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Demon VS Werewolf

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Dashes Posted: 5 Nov 2009 12:24 PM
ok people. i allways wondered how a demon could kick the ass of a werewolf...
i need to know if demons are inmune to dellirium
theres a werewolf gift that pulls an spirit (his spanish name is Exprimir Espiritu), i want to know how does affect a demon?

PD: Can the vampire  discipline "Dementation" affect to a demon?
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I'm not sure if the fallen are immune to the Delirium effect (but I think they should be, 'cause changelings are protected), but they certainly completely immune to the vampires childish tricks such as Dominate, Presence and Dementation.
I think Garou will consider Fallen as a Bane spirit, especially annoying one. And Demons does not completely fit into werewolves animistic world, so I guess they will have problems when using gifts against them.
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(Wow... is it time for this question again, already?)

Demons are not affected by the Delirium, just as full (and many partial) supernatural beings are unaffected, as well.  Generally, only ordinary humans and ordinary animals are affected by the Delirium.

The directly mind-affecting powers of Dementation would have no affect on Demons, as they are immune to such effects (unless totally bereft of Faith), though the perception/analysis based powers (such as Eyes of Chaos) would be useful against them, from an information/insight point of view (and this may well irritate the demon greatly, as the Malkavian gains - and no doubt uses- dangerous insight against him, possibly even gaining insight into the demon's celestial/true name...).  Further, the side-effect of very high level Dementation powers (such as Deny, et al), would function also, within the parameters of the ability as described.

Garou Gifts/Rituals directed towards spirits/spirit realms primarily focus on the Middle Umbra, where demons (in this context) have little or no presence spiritually.  So most of those effects would have no bearing on demon targets.  Other uses of Gifts can affect demons in the same context and manner that they would affect another appropriate target, based on the powers description.

Ironically, garou are one of the few beings who can physically stand claw-to-claw against a manifested demon, though demonic powers tend to be stronger than Garou Gifts in many situations and circumstances, so it depends on who acts first and what the exact details of the situation are...

Does that help?
STILL doing this shyte for way too long...
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In context to some gift's it is really up to how you think a gift works. Exorcism of the Theurges might be enough to force a Demon out of his mortal shell. Same is true with, "Flames of Hestia". But those are already mid-level gifts.

Also, if the demon was forced to leave his vessel's body, "Spirit Ward" might force the demon to leave (it works on non-middle-umbra-entities like wraith, so it should also work on a demon without a body).

In context to crossover there is one thing, that is different from Werewolf to all other WoD supernaturals. They may only learn a certain level of gifts, when they have reached the appropriate rank, which is only achieved by roleplaying. All other critters may spend experience points to reach powers of levels up to 5, which is usually the end of the line. They even may start with a level 5 power, if they spend Freebies on it. Garou never can have any powers above level 1 at character creation.

So, fact is, that some pretty young vampires, mages, etc. may have powers at their disposal that are far more potent than any garou gift. However, if you limit garou and the other supernatural to the same power level (say, only powers up to level 3), garou usually can match with anything.
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JustJohn...again:
Demons are not affected by the Delirium, just as full (and many partial) supernatural beings are unaffected, as well.  Generally, only ordinary humans and ordinary animals are affected by the Delirium.
 
Is good to note that without a 5 point merit (kinfolk) mages are affected by the Delirium. 
It's fine, I'm totally comfortable with you being closed minded and 
gender stereotyping me in a totally sexist way. - robotichivemind
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DICE:
Is good to note that without a 5 point merit (kinfolk) mages are affected by the Delirium. 


Actually no, they are not affected by Delirium. This however have nothing to do with being F**** scared of a big furball with claws and teeth.
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DICE:
JustJohn...again:
Demons are not affected by the Delirium, just as full (and many partial) supernatural beings are unaffected, as well.  Generally, only ordinary humans and ordinary animals are affected by the Delirium.
 

Is good to note that without a 5 point merit (kinfolk) mages are affected by the Delirium.

*Giggle*

It is so funny...

That presumption has been being posted here, and on other forums, for over 15 years, and no matter how many times it gets corrected, it still comes up...

Almost comforting, really...

Gives a sense of continuity, like the turning of the seasons...

As was already responded via the above poster, Mages are not affected by the Delirium; no (A)wakened being is. 

Now, the natural fear that would arise from seeing a rampaging death-machine come flying towards you? That's something else, entirely...

STILL doing this shyte for way too long...
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Can I get a page number on that? I can find the one that saids you need the merit to be immune but nothing to say that you are immune without it.

Shapechanger kin (4-pt merit)
The shapechanger blood has not stirred in him- at least not in the traditional way- but has left its mark. He's immune to the Delirum (the madness that claims those who see a werebeast's half-human form)

MTA 296
It's fine, I'm totally comfortable with you being closed minded and 
gender stereotyping me in a totally sexist way. - robotichivemind
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heinrich:
In context to some gift's it is really up to how you think a gift works. Exorcism of the Theurges might be enough to force a Demon out of his mortal shell. Same is true with, "Flames of Hestia". But those are already mid-level gifts.

Also, if the demon was forced to leave his vessel's body, "Spirit Ward" might force the demon to leave (it works on non-middle-umbra-entities like wraith, so it should also work on a demon without a body).

In context to crossover there is one thing, that is different from Werewolf to all other WoD supernaturals. They may only learn a certain level of gifts, when they have reached the appropriate rank, which is only achieved by roleplaying. All other critters may spend experience points to reach powers of levels up to 5, which is usually the end of the line. They even may start with a level 5 power, if they spend Freebies on it. Garou never can have any powers above level 1 at character creation.

So, fact is, that some pretty young vampires, mages, etc. may have powers at their disposal that are far more potent than any garou gift. However, if you limit garou and the other supernatural to the same power level (say, only powers up to level 3), garou usually can match with anything.

I agree with much of what you are saying, and certainly with the intent behind it.  However, it is also important to remember that some other character types (Mages, Demons, Mummies, for example), can't start with powers above level 3, and those ranks of power are often necessary for "X" beings to have any plausable ability to affect others in a manner comensurate to the baseline abilities of others (though Demons do get a break in that department); in the case of Mages, achieving higher Arete is often more challenging than gaining Renown, as failure in a Seeking is more frequent than many people like to dwell on.  And the game-mechanic stipulation on Garou Gifts is a balancing factor to their starting with extremely strong base-line abilities, particularly in the combat arena (multiple forms, a strong combat form, ability to soak almost any kind of aggravated damage, consistant fast healing, etc...).

Now, I do find it reasonable that a ST could rule that an ability to exorcise a spirit might be usable against a demon inhabiting a body, but this would be a ST caveat; more strictly speaking, even Garou powers that extend to expelling wraiths would be hard debated on affecting a demon, as demons have no real spiritual component in either the Middle or Low Umbrae, being creatures of the True Void, and choose beings who have spiritual voids to begin with to enact their possession (making their "possession" of a being more akin -- and from a game mechanic POV, intentionally so --to the rebirthing rites of Mummy soul-shards in Mummy 3rd.). Now, not saying it couldn't conceivably work, just that there is a lot more to it than meets the casual eye; the garou in question is better off just having-at the demon, hacking him up, and hoping the fiend gets sucked back into The Void before it can find another host (because, claw-to-claw, even a Cliath can pose a serious threat to a demon, unless the demon is prepared...).

STILL doing this shyte for way too long...
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DICE:
Can I get a page number on that? I can find the one that saids you need the merit to be immune but nothing to say that you are immune without it.

Shapechanger kin (4-pt merit)
The shapechanger blood has not stirred in him- at least not in the traditional way- but has left its mark. He's immune to the Delirum (the madness that claims those who see a werebeast's half-human form)

MTA 296

It was errata'd two forums ago (in fact, it was errata'd twice, much to some peoples' annoyance)... and as my Bio says, if those old "Ask a question" whojums were still available today, from then, at least 90% of the OWoD debates on the current forum would not even exist, except as debate for alternate house-rules... but that's neither here, nor there at this point... *sigh*  (If I still had my old computer... I had almost all those Q&A's saved... You have no clue how Windows 98 aggravated the fuck out of me... )

Anywho...

The general guideline was that awakened beings - note the lower case "a"- (Vampires, Mages, Mummies, Changelings, Hunters [though not (h)unters], etc.) were not affected by the Delirium, due to their inherent supernatural natures.  There was some debate concerning quisi-supernaturals (Ghouls, et al); some sources indicated yes, some indicated no; The Powers that Be left it to ST fiat.  When Mage Revised came out, that specific reference was one of the first "whoa there, nellie" posted questions, and was resolved via mainpage (as it had been years before that).

Take that for what you will.  Those of us who have been here since day one (my friends and I were among the original run-testers for Vampire 1st, and play-testers for the first LARPS) and had been with OWoD through thick and thin remember what a lot of other people either forgot, or were not present for due to age.  I don't do homework for this stuff anymore (as from this past reboot), as I have literally annoyed my household with book-digging and tote-hopping, and usually only get a grunt for a response online, or no acknowledgement at all.  I fought "the good fight" across two old forums and learned a valuable lesson -- with some people, if they don't know, you can't tell'em -- so I don't bother on that level anymore.  I relate what I know; if I can remember a book/page off the top of my head (which is more often than I care to admit), or know it was from the mainpage, then I share that.  I don't go out of my way anymore... (except for Dark Ages: Mage, which reminds me I have had Prophet and other waiting for me to get off my ass and post some more shit, for like, ever...)

*Getting down off of soapbox... too old to be up there, anyway...*

Again, take it all for what you will...

STILL doing this shyte for way too long...
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Hay man. Thanks and I meant no offence.
It's fine, I'm totally comfortable with you being closed minded and 
gender stereotyping me in a totally sexist way. - robotichivemind
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DICE:
Hay man. Thanks and I meant no offence.

Oh, none taken! And not trying to direct anything "negative" towards you, either, at all... :)

... just old and tired...

(Mind you, I'm not actually "old", per se... just "old" by White Wolf standards...)

And as is mentioned in so many posts -- the Golden Rule trumps all.  Use whatever rules you think are best, from any (combination) of editions, or of your own design, as long as it works for you and your group.  Anything else (even shit I or anyone else posts) is just so much background noise...

... though it is good to sometimes listen to the old coots who've been around the WoD too many times to count... we occasionally are helpful in these regards... ;)

Now go forth and tortur-- uh... entertain the PC's...

STILL doing this shyte for way too long...
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No prob. I don't mind picking the minds of you old coots occasionally. 
JustJohn...again:
Now go forth and tortur-- uh... entertain the PC's...
Now what makes you think I would ever do something like that. Tho I do remember killing a Corax by smoke inhalation when her flew over a forest fire and got to curious. God I'm a evil ST. 
It's fine, I'm totally comfortable with you being closed minded and 
gender stereotyping me in a totally sexist way. - robotichivemind
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DICE:
Tho I do remember killing a Corax by smoke inhalation when her flew over a forest fire and got to curious.

As long as it helped progress the story, or was used to "course correct" a problem player, I see no problem with that.  The Corax have that shit comin' to them half the time, anyway... :)

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JustJohn...again:
(Mind you, I'm not actually "old", per se... just "old" by White Wolf standards...)
It's not the years it's the mileage.

JustJohn...again:
And as is mentioned in so many posts -- the Golden Rule trumps all.  Use whatever rules you think are best, from any (combination) of editions, or of your own design, as long as it works for you and your group.

My motto: Never the the rules get in the way of a good time.

JustJohn...again:
Now go forth and tortur-- uh... entertain the PC's...
I have no idea what you are talking about...insert manical laughter here
I do not fear an army of lions, if they are led by a lamb.   I do fear an army of sheep, if they are led by a lion.

Alexander the Great

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