Zombiewulf2:You know I just reread it and you are right. sorry :P Man that sucks! I have been running it wrong all this time!
Amperglyph:Now, there is actually another Theban Sorcery ritual that could help in this situation, but since it's the extremely not-worth-it Martyr's Miracle from Requiem for Rome, it's probably not going to help anyone. Though, honestly, why exactly did they make a ritual that you have to spend at least 105 experience points just to get to the right power level to use it, only to have it destroy you and give benefits similar to those of the non-self-destructive Damned's Day?
urdinaran:OK, here are some ideas then; they might sound crazy, just hear me out... 1. Have his Ghoul get it 2. Dominate a mortal and have them get it 3. Make friends with a Werewolf and have him get it 4. Make friends with a more powerful Mage and have him cancel the spell
AlsoAnima:Protean issue, you have to move through solid rock.
AlsoAnima:Protean issue, you have to move through solid rock. Wait... Do werewolves have a gift that can do that?
AlsoAnima:Unlikely there's anyone as powerful as a mage that can make a 5 dot Forces spell permanant in the city.
Blunt Vorpal:If its just a single beam of light, then what's stopping the vamp from simply covering up, using Resiliance or Celerity to run in, grab, and run out in two turns or so? Fully covered, he'll still take 3 agg a turn, but if we limit the amount of exposure to a bare few turns, he can actually make the run with some discipline help. Celerity will allow him to be in and out in minimal time, while Resiliace will give extra life, plus downgrade that first turn's worth of aggravated damge (allowing healing).
AlsoAnima:Coinicidentally that's exactly what he did. He died horribly since the artifact was apparently a trigger to create 3 more sources of sunlight.