ZombieKnowledge:So the matter may come down to waiting for the elder to return/seeking him out, then imploring him to perform the rite (the pack is still young, so I don't feel any of them are capabale of performing the rite themselves) while they provide protection from whatever lies within the place.
ZombieKnowledge:Does that sound feasible to any of you more experienced players/ST's? Any insight/information/advice you could share would be appreciated. Thanks!
Thorfred:After reading many of the Werewolf books it feels like the wounds are almost impossible to heal even without the hordes of negative spirit floating about, when it comes impossible.
Knight of the Wolf:If the PCs succeed, the Wound is cleansed and the PCs are heroes. So what now? Many other packs will be interested in learning the rite from the PCs and will travel far and wide to learn it from them. This could cause problems as local territories are invaded by the influx of rite-seeking werewolves - probably including a few Pure.
Knight of the Wolf: Other supernatural groups might be interested in the PCs - mages for sure.
Knight of the Wolf:Also, lodges might approach the PCs and offer membership.
Knight of the Wolf:I think that if the PCs succeed, it should change the balance of power in their community at the very least and earn them some prestige (and Renown).
Alabaster Xnight:Actually the guidelines for resolving a wound can be found on page 39 Territories. There it describes it as a war, not a battle. The spirits of that place must be captured or driven away and powerful rituals of cleansing enacted on the sight while on the material side efforts are taken to sooth the memory of the event.
Alabaster Xnight:The best choice could be to leave the wound but manage it so it doesn't grow. Beat the crap out of the spirits, let them know you could take away their playground, but you'll let them stay if they follow the rules. Monitor it, make sure no spirit steps out of line, no influencing the material side, no possession, no claiming, no urging. They probably want assurances that what they need will take place at the site, which mean blood shed, killing and gluttonous hunger, which may be done without vampires. Most likely it'll be easier to moderate and bring back to balance if you keep vampires away, and look for other ways to fulfill those essences.
Shaitan40too:Eh, I gotta disagree there, the rites that Uratha learn can only be done by them (at least as far as the RAW material I've seen, but hey I could be wrong), so unless the mage is trying to hire the pack to come work the rite for him, I think they wouldn't be too interested in trying to learn it. It's not Supernal working afterall. Besides, the likelihood of the mages finding out is uncertain as well. One of the rules the Uratha live by is to not let the herd know. So unless the pack is out broadcasting to everyone, or maybe a powerful Spirit mage grabs some spirits and wrings the information out of them, I'm not sure they would even know how they did it. Not to mention even knowing there was a Wound there in the first place. Uratha guard their territories quite fanatically, and unless the mage was in the area already(i.e: the mages territory overlapped the Uratha's(, he might not have an easy time figuring out whats going on.
MisterShifter:I do miss the Rite of Cleansing from Apocalypse.. and am thinking of having my Bone Shadow Ithuar create a new version to help with the process. Maybe a Rite that resets an object or persons "resonance" to "neutral"..
DigitalRaven:For example, an area with the resonance of "Murder" could change to "Death", but not to "Kittens"