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thecosmicgoose
Friday, February 26, 2010 5:53:05 AM(UTC)

so i was wondering what the new year has in store for everyones favorite game of bloodsuckers. WW's main site doesnt seem to have a current "whats new" section, so i thought i'd ask here.

Remember kids, pretending to be a vampire is no less absurd then pretending to be an elf, mutant, super hero, cyborg, space captian oe whatever else might float your boat.
TheFurryMekhet
Friday, February 26, 2010 6:04:36 AM(UTC)
There should be a huge Vampire book called Dance Macabre comming, probably this year.
Drumheller
Saturday, February 27, 2010 11:04:09 AM(UTC)

I'm hoping that the speculation is right and Danse Macabre has information using the Tier system for Vampire.
Organizer: Dead Gamers Society-The So Cal World of Darkness Meetup.
http://www.meetup.com/Dead-Gamers-Society/
Japheth
Saturday, February 27, 2010 11:09:36 AM(UTC)
"Drumheller" wrote:
Tier system for Vampire




What the hell is the "Tier System"?
mplindustries
Saturday, February 27, 2010 11:26:01 AM(UTC)
"Japheth" wrote:
What the hell is the "Tier System"?
A bizarrely popular idea concept in Hunter: the Vigil, and I assume, elsewhere, too, in which gameplay is split into tiers. 



In tier 1, your group does not extend past your individual party.  You also get absolutely no special powers or abilities whatsoever, so you might as well be playing mortals.



In tier 2, you are affiliated with others at a local level.  You are part of some city-wide, or maybe even region-wide organization.  You still have absolutely no special abilities or powers, except this time, you have people that tell you what to do.



In tier 3, you are affiliated with others on a global level.  You are part of some world-wide organization.  You finally get access to special powers, but the annoyances of a global level game are so great, its not much fun anymore anyway.



Ok, so that's probably a biased opinion, but it still stands.  Tiers are levels of organization.  If this were applied to vampires, it would probably be something like:



1) There are no covenants

2) There are covenants that are city specific and have ties beyond the city limits

3) The covenants are globally connected, and actually give you the special powers that you joined to get.



To be honest, I don't really understand why you'd need a book to explain such a thing to you, as it is pretty straightforward.

Zeev
Saturday, February 27, 2010 11:29:28 AM(UTC)

What Hunter and Geist use for social organization.



It's essentially a way to rank social splats in terms of how powerful they are.



A Tier 1 group is basically a coterie or a few like-minded coteries working together.  Membership provides little direct impact beyond what the other individuals in the group can offer you.



A Tier 2 group is something without a real analog in Vampire. The closest thing would be something like a Mekhet Shadow Cult; something with wider reach than your personal friends and allies, and even some supernatural boosts to offer, but still limited compared to the next Tier.



A Tier 3 group is equivalent to a Covenant.  A large scale group with a lot to offer members in terms of both social power and vampire specific resources.



Of course, part of the problem is that in Hunter and Geist, the Tiered groups are assumed to be relatively exclusive.  You belong to one group, regardless of Tier (though obviously one can move between them and such, a Tier 3 hunter can become disillusioned with his group and go off and start a small band of 'real' hunters as a Tier 1).



Vampire, on the other hand, has tiers of society already, but they are assumed to be more integrated.

Overseer of Pie Removal

"As for Zeev. Zeev is Zeev. Reasonable and cruel when necessary." - Nocte_ex_Mortis
Drumheller
Saturday, February 27, 2010 11:46:03 AM(UTC)

My impression is that intent of the Tier system is that it's a toolkit (there's that word again) to let the players be able to play a game at any mode or level of play.  I always got the impression that Vampire the Requiem was solidly in Tier 1 and 2.  I would like to see information about expanding a Vampire game into a more national or global mode, that's what I think Tier 3 could offer.



Of course, some may say that mindset of the game is to keep it at a local, city level, to tap into the isolated, "midievil" city mode.  I think that's the stated intent of the Vampire core book.  There's a reason vampires keep it local, so I'd expect any information about vampire's going into a Tier 3 mode would include the challange of doing so.
Organizer: Dead Gamers Society-The So Cal World of Darkness Meetup.
http://www.meetup.com/Dead-Gamers-Society/
Zeev
Saturday, February 27, 2010 12:01:54 PM(UTC)

"Drumheller" wrote:
My impression is that intent of the Tier system is that it's a toolkit (there's that word again) to let the players be able to play a game at any mode or level of play.




The thing is, you don't need it for most of the games.  A Vampire game can be coterie focused, Clan focused, a neighborhood focused, a city focused, a region focused, or whatever.



The Tier system is useful for a game that doesn't have cohesive social structure the player characters are supposed to relate to (either as part of or as against).  But it also highly reduces games that are supposed to have a strong political component, because it divides up the social aspects of the game instead of integrating them.
Overseer of Pie Removal

"As for Zeev. Zeev is Zeev. Reasonable and cruel when necessary." - Nocte_ex_Mortis
DarthBeckett
Sunday, February 28, 2010 12:07:15 AM(UTC)

"Zeev" wrote:
The Tier system is useful for a game that doesn't have cohesive social structure the player characters are supposed to relate to (either as part of or as against).  But it also highly reduces games that are supposed to have a strong political component, because it divides up the social aspects of the game instead of integrating them.




While I am neutral on it, (didn't like new Hunter), th concept is kind of cool.  It does, in a way, make a single gameline into three seperate games.



Playing in a Tier 1 game is basically all the nWoD gamelines already, (possibly Tier 1.5). Tier 2 throws in much more potential options, because you can be daling with things like State-wide troubles, or multiple States. It is sort of like playing a game with 50 - 100 starting XP. Well sort of.  Your just on a higher, more powerful level of play.



Tier 3 is you are the power players.  Among the best of the best. Now, your not actually starting with a lot of XP or anything, it is more like your starting amongst the ranks of powerful groups, ratherer than spending a year getting your character up there. In a one-on-one, a Tier 1 has a 50/50 chance of beating a Tier 3.  The difference is, a Tier 3 can push a button and callin the swat team.
Blunt Vorpal
Sunday, February 28, 2010 7:24:23 AM(UTC)
"Zeev" wrote:


A Tier 2 group is something without a real analog in Vampire. The closest thing would be something like a Mekhet Shadow Cult; something with wider reach than your personal friends and allies, and even some supernatural boosts to offer, but still limited compared to the next Tier.



A Tier 3 group is equivalent to a Covenant.  A large scale group with a lot to offer members in terms of both social power and vampire specific resources.
I'm going to go ahead and disagree (big surprise, I know.)    A tier 1 game, like other have said, is focused on the local PC party.   Werewolf, with its focus on the pack and its territory, is a perfect example, as is Promethean.   In tier 1 games, the "social splat" is actually little more than a philosophy that you follow.



I consider Covenants to be a perfect example of a tier 2 game.   Its locally focused on individual cities, where each location is completely different with little to no ties to similar organizations in other cities.   The Lancea Sanctum in each city, despite any similarities or histories, are actually two separate organizations that are only beholden to the local bishop.  



Mage, with its global spanning Orders and world affecting goals, is a good example of a tier 3 game.   The Awakened of different cities meet and organize, they in a constant struggle against gods... very epic.  







Hunter provides an example of what each tier could be like for each game.   For vampire, a tier 3 game would be much like the oWoD Masquerade - company of global conspiracies that secretly control banks and governments, a vampire pope would rule over the Sanctified, etc.   Tiers are all about scale.   1 is very personal with little effect beyond the immediate party, while 3 is an epic game that affects a large portion of the world and involves interaction with godly beings.





EDIT:   As for the OP's question.... Over at rpg.net, one of the writers told us that he helped to write a general book that involved a bunch of non-combat hacks for various games.   That might be the Mirrors book.    So, there's that coming up.

Zeev
Sunday, February 28, 2010 9:11:45 AM(UTC)

"Blunt Vorpal" wrote:
A tier 1 game, like other have said, is focused on the local PC party.   Werewolf, with its focus on the pack and its territory, is a perfect example, as is Promethean.




Yes, I'd agree with that.  However the Tier concept still doesn't mesh well with Lodges and Refinements.



The Tier concept is also pointless to WtF or PtC.  There aren't Tiers to deal with, and even if you're trying to introduce them (like Max Roman is, essentially, trying to do) it comes down to the same issue.  You can't dissolve the individuality of the packs into a larger unified social structure.  Just getting a bunch of them to get along well enough to cooperate isn't the same thing as described in either Hunter or Geist.



"Blunt Vorpal" wrote:
In tier 1 games, the "social splat" is actually little more than a philosophy that you follow.




This, though, is flexible and varied to the nature of each game.  This is true of Promethean, but they're described as being so rare that anything more is impossible.



Werewolf can be played that way, or can be played with the Tribes having more social impact depending on how you set things up.



"Blunt Vorpal" wrote:
I consider Covenants to be a perfect example of a tier 2 game.   Its locally focused on individual cities, where each location is completely different with little to no ties to similar organizations in other cities.   The Lancea Sanctum in each city, despite any similarities or histories, are actually two separate organizations that are only beholden to the local bishop.  




Again, it can be played that way, but it doesn't have to be.  The Covenants might be locally focused but the books don't actually say each is an island and nothing sails between them.  And it is variable by Covenant. The OD and CM are much more likely to be in regular contact outside their local group than the CotC is.



Requiem is more flexible than what you're describing.  Forcing it into the Tier model takes away that flexibility.  And more importantly?  It offers nothing in return.  In the end, it's just a short hand method of sorting the influence of groups.



"Blunt Vorpal" wrote:
Mage, with its global spanning Orders and world affecting goals, is a good example of a tier 3 game.   The Awakened of different cities meet and organize, they in a constant struggle against gods... very epic.  




If you want them to.  The Orders can also be groups that don't have any real organization beyond a city-area level.



"Blunt Vorpal" wrote:
For vampire, a tier 3 game would be much like the oWoD Masquerade - company of global conspiracies that secretly control banks and governments, a vampire pope would rule over the Sanctified, etc.




I disagree.  Nothing in the Tier 3 material suggests this is the purpose of a Tier 3 organization.  TFV is not the Technocracy.  They aren't even global.  They barely have influence outside of the USA.  Les Mystères is as decentralized as the CotC.



Tier 3 games are not about epic level stories.  They don't change the scale of the game.  They just delve deeper into specific concepts.  Tier 3 games are still just as much about the individual cell/krewe you're playing with.  You don't acquire world shattering powers (most Endowments don't come close to matching what supernaturals can achieve individually without membership in a Tier 3).  You're part of a shadow organization that may have political influence... but last time I checked the Invictus and Carthians amass large amounts of that themselves.



I think, quite frankly, this is becoming much like the word template.  The writers coined the term as a short hand to represent a concept, and the fan-base is taking it way beyond intention.
Overseer of Pie Removal

"As for Zeev. Zeev is Zeev. Reasonable and cruel when necessary." - Nocte_ex_Mortis
Blunt Vorpal
Sunday, February 28, 2010 1:22:21 PM(UTC)
EDIT:   Zeev, you're extrapolating things I never meant to say or imply.   This is a discussion about the semantics of the phrase "tiered game."  
I am, in no way, trying to tell people how they should run their
games.   Or even use the idea of a tier in their game.   Or even use a
single tier in their games.  



All I'm simply doing is taking the assumption that each city is its own kingdom with little outside contact, and using that as an aid to explain my definition of "tier 2".   The same with Promethean and Werewolf.   I am basing my definitions off of the three tiers found in the Hunter book. 

 


"Hunter the Vigil, p316" wrote:
At tier one, vampires are little more than hardscrabble monsters who travel in packs and coteries. At this level, they have little social structure, and are mostly individuals either giving into the blood-thirst or trying as they might to resist it.



At tier two, vampires gather in small societies and cliques, usually bound only to the city in which they’re formed. Small pagan cults, epicurean bloodlines, street or biker gangs, cabals of greedy moneymen, strange undead scientists, what-haveyou. 



Tier three sees the local phenomenon growing to a more global phenomenon: vampires bound up with the Catholic Church (or who at least believe themselves to be predators in the name of God), widespread adherents to some wretched blood-drinking goddess, a universal conspiracy of vampiric bankers, an army marshaling at the command of what they believe is Vlad Tepes or Dracula himself, and so on. Here, vampires control more, they’re endemic, they’re like a plague that exists invisibly and thus are very hard to remove.


Primalflame
Sunday, February 28, 2010 1:41:51 PM(UTC)

We can't assume Danse Macabre will present the Tiers without adapting them to VtR setting. Covenant sure is Tier 3, I think, and Coterie is Tier 1, but how about Tier 2? Or the authors just created something new to fill this space, or they changed something in the Tier System. Maybe we should also consider that the Tiers will only have some utility when players or storytellers decide to create a new, smaller, Covenant, like those the book sure will present (like the Brides of Dracula and the Foundation).

Well, in my opinion, there are groups we can understand as Tier 2 factions. We have the already mentioned Shadows Cults, we have the Invictus Guilds and Ordo Dracul Houses.





Requiem's had seven years to grow, to move on, to develop its own identity.It has its own mood, its own themes. It's got confidence now, self-respect, a whole wardrobe of clothes that were bought because they make it feel good, rather than to impress one particular boyfriend. Requiem can go out on its own, and it can drive by Masquerade's old apartment without waking up in Masquerade's bed wondering when the hell the bra came off.
- Russell Bailey, Vampire: The Requiem Developer
Zeev
Sunday, February 28, 2010 2:13:51 PM(UTC)

"Blunt Vorpal" wrote:
how does a Refinement not work out?




What is a Refinement, or for this matter Bloodline, some Legacies, Kith or any other 'in-born z-plat' in a Tier system?



How do you work seeking out sages of rare paths to your supernatural stat if your game doesn't go past the next few blocks?



"Blunt Vorpal" wrote:
Not sure where you're going with this. 




Exactly what I said.  There is no point, what-so-ever to applying the Tier model to those two games.  Calling them 'Tier 1 oriented' games is nothing more than disrespect to what the games are actually about.  All it does is miss the point of both those games and the Tier concept.



"Blunt Vorpal" wrote:
And that rarity is part of what makes it a tier 1 game.




Can we have an argument that doesn't seem 110% based in how happy the Tier system made you in the pants the first time you read it?



You're just latching onto words and saying that they apply to the Tier concept completely arbitrarily.  Is a Tier 1 cell anything like a Promethean throng?  Hell no.  They deal with completely different concepts of organization.



"Blunt Vorpal" wrote:
However, the suggestions in HtV seems to imply that a tier 3 Promethean game would involve armies of Created




No, it doesn't, but I'll get to this.



"Blunt Vorpal" wrote:
It doesn't have to be, but it is the default assumption provided by the books.   And I am basing my observations on those default assumptions.





Funny all I'm seeing is you ignoring options in the books to call your assumptions 'default.'  And occasionally saying things like, "I've never seen..." that don't actually show anything of value to the discussion.



"Blunt Vorpal" wrote:
Your extrapolating things I never meant to say or imply.




That doesn't mean you're not implying them.



"Blunt Vorpal" wrote:
The default assumption in Vampire is that each city is basically an island unto itself. 




And yet... one of the very first books to come out?  Nomads.



No.  The default assumption inVampire is that travel between cities is dangerous.  It doesn't say that cities near each other don't influence each other.  It just allows this influence to be varied.  Some cities are virtually isolated, and some aren't.



"Blunt Vorpal" wrote:
That's what I'm basing my definitions off of




I find this an incredibly bad argument.  You're taking what HtV defines as the view point of a conspiracy as what another Tier 3 organization should be.



That's inane.



Tier 3 organizations look at 'the big problem' so... other Tier 3 organizations must be 'big problems?'  There's no logic in that.



The corollary to that quote would be that Tier 3 vampire organizations look at the big scale...  which is exactly what the Covenants do.  They all have equally 'big' ideas, like transcending their present state or wording the will of the Almighty.



And besides, the focus of the overall groups doesn't translate to the focus of the individual members.



"Blunt Vorpal" wrote:
This is a discussion about the semantics of the phrase "tiered game."




I'm also talking about the value of the term itself, as applied to the games that don't use it.
Overseer of Pie Removal

"As for Zeev. Zeev is Zeev. Reasonable and cruel when necessary." - Nocte_ex_Mortis
Blunt Vorpal
Sunday, February 28, 2010 2:23:00 PM(UTC)
"Zeev" wrote:
What is a Refinement
I think you mean athanor, sir.  Not Refinement.



And you are being unduly rude about this entire thing for some reason.   You are completely misreading what I wrote, turning what is my personal interpretation of a tier into some odd monstrosity, and being insulting about it.   I'm sorry if you're finding the use of tiered systems offensive for some odd reason, but I stand by my conclusions drawn for the currently available data.

Zeev
Sunday, February 28, 2010 2:57:17 PM(UTC)

"Blunt Vorpal" wrote:
I think you mean athanor, sir.  Not Refinement.




No, I meant Refinement.  But either works in regards to my point.



Such things have no place in the Tier system.



"Blunt Vorpal" wrote:
And you are being unduly rude about this entire thing for some reason.




Allow me to explain:



"Blunt Vorpal" wrote:
turning what is my personal interpretation


"Blunt Vorpal" wrote:
It doesn't have to be, but it is the default
assumption provided by the books.   And I am basing my observations on
those default assumptions.





Notice the problem with these two statements next to each other?



You can spin it however you like, but how about not phrasing things in these ways, rather than blaming me for taking them as you say them.



Overseer of Pie Removal

"As for Zeev. Zeev is Zeev. Reasonable and cruel when necessary." - Nocte_ex_Mortis
Blunt Vorpal
Sunday, February 28, 2010 3:11:18 PM(UTC)
Zeev, your ability to take things wildly out of context simply astounds me.

Zeev
Sunday, February 28, 2010 4:05:07 PM(UTC)

Blunt, your ability to be passive-aggressive astounds me.



Are you ever going to get back to trying to make a point, or just keeping complaining about me when I disagree with you and blaming me for not reading your mind?

Overseer of Pie Removal

"As for Zeev. Zeev is Zeev. Reasonable and cruel when necessary." - Nocte_ex_Mortis
Blunt Vorpal
Sunday, February 28, 2010 4:38:44 PM(UTC)
"Zeev" wrote:
Blunt, your ability to be passive-aggressive astounds me.
By and by, this does not mean what you think it does.   Passive aggressive behavior is about covert abuse and personality disorders, and neither applies to this situation.   Don't insult me in such a fashion.



And, no, I'm not going to make a counter point when you refuse to acknowledge that any of my positions have value, make personal attacks and insults, and wildly misinterpret (possibly deliberately) what I say.  There's no possibility of common ground to have a debate on. 







To everyone else: I am sorry about the gross diversion from the topic.    Please ignore me, and continue discussion on the Dance Macrebre or Mirror books.   Maybe some other Vampire / WoD ones that I don't know about.

thecosmicgoose
Tuesday, March 02, 2010 3:04:53 PM(UTC)

AHEM





we have any tidbits on what this "dance macabre" is going to entail?

Remember kids, pretending to be a vampire is no less absurd then pretending to be an elf, mutant, super hero, cyborg, space captian oe whatever else might float your boat.
Primalflame
Tuesday, March 02, 2010 4:04:51 PM(UTC)

Danse Macabre is a guide to those who would like to customize Vampire the Requiem. It brings new rules and factions (new covenants, and I hope it brings Broods), and setting variations. I dont know who developed it. 
Requiem's had seven years to grow, to move on, to develop its own identity.It has its own mood, its own themes. It's got confidence now, self-respect, a whole wardrobe of clothes that were bought because they make it feel good, rather than to impress one particular boyfriend. Requiem can go out on its own, and it can drive by Masquerade's old apartment without waking up in Masquerade's bed wondering when the hell the bra came off.
- Russell Bailey, Vampire: The Requiem Developer
DemonChild
Tuesday, March 02, 2010 5:48:23 PM(UTC)

"Zeev" wrote:
What Hunter and Geist use for social organization.



It's essentially a way to rank social splats in terms of how powerful they are.



A Tier 1 group is basically a coterie or a few like-minded coteries working together.  Membership provides little direct impact beyond what the other individuals in the group can offer you.



A Tier 2 group is something without a real analog in Vampire. The closest thing would be something like a Mekhet Shadow Cult; something with wider reach than your personal friends and allies, and even some supernatural boosts to offer, but still limited compared to the next Tier.



A Tier 3 group is equivalent to a Covenant.  A large scale group with a lot to offer members in terms of both social power and vampire specific resources.



Of course, part of the problem is that in Hunter and Geist, the Tiered groups are assumed to be relatively exclusive.  You belong to one group, regardless of Tier (though obviously one can move between them and such, a Tier 3 hunter can become disillusioned with his group and go off and start a small band of 'real' hunters as a Tier 1).



Vampire, on the other hand, has tiers of society already, but they are assumed to be more integrated.






With only Hunter as referance (I haven't had the chance to read Geist yet) I'd have to say you are just slightly off the mark here. Tier 1 - 3 coexist with in the setting and really only represents the power level of the PCs. A tier 1 Hunter has as much chance of running across Tier 3 NPCs as they do running across Vampires or Werewolves. At least as far as I've read nothing in the Hunter books indicate that if you are playing a tier 1 game then you should eliminate all tier 2 or 3 aspects from your game, it just isn't the focus.



So, Tier 1 would be just you and your coterie, none of you really know much about kindred society and are "on your own."



Tier 2, you've learn a bit about the political structure of the area and have joined a group that will help you socially. (only current examples would be Invictus or Carthians)



Tier 3, You've learned a bit about the political structure of the area and have been offered a position in a group that will help you mystically. (only current examples would be Ordo Dracul, Lancea Sanctum, or Circle of the Crone)



That just puts all the "mystical" covenants into more exclusive category, at least as far as access to the disciplines associated with them are concerned. Maybe the problem is on my end, but the write ups for the tier 2 organizations in the Hunter books read to me like loosely structured national (or international) organizations that offer social enhancement (free dots in allies, resources, contacts, etc.) in exchange for status. That isn't that different from the benefits of the purely political covenants.



The Tier 3 organizations in the Hunter books read to me like tightly structured national (or international) organizations that offer physical or mystical enhancement in exchange for status and another merit(endowment). That isn't that different from the benefits of the more religious/mystical covenants.

Blunt Vorpal
Tuesday, March 02, 2010 8:46:49 PM(UTC)
"thecosmicgoose" wrote:

we have any tidbits on what this "dance macabre" is going to entail?
I seem to recall hearing something about revised social combat rules, like the ones found in Requiem for Rome.   Could all be in my head, but it would be sweet if I'm wrong.

thecosmicgoose
Wednesday, March 03, 2010 1:21:32 AM(UTC)

oooh nice. glad too see the toolbox approach is being taken seriously.



i hope it has setting suggestions for expanding the covenants into truly global organizations. it might also be nice if it presented a setting tweak that allowed for a more crossover-friendly game.



wonder what else might be there. the social combat rules will be a nice addition. relying solely on a players ability to RP socially  relies entirely on they're real world skills. this creates a bit of a disconnect. if a player is social adept, he has no reason to invest dots into social attributes, as it relies in his ability, and not dots or dice. while those of us closer to mere mortals can never break out of our molds and play a socialite with any believability.

Remember kids, pretending to be a vampire is no less absurd then pretending to be an elf, mutant, super hero, cyborg, space captian oe whatever else might float your boat.
Blunt Vorpal
Wednesday, March 03, 2010 7:04:09 AM(UTC)
"thecosmicgoose" wrote:


i hope it has setting suggestions for expanding the covenants into truly global organizations. it might also be nice if it presented a setting tweak that allowed for a more crossover-friendly game.
I think there might be some of that in Mirrors.   Over on rpg.net, Blackhatmatt (I think it was him) said that he wrote a bunch of hacks for different types of game play, and it sounds like the kind of thing that would go into Mirrors

glamourweaver
Wednesday, March 03, 2010 7:22:22 AM(UTC)

"Zeev" wrote:
No, I meant Refinement.  But either works in regards to my point.

How so?  Refinements don't work any differently from Geist Archetypes & the Bound still use a Tier system for their Krewes.
blackhatmatt
Sunday, March 07, 2010 10:17:39 AM(UTC)

"Blunt Vorpal" wrote:
I think there might be some of that in Mirrors.   Over on rpg.net, Blackhatmatt (I think it was him) said that he wrote a bunch of hacks for different types of game play, and it sounds like the kind of thing that would go into Mirrors




No, I think I said I wrote some hacks for Morality. But regardless, that's not what I did for Danse Macabre. I did other stuff for that book.



Russell Bailey developed Danse Macabre, BTW. There are lots of really awesome people in its author list. And that's all I'll say, since I have no idea what stage of production/development it's in.
Primalflame
Sunday, March 07, 2010 3:31:05 PM(UTC)

"blackhatmatt" wrote:
Russell Bailey developed Danse Macabre, BTW. There are lots of really awesome people in its author list. And that's all I'll say, since I have no idea what stage of production/development it's in.

Thats interesting, since Russel Bailey had some interesting idead on Vampire the Requiem. We can see whats coming after some of other books he developed.
Requiem's had seven years to grow, to move on, to develop its own identity.It has its own mood, its own themes. It's got confidence now, self-respect, a whole wardrobe of clothes that were bought because they make it feel good, rather than to impress one particular boyfriend. Requiem can go out on its own, and it can drive by Masquerade's old apartment without waking up in Masquerade's bed wondering when the hell the bra came off.
- Russell Bailey, Vampire: The Requiem Developer
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