DrCropse:Two killers I know of are; 1) SKX from condemned 1 and 2. His MO was to kill serial killers using their own MO. An interesting idea to a maniac, relishing in the irony of the situation, not so much a genius though, seeing as he prefers traps and elaboration over irony. 2) The Torturer (from condemned 1). His MO was to torture people until they commit suicide. It takes a depraved individual to play this, but it's an idea.
Octavian_5: Let's not forget the Matchmaker! And his mannequins. Can't forget them.
Indeed, Condemned is a great inspiration when thinking of deranged murderers and their modus operandi, but I was thinking of methods of killing people by way of accident or not having to get your hands "dirty." I was thinking that Hitman Blood Money was excellent at providing you with ways to kill people without you having to reveal yourself. I watched some episodes of Harper's Island, and thanks to you I'm hooked on watching it, though other than Mr.Wellington's rigged death, there has not been a lot of tricks and traps. Well, not many. Still, it is a great show and I have watched the first season of Dexter, though it does provide a lot of inspiration, not necessarily the answer to my question.
The Curtain seems appealing, I'd like to get my hands on that novel and give it a read.
Think of the Maniac's mentioned in the Slasher book... Slicking stairs, exploiting allergic reactions, and such. Poison is always classic, though can get a bit old. Rigging electrical malfuctions seems like something fun, unleashing rabid animals is fine and dandy. As in Snatch, beware the man who owns a pig farm. I have a character playing a Slasher who was an old goon for a criminal lord in a game I ran a long time ago. He was actually quite excited to be able to retrieve his long "dead" character and provide my game with a burned husk of a man with the motives of killing other murderers (hitmen in general.) He had giant merit when he was a normal characters, and his choices were always morally grey, but he provided enough personality to the character that it stopped him from straying from the realm of humanity. Now though, he seems to relish in his liberation from morality as his grey choices becomes more of a dark reddish color. Still, he is left with the humanity from before as he tries in vain to reconnect with the rest of society, but his horrid visage usually pushes him away from being accepted. It's hard to say if he is a Anti-Hero, because I do not believe redemption is an option.
VIM40: I watched some episodes of Harper's Island, and thanks to you I'm hooked on watching it, though other than Mr.Wellington's rigged death, there has not been a lot of tricks and traps. Well, not many. Still, it is a great show.
The series seems to have an issue with not every death actually being a "plot point".
I'm beginning to think that at least some of the deaths that SEEMED the work of the killer actually weren't or were attacks to hide the means of underground movement through the tunnels, etc.
VIM40: I have a [PLAYER?] playing a Slasher who was an old goon for a criminal lord in a game I ran a long time ago. He was actually quite excited to be able to retrieve his long "dead" character and provide my game with a burned husk of a man with the motives of killing other murderers (hitmen in general.) He had giant merit when he was a normal characters, and his choices were always morally grey, but he provided enough personality to the character that it stopped him from straying from the realm of humanity. Now though, he seems to relish in his liberation from morality as his grey choices becomes more of a dark reddish color. Still, he is left with the humanity from before as he tries in vain to reconnect with the rest of society, but his horrid visage usually pushes him away from being accepted. It's hard to say if he is a Anti-Hero, because I do not believe redemption is an option.