Even if it is lost on me.  Do not feel the need to explain further.

All the best.

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The only issue I have with Crane style is whether to start learning it with my current character or to save it for another who can be more truly dedicated to it...
"Yeah, but does he have an intimacy to his balls?"
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Oh, and there's also the weakness that the Charm is locking down who you'll attack next go round, and with multi-opponent fights, that's not necessarily going to be the person you want (or need) to hit.
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JiveX:
I don't really care to understand. Please, in the future, don't go through the whole "I shall explain unto the how basic math and game mechanics work now in a tone which rightly expresses my frustration at your idiocy" bit with me anymore.  I found it kind of annoying. 
That's funny 'cause I wasn't even slightly frustrated, or thought that anything said was stupid. I did take exception to me being treated like an illetrate who didn't read the errata in the middle of the style (or when it came out), but that's the entire range of negative emotion I delft.

I was expressing my excitement (and surprise) about one of the  way this works, and when people failed to grasp what I was saying I tried to reformulate to get the message across, and that's about it.
Unfortunately, the best we had the opportunity to do was perform triage on the Deathlord Issue by way of firing gauze and surgical tools at it out of a bow from down the street. - Holden Shearer, about fixing the Deathlords' write up in GotMH
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Nephilpal:
Oh, and there's also the weakness that the Charm is locking down who you'll attack next go round, and with multi-opponent fights, that's not necessarily going to be the person you want (or need) to hit.
Given that you are "full counter attack" mode, I'm not sure that's not really a problem. You just instantly attack everyone that strike you, and add that charm when you want to, never locking you because it starts at step 2 and ends at step 9.
Unfortunately, the best we had the opportunity to do was perform triage on the Deathlord Issue by way of firing gauze and surgical tools at it out of a bow from down the street. - Holden Shearer, about fixing the Deathlords' write up in GotMH
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Sojko:
Given that you are "full counter attack" mode, I'm not sure that's not really a problem. You just instantly attack everyone that strike you, and add that charm when you want to, never locking you because it starts at step 2 and ends at step 9.


And now all your opponents have to do is stop hitting at you and the whole Crane engine shuts down.
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