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Neverwhere RPG

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Nin Posted: 5 Nov 2009 6:09 PM
Has anybody read Post Mortem's "Neverwhere"? Does it fit into CtL?
Free download: Neverwhere 3rd Edition

"I don't got much in this life.
Just a thorn without the rose."

Jaya the Cat - Nobody's fault
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A more mystical and stranger than usual freehold or a Fea domain on EARTH! ? With a few explaining, it could work.
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Actually, I think Neverwhere could be cast as a CtL game with very few alterations. 

London is split into a number of small freeholds that don't necessarily follow the normal Court structure.  The Day and Night (or Seelie/Unseelie or Light/Dark) Courts might be appropriate, but otherwise most freeholds consist of a single local "court" (e.g. Earl’s Court, Raven’s Court, Baron’s Court, The House of Arch, The House of Temple, etc.). 

London Below is simply the near Hedge, influenced more strongly, perhaps, by the mortal world than the Hedge in other places.  (Or not.  In my chronicles, as long as Changelings keep the mortal world "in sight" while in the Hedge, it fairly well corresponds to the mortal world, at least in theme.  If a mortal makes a wrong turn into the Hedge in the middle of a city, he might not realize at first, since it probably looks superficially like an older, run-down neighborhood with some unusual architecture.  So London Below sounds very much like how I'd run the Hedge in my chronicles.) 

Alternatively, perhaps there are little pockets of the Hedge protruding into the mortal world, sort of like Diagon Alley or Platform 9 3/4 in the Harry Potter novels.  I tend to incorporate this idea into my chronicles as well, though most often for Goblin Markets.  (So yeah... a lot like Diagon Alley.)  So maybe much of London Below consists of these little pockets of the Hedge, with the stranger parts straying farther from the mortal world.

A good many of the characters of Neverwhere seem to be something other than Changelings, so there seems to be quite a bit of interaction between Changelings and hobgoblins (and other supernatural beings), but that's not necessarily that unusual.  Few of the characters seem to have been kidnapped, and rather have become what they are by wandering into London Below itself, so it would at first seem to be a departure from CtL Changelings.  On the other hand, Durances don't necessarily have to be as obvious as the CtL books generally suggest -- several places in books mention mortals wandering or being lured into the Hedge and Faerie rather than being forcibly abducted.  Perhaps the True Fae are simply more subtle in the Neverwhere setting.  Andperhaps mortals that stay in the Hedge too long begin turning ever more fae, just like animals and other things from the mortal world gradually turn into hobgoblins or tokens when left in the Hedge -- maybe many of the Changelings of London Below weren't ever abducted to Faerie, but rather simply stayed in London Below (i.e. the Hedge) too long.

Really, the only significant change -- perhaps the only change -- you'd need to make to CtL to simulate the Neverwhere setting is that the Mask causes all things fae to go unnoticed by mortals rather than making things appear mundane.  Also, Ensorcelled mortals are affected by the Mask, and gradually become unnoticed and forgotten by other mortals.  Only mortals that wander into London Below or are Ensorcelled by Glamour take notice of fae beings unless the fae being does something to draw attention to itself, and even then the fae is quickly forgotten -- "out of sight, out of mind".  It's a bit like Delirium from oWoD Werewolf, and perhaps you could adapt those rules for your purposes.  Really, this isn't as big a change (thematically, at least) as it might seem at first.  The Lost are truly lost -- the mortal world has forgotten them and gone about its business.  Perhaps the only way a Lost might pierce this veil of obliviousness is if a Fetch has been left in his place, and he kills his Fetch to regain a place in the world...  And ensorcelled mortals, of course, are again noticed by mortals once they're no longer ensorcelled, just as Richard was at the end of Neverwhere.
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A few other details I thought of, as I was glancing over the Neverwhere RPG...

While the Lost of London don't have traditional Courts, their system of independent fiefdoms (i.e. freeholds) ruled by minor Courts still manages to provide the same effect of the traditional Courts in protecting the Lost from the True Fae because they each agree to have domain of a specific purview -- the Duke's Court lays claim to things forgotten, the Earl's Court lays claim to things lost, etc.  While this at first seems to be similar to Titles, and something the Fae would understand, the subtle difference is that to the Others, Titles and purviews are something to be traded -- yes, they define the nature of a Fae, but they're not inherent to the Fae, but rather something to be won and lost in Feuds.  That the various Courts of London not only define themselves by these purviews but acknowledge and respect each others' claims (even though things can get heated when something falls in multiple purviews) is confusing to the ever-changing Gentry.

The Velvets and Wights sound exactly like Leechfinger Darklings to me, except for the ability to make more of their kind.  Perhaps they're a bloodline of Vampires that have developed a different way of feeding (or perhaps that's simply what vampires are like in the Neverwhere setting, if you want to differentiate it further from the WoD).

Croup and Vandemar are (or were)... um... well, given their animal-like qualities (fox and wolf, respectively) and healing abilities, they could be a Werefox and Werewolf (Pure, of course) with some very unusual Gifts (or the Changing Breeds equivalent).  On the other hand, they could be very powerful Changeling privateers.  Of course, neither of those options really explains their apparent immortality.  So they were probably either powerful hobgoblins, Banished Fae, or some completely unique type of monster.

The Labyrinth is likely the deep Hedge.  Based on its legend, the Beast of London was likely a particularly powerful hobgoblin, perhaps once a pig or boar that wandered into the Hedge.

The Marquis de Carabas has lots of dots in the Pledgesmith Merit.  I wouldn't say he's a Banished Fae, only because it would be too obvious and give the bastard too much credit.

The Black Cab is one of the Gentry, perhaps Banished, constantly ferrying mortals into London Below.  Either the cab and driver are one Actor (since the driver is never seen), or else they are an Actor and a Prop of the same Fae.

The Briars of the Underside are, well, the Thorns, obviously.  Which lends further credence to the idea that London Below is in some way the Hedge.

The Seven Sisters are probably a very powerful cabal of Mages, or else True Fae.  The Four Witches are almost certainly the latter, perhaps Banished.

Islington could be / have been an actual angel, or he could have been an imprisoned Exarch Mage, since his background was tied to Atlantis -- assuming you want to both tie in Mage and lend credence to the claims of the Atlantean Orders.



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mb_webguy:
(...) Really, the only significant change -- perhaps the only change -- you'd need to make to CtL to simulate the Neverwhere setting is that the Mask causes all things fae to go unnoticed by mortals rather than making things appear mundane. (...)


I agree 100%.

But this sentence made me think about the "mundane" connection of Changelings... and their Fetch.
If the Fetch is some kind of link between a Changeling and the mundane world, then things might change / be different if a Fetch doesn't exists / any more. With a Fetch a Changeling is able to interact with the mundane world but if she never had a Fetch or the Fetch is dead, the connection vanishes and leaves the Changeling to go unnoticed by mortals. (So it's not a cool idea to kill your Fetch, not any more.) These Changelings might interact with mortals by either strengthen the Mask or by ensorcelling the mortal.

Well, it's just an idea...
"I don't got much in this life.
Just a thorn without the rose."

Jaya the Cat - Nobody's fault
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