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Souls Posted: 6 Nov 2009 5:46 PM
So,  I have some players that want to start a circle of Dragon Blooded who are around 150 years old.

This is a fairly experienced role playing group so I am not worried about MIN/MAXing or them attempting to hose me. 

That said, they think a 150 year old Dragon Blood should be in the 800exp range.

I am just wondering what you guys think?
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a 150 year old dragonblooded will have roughly 1250 xp, off the top of my head.
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WOOOAH! That is quite a chunk of exp.  

I think somebody is going to ow me ALOT of back story.

Thanks!
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At that age it's not unreasonable to expect that they are each key family leaders in major houses or are leaders of smaller houses outright.  Just Sayin'.

Edit: Looking at core book, 10 per year for the first 100 years, 5 per year for the next 150 for downtime if that's the measure you want to use.  So that would be 1500 if they've lived 150 years since exaltation. 

If you're using the formula, it's 100-Exaltation Age (assume 15) times 10.  So 850.  That could vary with the age of course, from age 10 (900xp) to age 25 (750xp)... beyond that I think everyone assumes that character is a dud for exaltation.

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If you use that XP chart, sure.  Not everyone would suggest doing so.
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Some people would suggest that you ignore it completely. :-)
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At that age it's not unreasonable to expect that they are each key family leaders in major houses or are leaders of smaller houses outright.  Just Sayin'.

Most of the House Leaders are older than that. They could be household leaders.
Or they could not.
I think about a third of the Dynasty lives to that sort of age, so while they could be really important people, they could also not be (well, at least no more important than an aristocrat seen as an avatar of one of the concepts of enlightenment in the mightiest empire in Creation is normally).
Depends what sort of game the ST wants.

I wouldn't worry too much about the xp table. I'd say give them anywhere between 500 and 1500xp quite frankly: just do what you think is appropriate for the game.
I played a DB character who was about 150, and he had about 200xp, same as the rest of the group who were in their 30s. The reason being, he'd spent the last 100 years running a set of warehouses at the docks of the Imperial City and writing reports, whereas they'd been on all sorts of adventures.
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The XP chart is rather ridiculous... and you're invited to whip up a sheet with 850 bonus XP on it, then compare it to any of the canon Dragon-Blooded NPCs that have been stat'ed.

I recommend you try making a few NPC sheets are a variety of XP levels, then decide from there what you feel is appropriate for a Dragon-blooded that's halfway through his natural life.

You might find 500-600 xp to be more rational in terms of power, though perhaps if your players are notable bad at streamlining, you can afford to give them more.
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You might find 500-600 xp to be more rational in terms of power, though perhaps if your players are notable bad at streamlining, you can afford to give them more.

This is a very good point. To be honest, some characters can be the same XP as others but much more powerful, because of the way they've built their character.
When I started the 200xp Dragonblood game I mentioned, one character, who'd played the previous game this was continuing, had 600xp, so vastly more than us new guys.
But he was the one who came close to dying the most to be honest. And he was an archer, not like a purely-social character or anything.
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You might find 500-600 xp to be more rational in terms of power, though perhaps if your players are notable bad at streamlining, you can afford to give them more.

This is a very good point. To be honest, some characters can be the same XP as others but much more powerful, because of the way they've built their character.
When I started the 200xp Dragonblood game I mentioned, one character, who'd played the previous game this was continuing, had 600xp, so vastly more than us new guys.
But he was the one who came close to dying the most to be honest. And he was an archer, not like a purely-social character or anything.


And the DB archery tree is ... less than ideal to be honest. I once planned on doing a wood aspected bolter/sharpshooter for a DB game - a plan i rapidly quit from after taking a look at that tree. It's a terrible thing for people planning on charm combination - and curiously wood dragon style suffers from much the same problems.
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To be fair, it does have one brilliant charm, an extra action charm that costs 1 mote per shot. He always had awesome weapons to use with it (Crimson Bow, then a magic bow we took from Lyta that deattuned people's stuff, then Raiton to the Heart).
So he was actually okay at shooting (even though I agree most of the archery tree is meh at best).
He was just rubbish at defence, because he'd basically put nothing in it. We'd constantly badger him to actually get some Ox-bodies and buy some dodge charms.
That's my point: he had loads of XP, but because he didn't spend it well, he had serious weaknesses.
I liked the character though, and that's the important thing. I'm just using it as an example of why a character with loads of XP can be of varying power.

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Short of them going the Saibok Gauto route [Granted, every DB should go the Saibok Gauto route. He's the best Exalted character that has ever been given stats, and he rivals TUS for sheer transcendence.] your Terrestrials are going to live relatively short lives of lesser power compared to Celestials. The balance for this is the fact they currently run large sections of the world, and have the best hold on training and resources. If you ever feel yourself waffling between a lesser and greater amount of experience, generally go with the greater one. You might as well let them enjoy their time in the sun, because they will have to work their asses off to take on the big stuff in the setting.

600 or so is totally fine, and even something like 800 isn't going to break the world.
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600 or so is totally fine, and even something like 800 isn't going to break the world.

In our high-XP DB game, this is where we ended up, maybe 900 for the highest XP game. It didn't feel broken or anything in any way: while we had high ability and attributes, we weren't maxed out, and there were still loads of charms to get of course.
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Also, bear in mind for a game of this sort of XP, having a character with Essence 6 and a few Essence 6 charms is quite feasible, since of course they are in the mid 100s.
If you want to avoid this, you can enforce the 4/3/2/1 system, since getting Essence 6 is going to cost them at least 120xp, and more likely 140xp, so unless they have a fair way over 1000xp they won't be able to get it. Personally, I wouldn't bother, since Essence 6 means significantly less for a Dragonblood than it does for a Celestial, and also they can then use Dynasty charms, which I think are pretty cool.
But if you don't want to deal with Essence 6 charms, then you should bear it in mind.
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Almost all of the discussion here is about using the 10xp per year formula, or perhaps using less.

Here is another idea; if that is to LITTLE experience for the feel of what you want these guys to do, I suggest doing some pre-story planning.  Sit down and talk about maybe 10 differerent storylines that the characters did together in their 150 plus years together (or fewer if that is too much work).
 
* The time we too 14 months to track down that baby eclipse anathema, searched pretty much the entire Cherak area, purged a lot of resistance groups working against the Satrap.  Bonus XP: 60
* The year we spent training up a Wyld hunt, by taking kids from the heptagram and the house of bells and showing them how it's done.  BonusXP: 45
* The nine months we spent near Great Forks, beating back the shadowlands that poured forth from Walker's Realm (75 xp.)

So, in addition to just sitting around together for many hundreds of years, the characters gained a chunk of xp from actually doing -some- things together, and have those minimal storylines upon which to look back and gauge how well person A works with person B, etc.

The long term XP reward is great when individuals do nothing but pass the time... but in order to work well together, elder dragonbloods are going to need a sense of continuity, and this could provide it to them.
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