Crabbadon: I have no idea what you just said, so here's a rabbit with a pancake on its head. Er. Mages will be inherently more powerful than thaumaturges, psychics or sleepers. There's no 'fix' to this because it's meant to be like that. Does that help?
Ophidimancer:Tome of the Mysteries will have advice on crossovers in general, but Rites of Spring is where you'll find Changeling specific stuff, and Dancers in the Dusk, too, for specific stuff about dreams.
Diana Prince: Ha, ha, I didn't explain myself fully apparently --- I know that Mages have stronger magic, but remember in the old game, mages had more skill and attribute dots even from the beginning. How do you reflect non-super traits being stronger in some groups and is there any set house rules that can help make this more uniform?!
Diana Prince:I am trying to help create a game where there is a long-term back-history to the "PC's" . . .
Diana Prince:how does she get the sleepwalker & proximu merit... ...?