deathmatchfm:Any supernatural being that doesn't have a soul (Vampires, Werewolves, Prometheans)
deathmatchfm:As for vampires and werewolves not having a soul, I remember stuff about them going through the Hedge in Changeling the Lost. They don't get pieces of their soul ripped off when they go through. So they might have souls, but I always assumed that they didn't (vampires being dead, werewolves not being human).
deathmatchfm:Healing agg is indeed powerful. But I want him to be able to put people's arms back on or repair missing lungs. It'd have to be agg healing to have the level of power I want. And multiple points at that. The downsides are that a ghost with the corresponding corpus parts has to be present.
deathmatchfm:For the grappling instant-kill, well, I want it to be that good. Let him rip Nazi souls out quickly. If there is a reason that Wits + Occult would work (those don't even seem like he appropriate attribute + ability to me) to make this better, let me know why.
deathmatchfm:One of them is for the medic, and he has the power to grab ghosts and rip apart their corpus, and then fuse that corpus onto a human body missing the same part. So he could take apart a ghost's arm and fuse it to a man who lost his arm. In effect, this would cost him one willpower and allow him to make a Dexterity + Medicine/Occult roll to rip material from a ghost and heal someone with it, recovering anything from bashing to aggravated health levels. Probably a bit powerful, but I do want this to be somewhat of a "super healing" as compared to how supernatural healing usually goes.
deathmatchfm: The second has the power to enter a grapple with someone, and on his turn spend one willpower to instantly kill them, by ripping their soul out which immediate becomes a ghost. Said ghost fades away after a few minutes if it doesn't have sufficent reason to get an ancor. Any supernatural being that doesn't have a soul (Vampires, Werewolves, Prometheans) would be completely uneffected. Again, I want it to be a very simple "instant kill" if he can get his hands on you (keep in mind this is during WWII, so it isn't useful from 100 yards away).
CJC:This should be a time-consuming process, affixing a severed ephemeral limb to a material being. The rip can be an instant action, but attaching the pieces should be an extended action (With at least 1 minute per roll). While there is the drawback of needing a ghost for raw materials, consider the volume of ghosts that would be occupying a WWII battlefield at any given time. If it was a different setting, the drawback would be sufficient, but to balance it out you probably want the healing to be at least a little time-consuming.
CJC:This sounds like an overpowering maneuver. I'd say make a standard grappling roll (It's got something to do with Strength, check the core book) for an overpowering maneuver, to see if it works. If you want the player to have a higher dice pool, tack a skill onto it.
CJC:Haven't read the Vampire book yet, so I don't know what their soul status is. As for werewolves, they're half-spirit, which is similar to a soul I suppose. It gets a little confusing when it comes down to Twilight versus Shadow, so that's really up to you. I'd probably say that such a soul-severing on a Werewolf robs them of their shape-shifting nature (Which would lock them in the form they were using and prevent the use of gifts). Heaven help your players if they decide to rip the soul out of a Forsaken in Gauru form.
Epimetheus:This is still an insanely overpowered ability. Even a person with a supernatural template wouldn't be this OP without being an Archmaster. I would limit it to a deathtouch.
c34r34lk1ll3r:the roll to rip out a soul should involve an occult roll seeing as you aren't ripping out his heart (which would be brawl) the reason i set it where he has to overcome the resolve is because that is the resistance trait for things of this nature. i assume it should be Wits+Occult because wits is the finesse or quick thinking trait and occult fits properly with the bill.
deathmatchfm: I intended it be a slow medical treatment. Faster than natural healing, but nothing usable in combat. Basically, it's "medical treatment" that can cure even crippling injuries.
deathmatchfm: Epimetheus:This is still an insanely overpowered ability. Even a person with a supernatural template wouldn't be this OP without being an Archmaster. I would limit it to a deathtouch. It seems insanely over powered, but in the World of Darkness not everything runs by the book. Sometimes people have creepy, extremely dangerous powers. For the purpose that it'll serve, it's plenty balanced. It can help him kill people, if he gets his hands on them. It cuts combat short, but there is more to the game than fighting. And it doesn't work on most supernatural creatures, so even then it isn't a big help. But I want something big and bad.
deathmatchfm:It seems insanely over powered, but in the World of Darkness not everything runs by the book.
deathmatchfm:I don't think that the power should be able to kill supernaturals. As for why they'd want to be Sin-Eaters, well, they both have very useful but extremely limited powers. When they become Sin-Eaters, they get access to numerous powers, and the ability let them grow in scope. As for their Morality being destroyed, I don't think so. Killing a soldier isn't murder. You don't murder people in war, you do your job for your country. I wouldn't put it past a Morality 6 (5 at the lowest) sin.