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The ICC announcement

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Pholtus:
I just hope the tools are Mac friendly. Tired of all the Mac hate by game developers

i just vm if i need a system i don't have immediate access to.

on my work mac i have a vm for both windows and linux (ubuntu) using parallels, and at home my computer is dual boot xp/linux mint (but the linux partition has wine, cedga, crossover office and dosbox) is all good
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Just so that you know, you people will find this rpg.net thread and Russell's comments in it very interesting.
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That is 7 pages of thread to sift through. Care to point out the highlights?
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As a note, the whole OWoD thing in the Camarilla?

They're currently going through a process in the higher levels of the Cam (NSTs, RSTs, etc.) to determine which, if ANY, of the OWoD venues that the Camarilla may add to the Camarilla's roster of games. Which means that, if they choose to add any, there would be opportunities for large-scale play in that venue.

Otherwise, the OWoD announcement at least means that there will be some additional type of support for OWoD troupe LARPs. Perhaps finding old Camarilla addenda for them (the whole 'MC to Generation' lists, and such things). Plus the print on demand stuff through DTRPG will be pretty sweet for people to get OOP books.
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Do I stand correct, that they don't want to publish more printed books in the future (2011?)? This whould suck really hard Sad
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Deimos_Masque:
It's not Mac hate so much as it is that Mac takes entirely different set of coding to program for and covers only a small share of the home computing business.


Yes but it is a growing market, and really I figure if a company like Blizzard can support Mac for WoW then it should be somewhat worth it. Lord knows that Blizzard doesn't "NEED" to support Mac. Just Hope that WW will.

The stupid "Mages by the Bay" wouldn't support Mac when OVER HALF of office runs on MAC - WTH- just saying.

Sorry for the Rate guys
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Lord of Badlands:
Do I stand correct, that they don't want to publish more printed books in the future (2011?)? This whould suck really hard Sad



I didn't get that from it at all.  Just that they will not limit the way they give people content to any one particular type of distribution.


Books, DTRPG, etc. will all be supported by White Wolf in the future.  Maybe more balanced, however?


I could be wrong, of course.
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The entire thread is rather relevant, really. Russell's comments are all over the thread.
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Christian A:
The entire thread is rather relevant, really. Russell's comments are all over the thread.
Russell does make some very interesting and good sounding statements in that thread. I specifically like this statement:
Russell Bailey:
As for another edition... honestly? I don't know. I don't think we're going to do an nWoD 2e. Doing a new edition of some of the core books would be great, but I don't see a need for supplementary material.

The old industry model of a new edition every couple of years and a new run of similar supplements really isn't a great idea right now. The whole idea of "support" is questionable, from both business and creative perspectives.

It used to be that the smartest thing to do was just build as many books as we could. Quality was a priority, but ship-or-die was the reality. We've shifted from that, for a lot of reasons. The idea now is that a White Wolf book should be, as you put it, "fucking amazing."
That right there has put a lot of hope into me for the future of WW, as well as his statement of
Russell Bailey:
I don't think I'll be doing much of what we've always done -- note the weird plurals there. Right now, the people most responsible for Vampire: The Requiem are Eddy Webb and me. I'm the line developer, Eddy's the publishing guru. I've got two massive projects right now that you all already know about. Eddy's got many smaller projects in the pan.

None of these things have easy analogs in past products. When I think of the future, I think of stuff like Damnation CityBlock by Bloody Block, the clan series, and New Wave Requiem. The development gang and I are also trying to sell management on various further-future projects that are also further out from the core plus splats model. We'll see what they think.
It sounds like there is a lot of good things coming in the future from his statements.
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I just saw this statement on another site that has me worried:

Can you fill me in on the status of White Wolf, the physical game company CCP acquired in Atlanta?

It's just an imprint... White Wolf used to have a fairly large staff. It doesn't anymore. It's focusing primarily on the World of Darkness RPG products. It's not doing some of the things it used to do; board games and other card games and things. The focus of the company [CCP] is on making MMOs and our legacy table top business is a legacy business.


That was the Chief Operating Officer of CCP.

I really don't like what he said.

However, what Russell said sounds good : )
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Russell makes a specific reply to that exact statement on the rpg.net thread, in which he says:
Russell Bailey:
Ryan says (and sees) things Ryan's way. And let's be perfectly honest here, he's a vastly bigger wheel at CCP than I will ever be.

That said, he's right about some things. One of them is that tabletop gaming is not something which is making White Wolf larger. Another is that White Wolf's not doing any more board games or card games on our current schedule.

If you guys actually want board and card games, now's a good time to make yourselves heard. Anything you want, now is the time. White Wolf's future is wider open and better funded than it has been in a very long time.

As for size in general... a lot of people who used to be solely associated with White Wolf are now, if you look at it the way Ryan is there, part of CCP. I'll give you an example: when I joined the company, there were two accountants working just on WW stuff. One of them, Ben, had been with the company for nearly twenty years. Now, he and his colleague make the financial magic* happen for all of CCP North America.

Another example: one of my bosses, Aaron. Aaron started out at WW in the early nineties as a writer and resident obscenely young guy. He's run operations for the company forever... now he runs them for all of North America, plus overseeing the warehousing stuff* worldwide.

White Wolf used to have a person-what-made-licensing-happen. Now she negotiates EVE deals, too.

Finally, let's make it personal. I came aboard two years ago as EVE developer. Since then, I've added EVE OnlineVampire: The Requiem and secret stuff** to my portfolio.

So, if you're Ryan, being asked what CCP's future in physical products is, your answer is going to be that White Wolf's dedicated staff is no longer "fairly large." If you're me, talking about the part of the business I'm personally passionate about to my own people, it's that we're a similar staff with much bigger jobs.

And if you're Ryan, the marketing VP, you have to look at publishing tabletop games as a legacy business.

If you're me, the gamer and hack writer, it's a legacy I'm working hard to carry on and live up to.


* Many of these jobs seem to involve outright sorcery. I'm not sure exactly how they work.
** Which is not necessarily part of the MMO business.
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Thanks for posting Russell's reply : )
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Does anyone know what the specific changes for the fansites are?
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When I watched the video he said, "<paraphrased> Updating the rules for fan websites," and nothing more than that (from the videos). Maybe someone else has said more since then.

EDIT: Well, to clarify he did mention that they still needed to protect their IP but they wanted more for the fans. You can read that to varying degrees though.
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Lord of Badlands:
Do I stand correct, that they don't want to publish more printed books in the future (2011?)? This whould suck really hard Sad

I wonder if that was in response to Wizards of the Coast not doing PDF's. Sort of assuring everyone that they will still be releasing digital copies. 
"It's my estimation that every man ever got a statue made of him was one kind of son of a bitch or another."
--Malcolm Reynolds, Firefly.
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