Zeev:Given how far away this really is from Exalted... I guess I'm not sure why not just use Scion?
Ophidimancer: I think it's because I like the idea of Excellancies and Charms based on Skills as well as a heroic game about human heroism and not being the children of gods.
Zeev:That's really not a great reasoning to base things on Exalted over Scion, especially since you're not sticking to almost anything remotely Exalted in terms of fluff.
Zeev:The idea of powers based on Skills really only applies to the Solars/Aybssals in Exalted. The Lunars use Attributes, the Sidereals and Terrestrials use Skills but with thematics that wildly fly in the face of just doing X better, Spirits/etc. use Virtues, the Infernals use Yozi-themed Charm sets and the Alchemicals... well we don't actually know but were Attribute based in the last addition.
Zeev:Exalted is also very much not about human heroism. The Exalted stopped being humans when their patron deities shoved an Exaltation into them.
Ophidimancer:Now, have any helpful suggestions? Do you like the idea of playing a game with such mechanics/setting?
mplindustries:Anyway, if you can change the rules sufficiently to bypass the defensive to offensive paradigm change, it should be neat mechanically.
mplindustries:The setting, well, I don't get the point, and I am not a fan of your geopolitical scene, since it seems kind of arbitary.
mplindustries:Why not just play in the actual world and just have people exalt?
mplindustries:Especially if you're removing the whole mythology about Exalted being chosen soldiers of the gods and all? Well, I am assuming you're removing that because its the same thing you didn't like about Scion.
Ophidimancer:I'm taking some basic mechanical concepts from Exalted and applying them to a more contemporary setting.
Ophidimancer:That's one direction to take it, but I do see very humanistic (albeit heroic) tones in Exalted. I don't think it could be said to be completely not humanistic in theme.
Ophidimancer:Now, have any helpful suggestions?
Ophidimancer:Do you like the idea of playing a game with such mechanics/setting?
Zeev:And really, is it fair to call the idea, "Modern Exalted with the ST system?"
Zeev:Wanting to make a superhuman game with the ST system is not making an Exalted-present day system.
Zeev:And they were right not to fear humanity up until the gods betrayed them and gave some humans godlike power without controls.
Zeev:What do you really want to do with all this?
Zeev:If the point is to make a game, essentially, about spiritual-transhumans, drop the pretext of basing anything in Exalted.
Zeev:As well, Scions Knacks model the idea of powers-as-outgrowth of base abilities better than the Excellencies do, with the base set of Legend bonuses providing a decent base-line bonus. There's a lot of mechanics in Scion besides Boons.
Zeev:As you've presented it so far? Not really. It looks like a compromise in the worse possible way:
Zeev:dropping all the great stuff that makes these various games unique and interesting for the sake of combining them into something else.
DavidT:Exalted without its history, fluff, and culture is not Exalted at all. At this point you are making a dark super human game. Now dark super human game is not bad, but it is not modern exalted.