At that age it's not unreasonable to expect that they are each key family leaders in major houses or are leaders of smaller houses outright. Just Sayin'.
You might find 500-600 xp to be more rational in terms of power, though perhaps if your players are notable bad at streamlining, you can afford to give them more.
The Wizard of Oz: You might find 500-600 xp to be more rational in terms of power, though perhaps if your players are notable bad at streamlining, you can afford to give them more. This is a very good point. To be honest, some characters can be the same XP as others but much more powerful, because of the way they've built their character. When I started the 200xp Dragonblood game I mentioned, one character, who'd played the previous game this was continuing, had 600xp, so vastly more than us new guys. But he was the one who came close to dying the most to be honest. And he was an archer, not like a purely-social character or anything.
600 or so is totally fine, and even something like 800 isn't going to break the world.