danelsan:They also get a very interesting way to get new Charms! And that is the legendary lost astrology - which are special Astrological Charms based on the Colleges that allow some really world-bending magic, but fuck up the Loom of Fate a lot (and gives a lot of Paradox, besides being 3-5 dot offenses if used without need). Better yet: They can invent more of these Charms! The idea is that, according to Holden, an ST should arrange as soon as possible for the Maidens to break the seal on these Charms: with all the threats around, Sidereals need to be at their most powerful, after all (of course, that is just the excuse in game). A side effect of breaking such a seal is that Sidereals get their "real" XP table, like it was in 1e, with 8/10 costs for TMA and CMA Between these and the Charm patches, I'm finally gonna be able to add more sidereal emphasis in my games ^_^
Sojko:Astrological charms go from Essence 4 to 10, and have no pre-requisite.