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Exalted NC-17 2009

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Taurus II:
1) No form weapons? Don't unarmed attacks count?
2) I'm not so sure about having 3 entry Charms. I think Insistent Thrust Technique and Diamond Pierces Steel could work as your entry Charms and Assertion of Dominance Blow could have both of them as prerequisites.
3) I dunno about the pinnacle Charm either.


1.  Stupid mistake on my part.  Obviously unarmed attacks count.
2.  Interesting idea.
3.  God dammit.
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wow. this thread is creepy in a good way
Fate is a useles tool that mortals use to explain their failures.- Deathlord Seeker In The Resplendant Darkness

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Victim Wants Abuse Method (Abyssal Charm)
Cost:
15m, 1wp; Mins: Presence 5, Essence 4;
Type: Simple (Dramatic Action)
Keywords: Combo-OK, Compulsion, Emotion, Social
Duration: Varies
Prerequisite Charms: Chaining the Weak

By subjugating her victim to a series of humiliating and often painful acts of sexual torture, the Abyssal fills her target with feelings of self loathing and shame. Conditioning the target to feel that the abuse is both deserved and to be expected, the Abyssal locks her target in pattern of submission that is nigh-impossible to break out of. As a drug addict, the target is aware on some level that the abuse is bad for him, but the systematic abuse has left him with a feeling of dependency that makes him doubt his ability to function without it.

The deathknight abuses, tortures, and humiliates her target for a period of time no briefer than (target’s Willpower) days. The Abyssal’s player then rolls (Manipulation + Presence) against the target’s Dodge MDV. If the roll succeeds, the Abyssal breaks her target’s self-esteem and feeling of worth creating an Emotion effect of degradation and autophobia in the target. Coupled with the Emotion effect is a Compulsion effect that drives the target be subjugated in humiliating, sexual acts with the Abyssal who used the Charm on him. It costs three Willpower per scene to resist this effect.

Every day that the Abyssal spends at least a scene reinforcing the pattern of thralldom by sexually humiliating her target, who may or may not be a willing participant in the endeavors, the target is unable to regain lost Willpower by way of Conviction rolls.

To break the effects of this Charm, the target must take a number of rejection actions equal to his Conviction as per breaking an Intimacy (see Exalted page 201).
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A little something for the Lunar fans out there:

Cat's Penis (Pox)
Like a cat, the mutant with this pox has a band of about 120-150 backwards-pointing spines on his penis. These spines makes withdrawal of an erect penis very painful, as the vaginal walls of the mutant's partner is raked. Naturally this pox can only be taken by males or hermaphrodites.
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Virility-Increasing Adamant Genital-Rigidity Augmentation (Solar Charm)
Cost: 6m; Mins: Resistance 3, Essence 2; Type: Simple

Keywords: Combo-OK, Obvious, Shaping

Duration: 4 hours

Prerequisite Charms: Any Resistance Excellency

The Lawgivers are unmatched in endurance and puissance, both on the battlefield and in the bedroom. After activating this Charm, a male Solar's penis grows and hardens, becoming transformed into living orichalcum. As it grows, his penis bursts or tears through all clothes and armor except those made from one of the magical materials.

Once he is exposed, the Exalt can use it as a weapon, treating it as an unarmed attack which can only kick, but which gains the normal benefits of being made of orichalcum. The Solar can attack a clinched opponent with his orichalcum penis instead of crushing them if he so desires. This requires an additional attack roll, but does not count as a flurry.

The Solar's penis remains in its hardened orichalcum state until the Charm ends.

No female Solars are known to have ever learned this Charm, and what effects it might have on them, if any, are unknown.

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Taurus II:
No female Solars are known to have ever learned this Charm, and what effects it might have on them, if any, are unknown.


I love this charm but I cant fathom First Solar females not learning these charm.
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Taurus II:

Virility-Increasing Adamant Genital-Rigidity Augmentation
Cost: 6m; Mins: Resistance 3, Essence 2; Type: Simple

Keywords: Combo-OK, Obvious, Shaping

Duration: 4 hours

Prerequisite Charms: Any Resistance Excellency

The Lawgivers are unmatched in endurance and puissance, both on the battlefield and in the bedroom. After activating this Charm, a male Solar's penis grows and hardens, becoming transformed into living orichalcum. As it grows, his penis bursts or tears through all clothes and armor except those made from one of the magical materials.

Once he is exposed, the Exalt can use it as a weapon, treating it as an unarmed attack which can only kick, but which gains the normal benefits of being made of orichalcum. The Solar can attack a clinched opponent with his orichalcum penis instead of crushing them if he so desires. This requires an additional attack roll, but does not count as a flurry.

The Solar's penis remains in its hardened orichalcum state until the Charm ends.

No female Solars are known to have ever learned this Charm, and what effects it might have on them, if any, are unknown.



I am not sure if it is really within the purview of the Solars to actually have parts of them turn into Orichalcum (unless they use sorcery). I think it would be more appropriate if it was a Lunar Charm (with Moonsilver instead of Orichalcum, naturally).

Also, why a duration of four hours? Why not something a little more flexible that would increase along with the Solar's Essence?Say, Duration: (Solar's Essence) hours.

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Jutlander:
A little something for the Lunar fans out there:

Cat's Penis (Pox)
Like a cat, the mutant with this pox has a band of about 120-150 backwards-pointing spines on his penis. These spines makes withdrawal of an erect penis very painful, as the vaginal walls of the mutant's partner is raked. Naturally this pox can only be taken by males or hermaphrodites.


LOL! All the entries are awesome so far, but this one was oddly the most disturbing to me.
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EzekielReigns:
I love this charm but I cant fathom First Solar females not learning these charm.


Well, if they did, they didn't tell anybody about it. =P

Jutlander:
I am not sure if it is really within the purview of the Solars to actually have parts of them turn into Orichalcum (unless they use sorcery). I think it would be more appropriate if it was a Lunar Charm (with Moonsilver instead of Orichalcum, naturally).

Also, why a duration of four hours? Why not something a little more flexible that would increase along with the Solar's Essence?Say, Duration: (Solar's Essence) hours.


Well, it's a joke. See, if you turn the name of the Charm into an acronym, you get V.I.A.G.R.A. And so the 4 hours thing is a reference to the "if you have an erection for over 4 hours" thing from those commercials.
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Taurus II:
Well, it's a joke. See, if you turn the name of the Charm into an acronym, you get V.I.A.G.R.A. And so the 4 hours thing is a reference to the "if you have an erection for over 4 hours" thing from those commercials.


So does that mean if it lasts longer than four hours you need to see a Twilight physician?
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EzekielReigns:
So does that mean if it lasts longer than four hours you need to see a Twilight physician?

Sorcerer-physician, since in addition to the medical concerns, something is drastically wrong with your Charm.
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Scintillating Sun Rod Harness (Artifact •••)

Only one Scintillating Sun Rod Harness is known to have been made during the First Age, and in the Second Age not much is known about its origin, except that it was supposedly crafted by a young Solar princess of the Night Caste roughly a century before the Usurpation.

The artifact is made up of a large orichalcum shaft attached to a harness, and it appears at first sight to be an instrument made for recreational use only. The massive, one-foot long orichalcum shaft is slightly curved upwards and ends in an enlarged head, like a penis. Inlaid in the non-tapered shaft are what is best described as veins of blue jade, making the artifact seem vibrant and throbbing when illuminated by a flaring Solar caste mark.

The orichalcum shaft is strapped on to the wearer with a four-strap harness woven in gossamer with threads of orichalcum. One strap extends around the wearer’s waist, one goes around each thigh connecting with the first strap in the front, and finally the fourth strap goes between the wearer’s legs connecting with the waist strap at the lower back. The harness is specifically intended for an unclothed female wearer, but refitting it to fit a male wearer is possible for a skilled artificer with a relative minimum of time and resources.

When in the glow of a shimmering Solar caste mark, the Scintillating Sun Rod Harness imposes a one-die penalty on all Valor rolls made by creatures of darkness in the artifact’s presence. What is more, if the Solar wearing the Scintillating Sun Rod Harness successfully controls a clinch, she may force the orichalcum shaft into one of her target’s orifices, bypassing any clothing not made of one of the Five Magical Materials, without a flurry. Pegging (i.e. forcing herself on her target anally) is the most common approach for a Solar wearing the Scintillating Sun Rod Harness, but irrumatio (i.e. forcibly thrusting the shaft down the target’s throat) also qualifies. Each time the Solar manages to control the clinch and force the orichalcum shaft on her target, the target loses one point of temporary willpower.

If reduced to zero temporary willpower by having the orichalcum shaft forced upon him, the target is put under a Servitude effect and will serve the Solar for a period of (Solar’s Essence) weeks. This breaks any Abscissic binding in effect for affected elementals or demons. If the target is a non-Exalt creature of darkness, the Servitude effect extends to a year and a day.

The Scintillating Sun Rod Harness costs 8 motes to attune to.
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This thread is oddly fascinating...
If I had it written down nicely I'd post my own devious stuff (gotta love the eastern wyld and sick first age sorcerors leaving behind a legacy of things never intended for anyone else's use)

I'm rather curious what other people out there are doing along those lines. Have you created/used anything along the lines of what has been posted so far in your games?
Had any ideas for something you'd find interesting to ST or see in play?
And if so, how'd it turn out?
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"Pay no attention to the man behind the curtain!"

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I posted this in another thread, but chances are that more people will see it in this thread, so here goes.

Silver Nectar Release (Lunar Charm)

Cost: 5m; Mins: Stamina 5, Essence 5;
Type: Reflexive
Keywords: Combo-OK,  Poison
Duration: Instant
Prerequisite Charms: Scorpion and Toad Mastery

During the First Age the Lawgivers ruled by way of their overwhelming superiority, but some Stewards found ways to leash in their more powerful Solar mates through dependency. Subtly manipulating the Essence running through her body, the Lunar transforms her sexual fluids to an ambrosial and redolent nectar that is worthy of the gods and as addictive as it is rapturous. Letting a target taste her sacrosanct fluids, the Lunar instills a craving in her target that only she can sate.

 

For the Lunar to spend the motes to activate Silver Nectar Release, her target must be in a position to taste her sexual fluids as they are released from her body. Any being whose Essence is lower than the Lunar, is instantly addicted to the fluids. Beings whose Essence are equal to or higher than the Lunar’s must roll (Stamina + Resistance) against a difficulty equal to the Lunar’s Essence. On a success, the target suffers no ill effects. If the roll fails, the target submits to addiction.

 

Once addicted to the taste of Lunar’s sexual fluids, the target will start to suffer withdrawal if he is denied it. Every day that he goes without tasting the Lunar’s sexual fluids the target suffers a cumulative -1 penalty on all actions (the penalty caps at -5). The target can resist the effects of withdrawal for one scene by paying a point of Willpower.

 

The target kicks the addiction once he has spent a total of (Lunar’s Essence x 5) points of Willpower to resist the effects of withdrawal.

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Which thread was that, Jutlander?
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