"Blunt Vorpal" wrote:how does a Refinement not work out?
What is a Refinement, or for this matter Bloodline, some Legacies, Kith or any other 'in-born z-plat' in a Tier system?
How do you work seeking out sages of rare paths to your supernatural stat if your game doesn't go past the next few blocks?
"Blunt Vorpal" wrote: Not sure where you're going with this.
Exactly what I said. There is no point, what-so-ever to applying the Tier model to those two games. Calling them 'Tier 1 oriented' games is nothing more than disrespect to what the games are actually about. All it does is miss the point of both those games and the Tier concept.
"Blunt Vorpal" wrote:And that rarity is part of what makes it a tier 1 game.
Can we have an argument that doesn't seem 110% based in how happy the Tier system made you in the pants the first time you read it?
You're just latching onto words and saying that they apply to the Tier concept completely arbitrarily. Is a Tier 1 cell anything like a Promethean throng? Hell no. They deal with completely different concepts of organization.
"Blunt Vorpal" wrote:However, the suggestions in HtV seems to imply that a tier 3 Promethean game would involve armies of Created
No, it doesn't, but I'll get to this.
"Blunt Vorpal" wrote:It doesn't have to be, but it is the default assumption provided by the books. And I am basing my observations on those default assumptions.
Funny all I'm seeing is you ignoring options in the books to call your assumptions 'default.' And occasionally saying things like, "I've never seen..." that don't actually show anything of value to the discussion.
"Blunt Vorpal" wrote:Your extrapolating things I never meant to say or imply.
That doesn't mean you're not implying them.
"Blunt Vorpal" wrote:The default assumption in Vampire is that each city is basically an island unto itself.
And yet... one of the very first books to come out? Nomads.
No. The default assumption inVampire is that travel between cities is dangerous. It doesn't say that cities near each other don't influence each other. It just allows this influence to be varied. Some cities are virtually isolated, and some aren't.
"Blunt Vorpal" wrote:That's what I'm basing my definitions off of
I find this an incredibly bad argument. You're taking what HtV defines as the
view point of a conspiracy as what another Tier 3 organization should be.
That's inane.
Tier 3 organizations look at 'the big problem' so... other Tier 3 organizations must be 'big problems?' There's no logic in that.
The corollary to that quote would be that Tier 3 vampire organizations look at the big scale... which is exactly what the Covenants do. They all have equally 'big' ideas, like transcending their present state or wording the will of the Almighty.
And besides, the focus of the overall groups doesn't translate to the focus of the individual members.
"Blunt Vorpal" wrote:This is a discussion about the semantics of the phrase "tiered game."
I'm also talking about the value of the term itself, as applied to the games that don't use it.
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"As for Zeev. Zeev is Zeev. Reasonable and cruel when necessary." - Nocte_ex_Mortis