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Exalted NC-17 2009

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grayhoss:
Which thread was that, Jutlander?

The Exalted Perv: Taking Requests thread. The idea for this Charm was given to me by Thoth.
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Salting the Earth (Abyssal Charm)

Cost: 10m, 1wp; Mins: Medicine 5, Essence 4;
Type: Supplemental
Keywords: Combo-OK, Crippling, Mirror (Planting the Golden Seed), Taint, Touch
Duration: Instant
Prerequisite Charms: Pitiless Triage Judgment

Instead of simply spreading death, an Abyssal with this Charm may prevent the creation of new life. The deathknight touches his target briefly and infuses his target with the necrotic energy of the Void, killing any potential for life within the target’s body.

The Abyssal’s player rolls (Intelligence + Medicine) against a difficulty equal to the target’s Essence. If the roll fails, the target’s life force is too strong for the Abyssal to overcome and nothing happens. Should the roll succeed, the target is left barren. If the target is pregnant when affected by the Charm, she will miscarry. The Taint drawback is simply the Charm's effect as everyone the Abyssal touches risks turning sterile. The Taint costs four bonus points or eight experience points.

This Charm is explicitly permitted to supplement barehanded (no form weapons) Martial Arts attacks as well as be part of combos with Martial Arts Charms.

Planting the Golden Seed (Solar Charm)

Cost: 15m, 1wp; Mins: Medicine 5, Essence 4;
Type: Supplemental
Keywords: Combo-OK, Touch
Duration: Instant
Prerequisite Charms: Flawless Diagnosis Technique

Siring or bearing Golden Children involved some prestige for Solars of the First Age, but the time required to do so was time that many Lawgiver felt they could spend in more entertaining arenas. To compensate for this, Planting the Golden Seed was developed.

A Solar with this Charm is so virile that he can impregnate with a simple touch. If the target chooses to resist, she rolls (Stamina + Resistance) at a difficulty equal to the Solar’s Essence. On a success, she resists and nothing happens. If the roll fails, the target is impregnated by the Solar, bearing his child. This Charm specifically allows a female Solar to impregnate other females.

If the Solar has Essence 5+, he may use this Charm to impregnate human targets not normally capable of conceiving children (such as males and prepubescent females).

This Charm is explicitly permitted to supplement barehanded (no form weapons) Martial Arts attacks as well as be part of combos with Martial Arts Charms.

Myriad of Genitalia (Abomination)

This abomination is equivalent to taking the Extra Genitalia deficiency four times. The mutant’s body is covered with pulsing reproductive organs. A total of no less than sixteen penises and vaginas are spread across the mutant’s body. While some mutants with this abomination are strictly male or female, it is more common to have a combination of penises and vaginas (such as vaginas around the skull, but with ten penises for fingers). It is said that after the Primordial War the Solars exterminated entire races of creatures with this abomination, only to begin experimenting with creating similar races for their own pleasure centuries later. The mutant has a -8 penalty on Social roll except for in the most exceptional of circumstances.

Aggregation of Genitalia (Deformity)

This deformity is equivalent of taking the Extra Genitalia deficiency three times. The mutant’s body is the home of eight penises or vaginas or any combination thereof. Should the mutant be unable to hide that, say, her stomach area and lower back are covered with vaginas, she takes a -6 penalty on Social rolls if the Storyteller does not rule otherwise.

Profusion of Genitalia (Debility)

This debility is equivalent of taking the Extra Genitalia deficiency twice. The mutant has a total of four sets of functional genitalia placed around her body. If the mutant is unable to hide these extra genitalia (e.g. if he has to keep up a conversation and his tongue ends in a penis), he has a -4 penalty on Social rolls unless the Storyteller rules otherwise.

Extra Genitalia (Deficiency)

The mutant has an extra set of genitalia in addition to the one she was born with. It may be either a penis or a vagina, and while it is most often found in the vicinity of the mutant’s original genitalia, it has been known to manifest stranger places. If the mutant is unable to hide it, it may cause a -2 penalty on Social rolls at the Storyteller’s discretion.

Oceans Cannot Quell the Fire (Terrestrial Circle Spell)

Cost: 15m
Target: One creature

As the sorcerer’s anima flares up and she crosses her arms defiantly, looking directly at her target, she repeats, in Old Realm, the phrase that the Unconquered Sun (or Hesiesh, according to Immaculate scripture) spoke as he sealed Kimberry within the prison-body of Malfeas: Oceans Cannot Quell the Fire.

The target’s player must immediately roll (Intelligence + Linguistics) against a difficulty equal to the sorcerer’s Essence. On a success, the target may shrug off the spell as if nothing has happened. On a failure, the powerful metaphor creeps into the very nervous system of the target, disabling his ability to feel sexual pleasure. His sexual desire, on the other hand, remains unchanged. The target will still feel lust, but no matter how hard he tries he will not be able to reach sexual fulfillment.

Whether the target speaks Old Realm or not is of no consequence; the power of metaphor defies language barriers.

Targets with low Temperance will be affected the worst, but there is a reason that even Immaculate Monks are given the explicit right to masturbate by their Order: Tension tends to build up. A target who goes (Temperance weeks) without having the curse lifted will develop the derangement Sexual Addiction (see Manual of Exalted Power: The Lunars page 210) at the deficiency level. After the second period of (Temperance weeks) it increases to the debility level, and after the third (Temperance weeks) period it settles at the deformity level.

The spell remains in effect until the sorcerer cancels it or it is targeted by Emerald Countermagic. Once the target learns that he is once again able to experience sexual climax, any derangements that he may have acquired while under the spell will fade away.

Sidereal lecturers at Department 137 often reference this spell when explaining a very fundamental, and at the same time very abstract, fact of magic, namely the importance of metaphor. While the sorcerer invokes the idea of the Sea That Marched Against the Flame’s defeat, the spell itself affects neither fire nor water in any literal sense.
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I thought only one entry was permitted per post?
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Taurus II:
I thought only one entry was permitted per post?


As of yet, there are no judges, no rules, no prize, and no contest. The only thing it would have affected if I had posted these entries separately would be my post count.

Once there is a contest, I will submit only what the judges tell me I can submit. Right now I am just using this thread to share my material with like-minded people.
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For those who intend on using the Salting the Earth above, I have changed it slightly adding the Taint keyword. The result can be seen in the above post.

Then I wrote an Occult Charm branching off of Salting the Earth.

Here you go:

Birthing the Inner Devil (Abyssal Charm)
Cost:
10m, 1wp; Mins: Occult 4, Essence 4;
Type: Simple
Keywords: Avatar (3), Combo-OK, Touch
Duration: Instant
Prerequisite Charms: Salting the Earth, Spirit-Sensing Meditation

Every human being bears within them an angry and hate-filled lower soul, their po. Usually a po will remain passive until the body dies and most often will only manifest if the body suffered a violent death. As an Abyssal with this Charm touches another human, the screamings of the Neverborn within her head may awaken the dormant po of her target.

As the deathknight touches her target, the Abyssal's player rolls (Manipulation + Occult + Whispers) against the target's Dodge MDV. On a failure, the Abyssal is not able to stir the torpid po from its sleep. If the roll succeeds, the lower soul of the target rouses.

The effect is best described as the target becoming pregnant, his own lower soul growing within him until it is ready to burst out. Normally it will grow for roughly nine months, like a regular baby, but every threshold success on the (Manipulation + Occult + Whispers) roll reduces the growing period by one month.

Once the po is due to be born, it will leave the body of the target. Unless a skilled surgeon is at hand to prevent it, any male targets will be killed outright as the hungry ghost tears itself free from his stomach region. While it is possible for female targets to survive the birth of their lower soul, there is always a risk that a hungry ghost will turn on its "parent" immediately.

Should the target survive the birth, he will soon begin to feel the loss of his lower soul. Every day the target continues to live on without his lower soul, he will lose one point of permanent willpower until he is rendered comatose.
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I give you, the artifact version of Ben Wa balls:

Hidden Geisha Orbs (Artifact •)
This pair of marble-sized balls is made of one of the Five Magical Materials and is connected with a short chain. Each of the two balls is hollow and contains a small weight that rolls around. A character who inserts the Hidden Geisha Orbs into her vagina or anus and commits one mote of Essence to the artifact experiences a subtle, teasing stimulation that helps her block out and ignore other people’s opinions. She gains a +2 bonus on Integrity, effectively adding a +1 bonus to her Dodge MDV. This bonus is specifically not applicable against seduction attempts made on the character.
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Gravity-Defying Bust Tattoos (Tattoo Artifact • [Lunars, pp. 111-112])

These delicate, almost lacy tattoos were invented in the First Age by the vain and well-endowed No Moon sorceress Gheinaxa. The tattoos are most often made with moonsilver inks, especially in the Age of Sorrows, but the tattoos became quite fashionable for a time in the First Age and can be made from inks of any magical material. The magic of the tattoos keeps the wearer's breasts from sagging, giving them an extra bounce and making it easier to move around. They have an attunement cost of 2 motes and amplify stunts that involve descriptions of the movement of the wearer's breasts, granting an additional bonus die to the stunted roll. This amplification does not affect mote gain via stunting, only the number of dice added to the stunted action.

The benefits of these tattoos only apply while the wearer is in a form with breasts like those of a female human.
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Posts 974
Some really cool ideas abound
Give me a place to stand and I'll probably move along anyway. - Walter Slovotsky

One day man will rise up and kill of these glorious bastards called Exalted cause that's what men do. - Original
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Wow. I've read a lot of neat stuff in this thread so far, keep up the good works Exalted-Fans!

Anyways. Check your calenders if you wanna add some more entries. Although you have too designate the ONE entry you wish too enter into the contest, they will all find a place in the final sorted/voting thread. The contest ends on the 31'st of this month.

Remember, characters, spells, charms, baddies, exalted, plots, manses(nudges Astrakiseki! ), martial arts, etc. As long as it's NC-17 and has actual in game relevance, give it a shot!
Don't forget, your nerding it up for a prize now.
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Posts 541
Kiwii:
Although you have too designate the ONE entry you wish too enter into the contest, they will all find a place in the final sorted/voting thread. The contest ends on the 31'st of this month.


Can I designate Chitsu? It has been a long while since I wrote her up, so she is not as new and fresh as my other stuff. I still think she is the overall best of my submissions.
Check out the Journal of Bone and Ebony for my Exalted resources.

Please rate my Exalted trailer.
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