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<?xml-stylesheet type="text/xsl" href="http://forums.white-wolf.com/cs/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Exalted</title><link>http://forums.white-wolf.com/cs/forums/17.aspx</link><description>Exalted discussions go in this forum.  </description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>Mass producing dragonblooded.</title><link>http://forums.white-wolf.com/cs/forums/thread/335856.aspx</link><pubDate>Fri, 20 Nov 2009 15:56:40 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:335856</guid><dc:creator>lantash1482</dc:creator><slash:comments>44</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/335856.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=335856</wfw:commentRss><description>So your a solar and you realize that the best way to fight that big evil empire of mad dragonblooded is to get an even BIGGER evil empire of mad dragonblooded (with blackjack and hookers). Furthermore you realize that their are a lot of ghosts, demons and fairies who to eat the souls of everything and bring Creation to an end and it would be nice to actually have an army to fight them so you need to up the DB population and in a relatively short amount of time. &lt;br /&gt;
&lt;br /&gt;
How would you go about this? elemental breeding camps (the SoH box has not been errata-ed)? summon a bunch of Neomah? make some kind of DB potency artifact? Go into the wyld and find gens Iza?  Shape them? How would you do it?&lt;br /&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>You asked for it, you got it: THE SCROLL OF ERRATA is here!</title><link>http://forums.white-wolf.com/cs/forums/thread/319330.aspx</link><pubDate>Mon, 09 Nov 2009 02:35:56 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:319330</guid><dc:creator>Bodhisattva</dc:creator><slash:comments>294</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/319330.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=319330</wfw:commentRss><description>Yes, ladies and gentlemen, all of the errata has been compiled into one single downloadable .pdf for your enjoyment that &lt;em&gt;will&lt;/em&gt; be updated regularly by yours truly.&amp;nbsp; You can download it from White Wolf&amp;#39;s website located right &lt;a href="http://www.white-wolf.com/downloads.php?category_id=23"&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>First thing you do when you get Wyld Shaping?</title><link>http://forums.white-wolf.com/cs/forums/thread/335747.aspx</link><pubDate>Fri, 20 Nov 2009 14:22:24 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:335747</guid><dc:creator>Nemal</dc:creator><slash:comments>46</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/335747.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=335747</wfw:commentRss><description>&amp;quot;When you learn Wyld Shaping Technique, the first thing you do is...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Create money?&lt;br /&gt;
&lt;br /&gt;
(And god damnit, now I just have to finish this post with&lt;br /&gt;
&lt;br /&gt;
&amp;quot;LIKE A BOSS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*shame*)
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Reconnecting Exalted to the World of Darkness</title><link>http://forums.white-wolf.com/cs/forums/thread/335718.aspx</link><pubDate>Fri, 20 Nov 2009 13:39:17 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:335718</guid><dc:creator>Corplos</dc:creator><slash:comments>52</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/335718.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=335718</wfw:commentRss><description>I know that the developer have either down-played or outright thrown out this element of the Exalted saga.&amp;nbsp; But I thought it was kind of fun, finding little ties here &amp;amp; there, disturbing revelations &amp;amp; drawing conclusions from what little info they gave us.&lt;br /&gt;
&lt;br /&gt;
Right now, I like to connect the fall of Creation to the origin myth of the Forsaken &amp;amp; the fall of Atlantis for the Orders.&amp;nbsp; The Exarchs are Exalts (ha!) that overthrew Heaven &amp;amp; remade the entirety of Creation to preserve it from the depredations of the Fair Folk, Yozis &amp;amp; Neverborn.&amp;nbsp; Of course, the Fair Folk still manage to squeeze in to snatch people up.&lt;br /&gt;
&lt;br /&gt;
Also, Prince of 100,000 Leaves is the Broken-Winged Crane, even in the far, far future of Creation, the Crane has yet to be written.&amp;nbsp; &lt;br /&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Solar Tombs and Treasure</title><link>http://forums.white-wolf.com/cs/forums/thread/336384.aspx</link><pubDate>Fri, 20 Nov 2009 21:18:55 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:336384</guid><dc:creator>Maese Mateo</dc:creator><slash:comments>6</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/336384.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=336384</wfw:commentRss><description>What could you find inside a First Age Solar Tomb, for example, the ones in Nexus?&lt;br /&gt;
&lt;br /&gt;
What kind of treasures, marverls and dangers could be inside?
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Gentle Embrace Of Silence Style</title><link>http://forums.white-wolf.com/cs/forums/thread/335182.aspx</link><pubDate>Fri, 20 Nov 2009 00:45:12 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:335182</guid><dc:creator>Faithful Deliberator</dc:creator><slash:comments>10</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/335182.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=335182</wfw:commentRss><description>&lt;em&gt;Having been a longtime fan of the most pristine work seen on these boards - Holden and Plague of Hats&amp;#39;s contributions leaping immediately to mind - this is my first real effort to create a martial art that is balanced, in keeping with the latest evolution of charm creation and usage, and flavorful and interesting to boot.&amp;nbsp; I &lt;strong&gt;crave&lt;/strong&gt; criticism, contribution, and fine-tuning precise mote costs.&amp;nbsp; Don&amp;#39;t hesitate!&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;




&lt;p style="margin-bottom:0in;"&gt;&lt;em&gt;Student&amp;#39;s Sutra of Silence: Once,
there was a screaming maiden...&lt;/em&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;&lt;em&gt;&lt;br /&gt;
&lt;/em&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:18px;"&gt;Peaceful
Caress&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Cost:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;(variable)&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;m;
&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Mins:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Martial
Arts 5, Essence 4;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Type:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Reflexive&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Keywords:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Combo-OK,
Shaping, Spectral&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Duration:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Instant&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Prerequisite
Charms: &lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;None&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;	&lt;em&gt;...who died alone.&lt;/em&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;	The martial artist may spend up to
(Martial Arts + Whispers) motes, supplementing a normal martial arts
attack. This attack must hit, though it need not deal damage. The
target rolls (Stamina + Integrity + Essence), adding their Whispers
rating in automatic successes, and loses motes equal to the
difference between their successes rolled and the motes spent to fuel
this charm.  Motes lost are conducted directly to oblivion and are
not restored to the martial artist.  Defense from shaping effects
successfully defends from the loss of motes from the use of this
charm, although other effects may need to be resisted separately.
Successive uses of this charm as part a flurry or counterattack have
a flat cost of (target&amp;#39;s Essence), but are treated as having spent
motes equal to the initial invocation for determining the difficulty
of resistance.&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:18px;"&gt;Certainty-Bestowing
Beneficence&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Cost:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;-
(1+wp)&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;
&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Mins:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Martial
Arts 5, Essence 4;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Type:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Permanent&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Keywords:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Emotion&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Duration:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Permanent&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Prerequisite
Charms: &lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Peaceful
Caress&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;	&lt;em&gt;Her questions stopped.&lt;/em&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;	This charm allows the Martial Artist
to augment Peaceful Caress and Truth-Revealing Hymn by spending one
additional point of willpower per target affected.  Targets so
affected lose a number of temporary willpower equal to the difference
between their (Stamina + Integrity + Essence) roll and the number of
motes spent, to a maximum of five willpower lost to any given attack.
Immunity to unnatural mental influence or Emotion effects protects
against the effects of this charm. Targets without willpower to lose
are affected by unnatural mental influence to cease fighting and lie
still (taking the inactive action), and gain one point of Whispers,
to a maximum of the Martial Artist&amp;#39;s (Whispers). Whispers gained in
such a way fade at a rate of one per day, unless the target chooses
to make them permanent as per Teaching Incomprehensible Truths (MoEP:
Abyssals, p. 157)  If the target regains any points of willpower, the
compulsion immediately ends, and their action shifts from Inactive to
Guard on that tick.&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:18px;"&gt;Agony-Ending
Prana&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Cost:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;-
(1 lhl)&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;
&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Mins:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Martial
Arts 5, Essence 4;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Type:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Permanent&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Keywords:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;None&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Duration:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Permanent&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Prerequisite
Charms:&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;
&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Peaceful
Caress&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;	&lt;em&gt;She feared nothing&lt;/em&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;	This charm allows the Martial Artist
to augment Peaceful Caress and Truth-Revealing Hymn by spending one
lethal health level per target affected. Targets so affected sustain
unsoakable levels of lethal damage equal to the difference between
their (Stamina + Integrity + Essence) roll and the number of motes
spent.  Abilities that reduce inflicted damage to zero, such as Iron
Skin Concentration, successfully defend against this effect.&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:18px;"&gt;Passion-Calming
Call&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Cost:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;-
(1 virtue channel per target)&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;
&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Mins:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Martial
Arts 5, Essence 4;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Type:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Permanent&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Keywords:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Crippling&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Duration:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Permanent&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Prerequisite
Charms: &lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Certainty-Bestowing
Beneficence, Agony-Ending Prana&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;	&lt;em&gt;and her rage cooled.&lt;/em&gt;	&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;	This charm allows the martial artist
to augment Peaceful Caress and Truth-Revealing Hymn by spending one
virtue channel per target. Targets struck by an attack enhanced thus
- &lt;em&gt;regardless of their roll to resist the base effect of Peaceful
Caress&lt;/em&gt; – lose one virtue channel of their choice. A successful
defense against Crippling effects resists the effects of this charm.
Targets that can gain a point of limit may do so in lieu of losing a
virtue channel, unless that target is already in the throes of limit
break.  Targets who have no virtue channels to lose convert to
abyssal virtues (MoEP: Abyssals, p. 91), abyssal flaws of
invulnerability (MoEP: Abyssals, p. 147), and suffer a Compulsion
effect to seek out and slay the living until they regain a virtue
channel.  This compulsion may be resisted for one day at a cost of
five willpower.  The martial artist may use this charm even if he
does not have any virtue channels remaining, in which case he is also
subjected to it.&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:18px;"&gt;Gentle
Embrace Of Silence Form&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Cost:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;13m&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;
&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Mins:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Martial
Arts 5, Essence 5;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Type:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Simple&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Keywords:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Form-type&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Duration:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;One
scene&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Prerequisite
Charms: &lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Passion-Calming
Call&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;"&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;&lt;em&gt;	The
Elder Sutra of Silence: She found the echoing screams of others&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;	This charm allows the user to redirect
damage he would otherwise suffer into the perfect emptiness of the
Void,  subtracting one die of bashing or lethal post-soak damage, up
to (Martial Arts + Whispers) motes per attack.  Every time the
martial artist uses this function of the charm, their Whispers rating
is increased by one for the scene (to a maximum of five), which may
be made permanent by spending experience.  Furthermore, this charm
allows the costs of Peaceful Caress and Truth-Revealing Hymn, and
charms that augment them, to be deferred until the end of the martial
artist&amp;#39;s action.  Motes, virtue channels, willpower, or health lost
by victims of  Peaceful Caress and Truth-Revealing Hymn are counted
as contributing to the cost, with the Martial Artist making up the
difference at the end of his action.&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:18px;"&gt;Truth-Revealing
Hymn&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Cost:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;(variable)m&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;
&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Mins:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Martial
Arts 5, Essence 5;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Type:&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;
&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Simple&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Keywords:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Combo-Basic,
Shaping, Spectral, Obvious&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Duration:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Instant&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Prerequisite
Charms: &lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Gentle
Embrace Form&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;	&lt;em&gt;and sent them back as truths.&lt;/em&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;	When oblivion reaches out, all
self-deception is peeled away. This charm allows the martial artist
to become the irresistible conduit of the Void, forcing everyone
within (Martial Arts + Whispers) x 5 yards to resist the effects of
Peaceful Caress without the need for a successful martial arts
attack, with the following exceptions – the Martial Artist may
spend up to double his (Martial Arts + Whispers) in motes, and the
difficulty to resist is equal to half the motes spent, rounded down.
Any target that is subjected to this charm may choose to gain any
number of permanent dots of Whispers as a Training effect prior to
their resistance roll.&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:18px;"&gt;Life-Denying
Pattern&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Cost:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;
- (1+wp)&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;
&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Mins:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Martial
Arts 5, Essence 5;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Type:&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;
&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Permanent&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Keywords:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;None&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Duration:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Permanent&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Prerequisite
Charms: &lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Truth-Revealing
Hymn&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;	&lt;em&gt;They would not listen&lt;/em&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;	This charm augments the use of
Truth-Revealing Hymn by spending one additional point of temporary
willpower on activation.  If in Creation, the area of effect is of
that charm is treated as a shadowland in all ways until the end of
his next action, whereupon he may cumulatively pay one additional
willpower to extend the duration another action (so, on activating
Truth-Revealing Hymn, he would pay one willpower, on his next action,
he would spend two temporary willpower, etcetera.). On every action
he maintains this effect, all valid targets inside the area of effect
are subjected to an invocation of Truth-Revealing Hymn identical to
the initial activation, with identical costs.  If in the underworld,
the cost is simply one temporary willpower per action, but does not
create a shadowland.  This charm does not function in direct
sunlight.  This sustaining effect does not count as charm use.  If
the martial artist leaves the area of effect for any reason, the
effects of this charm immediately end.  This in no way discounts the
use of Truth-Revealing Hymn on successive actions, although the
effects of Gentle Embrace Form may be applied as normal, and can
additionally apply to the willpower costs of Life-Denying Pattern.&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:18px;"&gt;Fetter-Shedding
Method&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Cost:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;1+m&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;
&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Mins:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Martial
Arts 5, Essence 5;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Type:&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;
&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Reflexive&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Keywords:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Combo-OK&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Duration:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Instant&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Prerequisite
Charms: &lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Gentle
Embrace Form&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;"&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;&lt;em&gt;	Because
they could only hear themselves.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;	This charm is a martial arts based
perfect parry which can parry even unblockable attacks, as well as
unexpected attacks.  The martial artist simply chooses to invoke it
for one mote.  Once he does, the attacker has a choice.  He may allow
the attack to fail, or he may immediately sacrifice a positive
intimacy.  The martial artist may pay an additional six motes at that
point, in which case the attacker must sacrifice another positive
intimacy.  This can continue, at  motes per intimacy, until either
party no longer wishes to pay the price.  If the attacker has no more
positive intimacies remaining, he may choose to sacrifice a negative
intimacy.  He may choose to sacrifice a point of temporary willpower,
or a virtue channel, in lieu of an intimacy.  If the attacker
sacrifices his last point of willpower or his last virtue channel,
then after the attack is resolved, he suffers the same effects as if
he has lost them to Certainty-Bestowing Beneficence or Heart-Calming
Call.  If he sacrifices his last intimacy, he can no longer be
stymied by this charm, having truly freed himself from the grip of
this world.  At the end of the scene, he may waive the normal 2xp
cost to change his motivation in light of this revelation.&lt;/p&gt;
&lt;p style="margin-bottom:0in;"&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;line-height:100%;text-align:left;"&gt;
&lt;span style="font-family:missive;font-size:18px;"&gt;Wrestling With Self Meditation&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;line-height:100%;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Cost:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;10m,
1wp&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;
&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Mins:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Martial
Arts 5, Essence 5;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;line-height:100%;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Type:&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;
&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Supplemental&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;line-height:100%;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Keywords:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Combo-OK,
Obvious&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;line-height:100%;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Duration:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Until
Released&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;line-height:100%;text-align:left;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Prerequisite
Charms: &lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Fetter-Shedding
Method&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;&lt;em&gt;	She
wanted them to hear&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;	This
charm can enhance any martial arts roll to establish or gain control
of a clinch.  Gripped by the gravity of oblivion, the martial
artist&amp;#39;s opponent is weighed down by the burdens he carries and
burned by the tumult within.  The clinch continues, with the effects
of this charm, until the martial artist loses control of the clinch,
without requiring any effort or participation on his part, freeing
him to deal with other assailants.  For the duration of the charm,
his pool to maintain control of the clinch is increased by his
opponent&amp;#39;s remaining virtue channels, and his raw crush damage is
increased by the number of intimacies his opponent has.  These
bonuses are explicitly not dice pool bonuses from charms, added as
they are from the target&amp;#39;s own fears and roiling passions.  The
target is explicitly aware of this and may choose to forfeit
intimacies and Virtues channels in any number on his action, gaining
a dot of permanent Whispers as a training effect for each intimacy or
virtue channel so sacrificed.&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:18px;"&gt;Confession
Of The Noisome Heart&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Cost:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;13m&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;
&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Mins:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Martial
Arts 5, Essence 5;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Type:&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;
&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Simple&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Keywords:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Combo-OK&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Duration:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;One
scene&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Prerequisite
Charms: &lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Life-Denying
Pattern, Wrestling With Self Meditation&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;	&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;&lt;em&gt;&lt;span style="font-weight:normal;"&gt;but
she would not speak, so&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;	&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;	The
martial artist utters a kiai, but not a sound is heard.  Instead, the
silence echoes off of the mind and  hearts of others, making the
martial artist aware of all of the intimacies, virtues, and current
virtue channels remaining of every person within (Martial Arts x 10)
yards, so long as any given trait is larger than the martial
artist&amp;#39;s.  Intimacies are compared by number.  While this charm is
active, she may select the virtue channel or intimacy cost of
Passion-Calming Call and Fetter-Shedding Method, rather than allowing
the target to select them, so long as the martial artist has
knowledge of what to choose.&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:18px;"&gt;Void
Avatar Prana&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Cost:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;-(10m,
1wp)&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;
&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Mins:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;Martial
Arts 6, Essence 6;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Type:&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;font-weight:normal;"&gt;
&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Permanent&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Keywords:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Obvious&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:missive;font-size:13px;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Duration:
&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Permanent&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:goudy-bold,serif;font-size:11pt;"&gt;&lt;strong&gt;Prerequisite
Charms: &lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;Confession
Of The Noisome Heart&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;text-align:left;"&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;font-weight:normal;"&gt;	&lt;/span&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;&lt;em&gt;&lt;span style="font-weight:normal;"&gt;she
whispered.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;	&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;	This
charm allows the martial artist to pay a (+10m, 1wp) surcharge when
activating Gentle Embrace of Silence Form, enhancing it with the
following effects.&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;ul&gt;
        &lt;li&gt;
        &lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;The
        limit on the number of times per scene that Whispers may be
        channeled is removed.  Moreover, when channeling their Whispers, a
        master of Gentle Embrace Of Silence may add their Whispers to the
        selected rating, rather than replacing it.  This is not a dice
        bonus from charms.&lt;/span&gt;&lt;/p&gt;
        &lt;/li&gt;
        &lt;li&gt;
        &lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;He
        may channel his Whispers to add to his post-soak damage dice.&lt;/span&gt;&lt;/p&gt;
        &lt;/li&gt;
        &lt;li&gt;
        &lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;The
        martial artist may spend ten motes to terminate any of their own
        intimacies immediately, incidentally as a perfect defense against
        any kind of mental influence that imposes an intimacy.&lt;/span&gt;&lt;/p&gt;
        &lt;/li&gt;
        &lt;li&gt;
        &lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;So
        long as the martial artist has no intimacies, channeling their
        Whispers does not require the expenditure of willpower.&lt;/span&gt;&lt;/p&gt;
        &lt;/li&gt;
        &lt;li&gt;
        &lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;If
        channeling their Whispers for visions or information, there is no
        cap on the number of successes they can roll.&lt;/span&gt;&lt;/p&gt;
        &lt;/li&gt;
        &lt;li&gt;
        &lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;So
        long as the martial artist has fewer intimacies than his attacker,
        his DV cannot be reduced by any means, and he cannot be subjected
        to unexpected attacks.&lt;/span&gt;&lt;/p&gt;
        &lt;/li&gt;
        &lt;li&gt;
        &lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;The
        martial artist may roll his Whispers in place of a virtue.&lt;/span&gt;&lt;/p&gt;
        &lt;/li&gt;
        &lt;li&gt;
        &lt;p style="margin-bottom:0in;font-weight:normal;text-align:left;"&gt;&lt;span style="font-family:goudy,serif;font-size:11pt;"&gt;His
        attacks inflict aggravated damage to targets with more intimacies
        than himself.&lt;/span&gt;&lt;/p&gt;
        &lt;/li&gt;
    &lt;/ul&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Foolish Choices.</title><link>http://forums.white-wolf.com/cs/forums/thread/336038.aspx</link><pubDate>Fri, 20 Nov 2009 17:54:23 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:336038</guid><dc:creator>Incendax</dc:creator><slash:comments>9</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/336038.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=336038</wfw:commentRss><description>I assume we all want new people to join our hobby of playing Exalted, but it is a given that new players make all kinds of mistakes prior to becoming moderately skilled at min/maxing. Most of the time if everyone makes those mistakes then nobody minds, and if nobody makes those mistakes then nobody minds, but if some people end up more powerful than others it can cause a lot of hard feelings.&lt;br /&gt;
&lt;br /&gt;
Should poor mechanical choices exist for new players to blunder into? More specifically, should an option exist if it is distinctly less powerful than other options? Does it become &amp;#39;acceptable&amp;#39; to have a less powerful option if it is part of a charm tax to get a more powerful option (thus hoping the two average out)?&lt;br /&gt;
&lt;br /&gt;
To steal an example from another thread, imagine a Solar that takes Melee charms versus a Solar that takes nothing but Fire Aspected Terrestrial Martial Arts. Theoretically, the latter character is drastically less powerful than the former character. Should the latter character have been allowed to make that choice if he didn&amp;#39;t know any better, or should that choice even have existed in the first place?&lt;br /&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>New game [IRC]</title><link>http://forums.white-wolf.com/cs/forums/thread/321118.aspx</link><pubDate>Tue, 10 Nov 2009 02:34:41 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:321118</guid><dc:creator>Sojko</dc:creator><slash:comments>105</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/321118.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=321118</wfw:commentRss><description>My regular game starts again the next week ! After a 4 months hiatus ! This make me very very happy ! &lt;br /&gt;
&lt;br /&gt;
Well, I was left all by myself for all this time, so I came up with 5~6 campaign plans. I&amp;#39;m using the &amp;quot;Dragon-Blooded ninja pirate are hunting foul anathema&amp;quot; with my players, but that still leaves me with quite a few, so I was thinking of making an online game. I have to admit IRC is by far my favorite medium for online gaming, as in my experience forum takes too long to do anything. And I dislike AIM, so I try not to use it when possible. My sheduled is pretty flexible, anytime not between 10am and 1pm greenwitch time is possible (but week-ends are for face to face Exalted).&lt;br /&gt;
&lt;br /&gt;
A few examples of what I prepared :&lt;br /&gt;
I&amp;#39;ve got a campaign set in the west where the players will be lead to defend their homeland/territory. Designed for Celestials, but works for any homogehomogeneous group, all the way down to heroic mortals (with the exception Alchemicals).&lt;br /&gt;
Another of Abyssal against (mostly) other abyssals. It can use a mixed group of rebels/loyalist for interesting group mechanics, and directed toward low level exalts.&lt;br /&gt;
Or heroic Infernals in Creation, due to some events slightly changing the setting presented in MoEP:Infernals.&lt;br /&gt;
A campaign centered around the succession to the Scarlet Throne designed for celestials (initially 2 solars), but seeing the peculiar situations this could be a good chance to have a balanced group mixing Celestials and Terrestrials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&amp;#39;m not nescessarily saying it&amp;#39;s going to be one of those. I&amp;#39;d like to hear what the peoples who&amp;#39;d be interested want to try, and the type of characters they&amp;#39;d like to play. I use very little house rules, but if the group wants one, I see no reason not to oblige.&lt;br /&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Sun's Peak</title><link>http://forums.white-wolf.com/cs/forums/thread/336476.aspx</link><pubDate>Fri, 20 Nov 2009 22:19:59 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:336476</guid><dc:creator>deathmatchfm</dc:creator><slash:comments>8</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/336476.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=336476</wfw:commentRss><description>Wow...increases your Appearance to 10?  Anybody think that maybe, this thing shouldn&amp;#39;t work like that?&lt;br /&gt;
&lt;br /&gt;
Just saying, I never hear this talked about, but it seems a bit off in the mechanics section.  Sure, I could see giving +3 Appearance, maybe...but 10?  I could seriously abuse this.
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Spider-Lunar, Spider-Lunar...</title><link>http://forums.white-wolf.com/cs/forums/thread/336407.aspx</link><pubDate>Fri, 20 Nov 2009 21:32:40 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:336407</guid><dc:creator>The Demented One</dc:creator><slash:comments>7</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/336407.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=336407</wfw:commentRss><description>&lt;b&gt;Countless Lustrous Strands Web-Slinger&lt;/b&gt;&lt;br /&gt;
Cost: 5m, 1wp&lt;br /&gt;
Mins: Intelligence 3, Essence 3&lt;br /&gt;
Type: Simple&lt;br /&gt;
Keywords: Combo-OK, Gift&lt;br /&gt;
Duration: Permanent&lt;br /&gt;
Prerequisite Charms: Argent Weaver Art&lt;br /&gt;
&lt;br /&gt;
With a surge of essence and a flick of a silken strand, a Lunar can easily topple mighty foes. This Charm allows the Lunar to spin web lines without spending a mote, and to make ranged unarmed attacks with the web lines spun with his Argent Weaver Art. He rolls (Dexterity + Martial Arts) to attack with the webs, but does not add his Strength to their raw damage. Web attacks have the following statistics: Speed 5, Accuracy +(Intelligence), Damage (Intelligence + Essence), Defense –, Rate 3. The web attacks may deal either bashing or lethal damage, as the Lunar chooses. At Essence 5, the Lunar may spend two additional motes when invoking this Charm to increase his webbing’s damage to ([Intelligence x 2] + Essence), and to grant it the Piercing tag. When the Lunar uses Deadly Beastman Transformation, he may commit three motes to gain the highest benefits of Countless Lustrous Strands Web-Slinger he can access.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Moonlight-Spun Silk&lt;/b&gt;&lt;br /&gt;
Cost: –&lt;br /&gt;
Mins: Intelligence 3, Essence 3&lt;br /&gt;
Type: Permanent&lt;br /&gt;
Keywords: None&lt;br /&gt;
Duration: Permanent&lt;br /&gt;
Prerequisite Charms: Argent Weaver Art&lt;br /&gt;
&lt;br /&gt;
At the heart of every Lunar Exaltation beats a seething spark of Wyld energies, at once utterly alien and utterly immanent to their essence. In the same way that the moon’s light crystallizes the Wyld into moonsilver, so too may the Lunars weave their own essence with Wyld potential. This Charm allows the Lunar to spin webs of moonsilver with their Argent Weaver Art. Whenever they use a web line to attack, it gains the magical material bonuses of moonsilver. In addition, like moonsilver, their webs become completely indestructible by any means. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Eight-Hands Weaver Mudra&lt;/b&gt;&lt;br /&gt;
Cost: –&lt;br /&gt;
Mins: Intelligence 4, Essence 3&lt;br /&gt;
Type: Permanent&lt;br /&gt;
Keywords: Wyld&lt;br /&gt;
Duration: Permanent&lt;br /&gt;
Prerequisite Charms: Moonlight-Spun Silk&lt;br /&gt;
&lt;br /&gt;
To a sage who has mastered the secrets of essence, spinning moonsilver from the dreamstuff of the Wyld is a simple trick. This Charm allows the Lunar Exalt to craft artifacts made of moonsilver without need for any–they can simply spin it with their own webs. At Essence 5, this Charm loses the Wyld keyword, allowing the Lunar to spin moonsilver artifacts in Creation. Note that the Lunar cannot simply exude unlimited quantities of the magical material–if he wished to simply produce unworked moonsilver, he would still have to make a Craft roll to determine the Resources value of the resulting object, just as if he were crafting any other good.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Wrapped-Yeddim Webbing Method&lt;/b&gt;&lt;br /&gt;
Cost: –&lt;br /&gt;
Mins: Intelligence 4, Essence 3&lt;br /&gt;
Type: Permanent&lt;br /&gt;
Keywords: None&lt;br /&gt;
Duration: Permanent&lt;br /&gt;
Prerequisite Charms: Argent Weaver Art&lt;br /&gt;
&lt;br /&gt;
A spider’s silk is stronger than steel; a Lunar’s is stronger than adamant. This Charm strengthens the webbing produced by the Lunar’s Argent Weaver Art, doubling the Lunar’s (Intelligence + Essence) rating for determining the tensile strength of the webs. At Essence 5, it is instead quadrupled. A Lunar with Essence 6 can spend 5 motes and a point of temporary Willpower to produce a strand with effectively infinite tensile strength, capable of bearing objects&amp;nbsp; any weight regardless of the (Strength + Athletics) pool required to lift them. &lt;br /&gt;
&lt;br /&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Sorcerer's Limitless Mastery</title><link>http://forums.white-wolf.com/cs/forums/thread/333366.aspx</link><pubDate>Wed, 18 Nov 2009 21:52:26 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:333366</guid><dc:creator>The Demented One</dc:creator><slash:comments>67</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/333366.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=333366</wfw:commentRss><description>So this is a really quirky charm, and I figure I&amp;#39;d give it a bit of an introduction. I made it to deal with a very specific problem in one of my games–having reached solar circle sorcery, the Twilight had a hard time justifying spending XP on basic terrestrial circle spells. She&amp;#39;s been using this Charm for the past four months, and I&amp;#39;ve been very happy with how it&amp;#39;s turned out; but at the same time, I&amp;#39;m not sure how it would work as a general, all-purpose charm. So with that said, take a look, and tell me what you think.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;b&gt;Sorcerer&amp;#39;s Limitless Mastery&lt;/b&gt;&lt;br /&gt;
&lt;/strong&gt;Cost: – (+10m, 1wp)&lt;br /&gt;
Mins: Occult 5, Essence 5&lt;br /&gt;
Type: Permanent
&lt;br /&gt;
Keywords: None&lt;br /&gt;
Duration: Permanent
&lt;br /&gt;
Prerequisite Charms:  Solar Circle Sorcery
&lt;div style="text-indent:20px;"&gt;&lt;br /&gt;
Having mastered the pinnacle of
sorcery, the Adamant Circle that is the sole right of the Solar
Exalted, all lesser arts become as child’s play for the sorcerer. His
every hand motion is a potent mudra, and every word he speaks is an
invocation of weal or woe. A sorcerer with this Charm can cast spells
of the Emerald Circle even if he does not know them. Doing so increases
the cost of the spell by 10 motes and a point of Willpower, and
requires the sorcerer to take an additional action to shape the spell.
In addition, when he casts the spell, he must make an (Essence +
Occult) roll, with a -2 external penalty. Success on the roll allows
the sorcerer to cast the spell normally; failure means the spell
harmlessly fizzles and dissipates. On a botch, the Storyteller should
either have the spell backfire spectacularly, or be cast normally–save
that the sorcerer has no control over it.&lt;br /&gt;
&lt;br /&gt;
A second purchase at Essence 7 allows the sorcerer access to spells
of the Sapphire Circle, allowing him to cast celestial spells he has
not learned. When doing so, their cost is increased by 15 motes and two
points of Willpower, and the penalty on the (Essence + Occult) roll is
-4. A third and final purchase at Essence 9 allows the sorcerer truly
limitless power, bringing the Adamant Circle within the purview of this
Charm. Solar Sorcery spells cast with this Charm have their cost
increased by 20 motes and 3 points of Willpower, and the penalty on the
(Essence + Occult) roll to cast them is -6. Any failure on the roll
should be treated as a botch–there is no way to safely fail at casting
a spell of the Adamant Circle.
&lt;/div&gt;
&lt;br /&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Chainklave</title><link>http://forums.white-wolf.com/cs/forums/thread/336235.aspx</link><pubDate>Fri, 20 Nov 2009 19:27:48 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:336235</guid><dc:creator>The Demented One</dc:creator><slash:comments>18</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/336235.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=336235</wfw:commentRss><description>Okay, so I&amp;#39;ve got someone who wants to play an Abyssal with a chainsaw sword. Seeing as this makes a pretty good deal of sense to me, I&amp;#39;ve tried to kludge together some mechanics for one. Lemme know what you think.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Goreripper&lt;/b&gt;&lt;br /&gt;
Artifact ●●&lt;br /&gt;
Repair 1&lt;br /&gt;
&lt;br /&gt;
The goreripper is a baroque magitech variation of the daiklave, a blade designed for cruelty and maiming over finesse or elegance. Its long, four-foot blade is edged with jagged saw-like teeth, ideal for ripping through soft flesh. What’s more, its wielder may empower these teeth by reflexively committing three motes, causing them to whir at lightning speed. &lt;br /&gt;
&lt;br /&gt;
For as long as the wielder maintains this extra commitment, the base damage of the goreripper rises to +10L and it gains the overpowering tag, dealing a minimum of three damage. In addition, the when wielding an activate goreripper, the Exalt no longer needs to deal enough damage to have killed an enemy in order to inflict a crippling wound on them (see &lt;i&gt;Exalted&lt;/i&gt;, page 152)–instead, he need only deal half that mount. &lt;br /&gt;
&lt;br /&gt;
Though they were first forged in the First Age by Twilight Caste Solars with need of dismembering weapons, they have most lately been seen in the hands of the Deathknights, forged with secrets from the memories of the Deathlords.&lt;br /&gt;
&lt;br /&gt;
Speed 5, Accuracy +2, Damage +8L, Defense +0, Rate 3, Minimums Strength ●●, Attune 5, Cost ●●&lt;br /&gt;
&lt;br /&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Spirits/Demons/Ghosts Martial Artists as Cannon Fodder</title><link>http://forums.white-wolf.com/cs/forums/thread/336015.aspx</link><pubDate>Fri, 20 Nov 2009 17:31:38 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:336015</guid><dc:creator>Pyrrhic Victory</dc:creator><slash:comments>20</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/336015.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=336015</wfw:commentRss><description>Against any type of Exalt, ghosts are taken down really quick assuming that the Exalt can interact with them.  Has anyone tried heroic ghost martial artists up against Exalts?&lt;br /&gt;
&lt;br /&gt;
I&amp;#39;m thinking of Blood Apes with Jade Mountain Style (MA raised to 5 and Essence raised to 3), Neomah with Crimson Pentacle Blade Style (MA 5, Valor raised to 3) or a Flame Duck with Even Blade Style (MA raised to 5, appropriate Melee requirements).&lt;br /&gt;
&lt;br /&gt;
What are your experience with such things?
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Titan of the Depths Style [CMA, WIP]</title><link>http://forums.white-wolf.com/cs/forums/thread/336517.aspx</link><pubDate>Fri, 20 Nov 2009 22:42:10 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:336517</guid><dc:creator>mercucio</dc:creator><slash:comments>0</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/336517.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=336517</wfw:commentRss><description>I started working on this CMA while designing Father Dagon. I couldn&amp;#39;t find any Celestial Martial Arts that had a sufficiently interesting water/monster theme (besides Water Dragon, which really isn&amp;#39;t appropriate for Dagon). This is what I have come up with so far and would be interesting on getting some feedback vis a vis it balance. Am also in need of suggestions for Charm 7 and Charm 9.&lt;br /&gt;
&lt;br /&gt;
___________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;TITAN OF THE DEPTHS STYLE&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;Requirements&lt;/em&gt;: In order to practice Titan of the Depths style a prospective student must possess at least two dots in Atheltics and minimum Strength and Stamina of 3. This style is elementally aspected toward Water.&lt;br /&gt;
&lt;br /&gt;
&lt;em&gt;Weapons and Armor&lt;/em&gt;:&amp;nbsp; This style is compatible with light armor and treats khatars and fighting chains (as well as their artifact equivalent) as form weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grasp of ???&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Bone-Crushing Pressure Strike &lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Resilient Coiling Bulk Technique &lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Titan of the Depths Form &lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Lightless Depths Mudra&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Ocean Roiling Wrath Assault&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Charm 7&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Unconquerable Leviathan’s Majesty&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Charm 9&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Ancient Terror of the Vasty Deeps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Grasp of ???&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;Cost&lt;/em&gt;: 3m; &lt;em&gt;Mins&lt;/em&gt;: Martial Arts 3, Essence 2; &lt;em&gt;Type&lt;/em&gt;: Reflexive (Step 10)&lt;br /&gt;
&lt;em&gt;Keywords&lt;/em&gt;: Combo-OK, Crippling, Stackable&lt;br /&gt;
&lt;em&gt;Duration&lt;/em&gt;: Instant&lt;br /&gt;
&lt;em&gt;Prerequisite Charms&lt;/em&gt;: None&lt;br /&gt;
&lt;br /&gt;
Whenever the stylist successfully deals at least one health level of damage to a foe using the crush clinch action the bruising of bone and muscle causes the stylist’s victim to suffers a -1 internal penalty to all actions for the rest of the scene. This penalty comes on top of wound penalties, and additional uses of this Charm have a cumulative effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Bone-Crushing Pressure Strike&lt;br /&gt;
&lt;/strong&gt;&lt;em&gt;Cost&lt;/em&gt;: 3m; &lt;em&gt;Mins&lt;/em&gt;: Martial Arts 3, Essence 2; &lt;em&gt;Type&lt;/em&gt;: Supplemental&lt;br /&gt;
&lt;em&gt;Keywords&lt;/em&gt;: Combo-OK&lt;br /&gt;
&lt;em&gt;Duration&lt;/em&gt;: Instant&lt;br /&gt;
&lt;em&gt;Prerequisite Charms&lt;/em&gt;: Charm 1&lt;br /&gt;
&lt;br /&gt;
This Charm imbues the stylist with the crushing strength of Water Essence, allowing her to emulate its overmastering strength when attacking. An attack supplemented by this Charm that deals bashing damage doubles its base damage before subtracting soak. In addition a foe struck by an attack supplemented by this Charm halves his Stamina for the purposes of checking for and resisting stun.&lt;br /&gt;
&lt;br /&gt;
(option b: Instead of improved stunning, an attack supplemented by this Charm inflict disabling wound against mortals if they deal 3+ health levels, and temporary disabling wounds against Exalts ala Bone-Shattering Blow if they deal 4+ health levels)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Resilient Coiling Bulk Technique&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;Cost&lt;/em&gt;: 5m; &lt;em&gt;Mins&lt;/em&gt;: Martial Arts 3, Essence 2; &lt;em&gt;Type&lt;/em&gt;: Simple&lt;br /&gt;
&lt;em&gt;Keywords&lt;/em&gt;: Combo-OK&lt;br /&gt;
&lt;em&gt;Duration&lt;/em&gt;: One scene&lt;br /&gt;
&lt;em&gt;Prerequisite Charms&lt;/em&gt;: Bone-Crushing Pressure Strike&lt;br /&gt;
&lt;br /&gt;
For the remainder of the scene the stylist adds her (Martial Arts) to her bashing soak and to her Stamina for the purposes of determining whether or not an attack’s raw damage requires her to check for knockdown/knockback. In addition the first time the stylist activates this Charm in a scene she gains her (Martial Arts/2) temporary -0 health levels. These extra health levels are the first to be lost when the stylist suffers damage, and once lost, they cannot be regained for the remainder of the scene, even if the stylist reactivates this Charm. This Charm is incompatible with other Charms that grant temporary health levels, such as Aura of Invulnerability or Anointment of Miraculous Health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Titan of the Depths Form&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;Cost&lt;/em&gt;: 5m; &lt;em&gt;Mins&lt;/em&gt;: Martial Arts 4, Essence 2; &lt;em&gt;Type&lt;/em&gt;: Simple (Speed 5)&lt;br /&gt;
&lt;em&gt;Keywords&lt;/em&gt;: Form-type, Obvious&lt;br /&gt;
&lt;em&gt;Duration&lt;/em&gt;: One scene&lt;br /&gt;
&lt;em&gt;Prerequisite Charms&lt;/em&gt;: Resilient Coiling Bulk Technique&lt;br /&gt;
&lt;br /&gt;
This Charm causes the stylist to temporarily grow 25% larger, increasing her Strength and Stamina by 1, grants her natural attacks the R tag, allows the stylist to soak lethal damage using her bashing soak, allows the stylist to breathe water as easily as air, and grants her the benefits of the Water Adaptation pox for the remainder of the scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Lightless Depth Mudra&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;Cost&lt;/em&gt;: 5m; &lt;em&gt;Mins&lt;/em&gt;: Martial Arts 4, Essence 3; &lt;em&gt;Type&lt;/em&gt;: Reflexive (Step 1)&lt;br /&gt;
&lt;em&gt;Keywords&lt;/em&gt;: Combo-OK&lt;br /&gt;
&lt;em&gt;Duration&lt;/em&gt;: (Essence) actions&lt;br /&gt;
&lt;em&gt;Prerequisite Charms&lt;/em&gt;: Titan of the Depths Form&lt;br /&gt;
&lt;br /&gt;
This Charm causes the stylist to radiate a cloud of inky black Essence outward from her body with a radius equal to her (Essence x3) yards, blocking all light and rendering creatures in the area of effect blind, except for the stylist herself. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Ocean Roiling Wrath Assault&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;Cost&lt;/em&gt;: 5m, 1wp; &lt;em&gt;Mins&lt;/em&gt;: Martial Arts 4, Essence 3; &lt;em&gt;Type&lt;/em&gt;: Simple (Speed 5)&lt;br /&gt;
&lt;em&gt;Keywords&lt;/em&gt;: Combo-Basic, Obvious&lt;br /&gt;
&lt;em&gt;Duration&lt;/em&gt;: Instant&lt;br /&gt;
&lt;em&gt;Prerequisite Charms&lt;/em&gt;: Titan of the Depths Form&lt;br /&gt;
&lt;br /&gt;
When the titanic lords of the sea rise to the surface their presence is announced by the roiling of the sea and immense waves capable of capsizing any vessels near them. Treat this Charm as an unblockable unarmed Martial Arts attack. If the stylist successfully strikes her foe that foe is automatically knocked down and stunned, while simultaneously a flash of green, blue, and black washes out from the stylist’s point of contact to engulf all creatures and objects within the stylist’s (Martial Arts + Essence) yards. Treat this as an unblockable attack with as many successes as the stylist’s original attack that deals the stylist’s (Essence)B dice of damage that automatically knocks down any foe who takes at least one health level of damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Charm 7&lt;/strong&gt;—???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Unconquerable Leviathan Majesty&lt;br /&gt;
&lt;/strong&gt;&lt;em&gt;Cost&lt;/em&gt;: 6m (+1wp); &lt;em&gt;Mins&lt;/em&gt;: Martial Arts 5, Essence 3; &lt;em&gt;Type&lt;/em&gt;: Reflexive (Step 7)&lt;br /&gt;
&lt;em&gt;Keywords&lt;/em&gt;: Combo-OK&lt;br /&gt;
&lt;em&gt;Duration&lt;/em&gt;: Instant&lt;br /&gt;
&lt;em&gt;Prerequisite Charms&lt;/em&gt;: Lightless Depths Mudra, Ocean Roiling Wrath Assault, Resilient Coiling Bulk Technique&lt;br /&gt;
&lt;br /&gt;
The attacks of lesser creatures cannot hope to more than cosmetic damage when they direct their futile assaults against the behemoths that rule the vasty deeps. This Charm sets the pre-soak damage from a single soakable attack targeting the stylist to 0. &lt;br /&gt;
&lt;br /&gt;
At Essence 5 the stylist gains the ability spend one temporary Willpower when activating this Charm to perfectly soak in order ignore all damage from a single attack, including attacks that can not normally be soaked. When used in this manner this Charm carries one of the Four Flaws of Invulnerability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Charm 9&lt;/strong&gt;—???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Ancient Terror of the Vasty Deep&lt;/strong&gt;&lt;br /&gt;
&lt;em&gt;Cost&lt;/em&gt;: 10m, 1wp; &lt;em&gt;Mins&lt;/em&gt;: Martial Arts 5, Essence 5; &lt;em&gt;Type&lt;/em&gt;: Simple&lt;br /&gt;
&lt;em&gt;Keywords&lt;/em&gt;: Combo-Basic, Obvious&lt;br /&gt;
&lt;em&gt;Duration&lt;/em&gt;: One scene&lt;br /&gt;
&lt;em&gt;Prerequisite Charms&lt;/em&gt;: Charm 5, Charm 7, Lightless Depth Mudra&lt;br /&gt;
&lt;br /&gt;
Stylist doubles in&amp;nbsp; height and quadruples in mass, increasing her Strength and Stamina by her (Essence/2)--this replaces the bonus granted by Titan of the Depths Form is that Charm is currently active. Grants the stylist number paired tentacles equal to her (Essence/2), which grant the stylist a number of benefits:&lt;br /&gt;
—When using her tentacles to grapple a foe the stylist retains her DV while she controls a clinch and can even parry incoming attacks with a clinched opponent. In this case, the Defense rating of a person is considered to be +3, and if the stylist successfully blocks the attack with her opponent the damage from the attack should be rolled against her opponent as if he had no DV.&lt;br /&gt;
—The stylist can drag a foe clinched in her tentacles about without effort. She does not have to roll to maintain any clinches unless she wishes to take a clinch action, such as breaking a hold or crushing an opponent. (Someone caught in the clinch may force a roll to maintain the clinch on his action by spending a Willpower point, but if he loses the contest, he’s in the same position as before.)&lt;br /&gt;
&lt;br /&gt;
Alternately, a stylist can gain one of more pairs of flukes in place of tentacles, granting her the following benefits:&lt;br /&gt;
—Can not be used to grapple, automatically force a check for knockdown if they hit, even if they don’t deal damage.&lt;br /&gt;
—Also function as shields depending on number of paired flukes possessed: one pair grants the same benefit as a buckler, two pairs grant the same benefits as a target shield, and three or more pairs grant the same benefits as a tower shield&lt;br /&gt;
&lt;br /&gt;
Finally, regardless if the stylist selects all tentacles, all flukes, or a mix of the two she gains the following benefits&lt;br /&gt;
—The stylist can use her Essence-limbs to parry ranged and lethal damage unarmed without a stunt.&lt;br /&gt;
—For each pair limbs granted by this Charm the stylist can eliminate one
point of&amp;nbsp; multiple-action and DV penalties for her first (number of
tentacle pairs) actions in a flurry. Any actions after the penalty-free
number, however, take the same penalties as if this Charm had not been
active.
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>What does a 3 dice wyld shaping action sound like?</title><link>http://forums.white-wolf.com/cs/forums/thread/336444.aspx</link><pubDate>Fri, 20 Nov 2009 22:05:01 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:336444</guid><dc:creator>lantash1482</dc:creator><slash:comments>13</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/336444.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=336444</wfw:commentRss><description>If someone is wyld shaping what are they actually doing? If I were standing next to a solar who was transforming the pure potential of wyld energy and making it solid real things what am I seeing?&lt;br /&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Custom Lunar charm for fighting Creatures of Darkness</title><link>http://forums.white-wolf.com/cs/forums/thread/334283.aspx</link><pubDate>Thu, 19 Nov 2009 12:48:01 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:334283</guid><dc:creator>The Wizard of Oz</dc:creator><slash:comments>38</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/334283.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=334283</wfw:commentRss><description>I was looking at the Lunar Holy tree, and while it provides you with a defensive option, and social attacks to drive them away, it doesn&amp;#39;t have anything for just killing Creatures of Darkness. So here&amp;#39;s an idea for a custom charm, I&amp;#39;d like to see what people think of it. Compared to the Solar charm that does a similar thing, it has higher prerequisites (Enemy-Castigating Solar Judgement only needs Presence 1), costs more, and isn&amp;#39;t any good for social attacks. On the upside, it&amp;#39;s Fury-Ok. I didn&amp;#39;t think that it should be as good as the Solar charm, because while all Exalts have Holy effects, the Solars are supposed to have the cheapest and easiest to get.&lt;br /&gt;
If anyone can think of a snappier name for it, feel free to make suggestions.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Creation-Defending Blow&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Cost:&lt;/strong&gt; 3m &lt;strong&gt;Mins: &lt;/strong&gt;Charisma 4, Essence 3&lt;br /&gt;
&lt;strong&gt;Type:&lt;/strong&gt; Supplemental&lt;br /&gt;
&lt;strong&gt;Keywords:&lt;/strong&gt; Combo-OK, Fury-OK, Holy, Obvious&lt;br /&gt;
&lt;strong&gt;Duration:&lt;/strong&gt; Instant&lt;br /&gt;
&lt;strong&gt;Prerequisite Charms:&lt;/strong&gt; Outworld-Forsaking Stance&lt;br /&gt;
The Seneschals are the wardens of Creation, defending it from external threats with sword and claw. This charm supplements a physical attack, making it Holy and causing it to do aggravated damage to Creatures of Darkness.&lt;br /&gt;
When activated as a part of Relentless Lunar Fury, the character’s physical attacks become Holy for the duration, dealing aggravated damage to Creatures of Darkness.&lt;br /&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Flawless Essence Reprocessing Technology</title><link>http://forums.white-wolf.com/cs/forums/thread/336141.aspx</link><pubDate>Fri, 20 Nov 2009 18:40:10 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:336141</guid><dc:creator>The Demented One</dc:creator><slash:comments>12</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/336141.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=336141</wfw:commentRss><description>&lt;b&gt;Flawless Essence Reprocessing Technology&lt;/b&gt;&lt;br /&gt;
Cost: 5m, 1wp&lt;br /&gt;
Mins: Lore 5, Essence 4&lt;br /&gt;
Type: Simple&lt;br /&gt;
Keywords: Combo-OK, Shaping&lt;br /&gt;
Duration: Permanent&lt;br /&gt;
Prerequisite Charms: Wyld-Shaping Technique&lt;br /&gt;
&lt;br /&gt;
Having mastered the art of shaping essence into being, dissolving being into nothingness becomes just as easy. The Lawgiver may use this Charm to unshape anything created with the Wyld-Shaping Technique Charm or similar Charms, causing it to become nothing more than Wyld energies. Doing so allows him to absorb the essence used to shape it–the next time he uses Wyld-Shaping Technique, he gains automatic successes equal to those needed to create whatever he dissolved, to a maximum of (Essence + Lore) successes. The Lawgiver must use them within (Essence) days, or else the Wyld energies dissipate into Creation, although time spent in the Wyld does not count towards this. The Lawgiver cannot stack multiple sources of successes by unshaping multiple things. &lt;br /&gt;
&lt;br /&gt;
While the Solar can unshape only part of a thing–only a small piece of land shaped from chaos, or only one person out of a group of extras–he gains no bonus successes unless he unshapes the totality of a thing. If the Solar attempts to unshape something created by another character, he must successfully make an (Intelligence + Lore) check at a difficulty of their Essence. This Charm cannot unshape real things, such as those created with Wyld Cauldron Technology. &lt;br /&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>One Mortal Kombat all-nighter later...</title><link>http://forums.white-wolf.com/cs/forums/thread/335630.aspx</link><pubDate>Fri, 20 Nov 2009 09:30:17 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:335630</guid><dc:creator>Chaka</dc:creator><slash:comments>18</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/335630.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=335630</wfw:commentRss><description>&lt;p&gt;&lt;strong&gt;Ruthless Champion Style&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Developed during the Shogunate by hot-blooded Terrestrials engaged in underground pit-fighting tournaments, the Ruthless Champion Style has thrived on the tournament circuit for centuries. Built around style, flashiness and dominating the opponent, martial artists using this Style are the terrors of the arena. Though less useful against multiple opponents, practitioners of this Style can still hold their own, and their reputations often precede them from the bloody sand of a hundred arenas across Creation. This Style has no elemental aspect.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Weapons and Armour:&lt;/strong&gt; Designed as a tournament style this martial art is most often practiced unarmed; however its techniques synergise with a surprisingly wide range of weaponry. This Style treats attacks made with staves, sai, daggers, war fans and urumi (and their artefact equivalents) as unarmed attacks. This martial art may be practiced in light armour.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Opening Gambit Strike&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
Cost: 2m&lt;br /&gt;
Mins: Martial Arts 2, Essence 1&lt;br /&gt;
Type: Reflexive (Step 1)&lt;br /&gt;
Duration: Instant&lt;br /&gt;
Keywords: Combo-OK&lt;br /&gt;
Prerequisites: None&lt;br /&gt;
Follow-ups: Ruthless Champion Form&lt;/p&gt;
&lt;p&gt;The best defense, a Ruthless Champion learns, is a good offense; and he who hits first has the advantage. The martial artist may activate this charm if he goes first in combat. Activating this charm gives two automatic successes to his first attack (this bonus applies to the first attack in a flurry only.)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Effortless Evasion Step&lt;br /&gt;
&lt;/strong&gt;&lt;br /&gt;
Cost: 2m&lt;br /&gt;
Mins: Martial Arts 2, Essence 1&lt;br /&gt;
Type: Reflexive (Step 2)&lt;br /&gt;
Duration: Instant&lt;br /&gt;
Keywords: Combo-OK&lt;br /&gt;
Prerequisites: None&lt;br /&gt;
Follow-ups: Ruthless Champion Form&lt;/p&gt;
&lt;p&gt;The Champion deals out punishment, he does not accept it. Activating this charm in response to an attack, the martial artist weaves gracefully out of the way of the blow. This charm imposes an external penalty equal to the martial artist’s (essence/2, rounding up) on the attacker’s roll.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ruthless Champion Form&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Cost: 5m, 1wp&lt;br /&gt;
Mins: Martial Arts 3, Essence 2&lt;br /&gt;
Type: Simple (Speed 3)&lt;br /&gt;
Duration: One Scene&lt;br /&gt;
Keywords: Form-type, Obvious&lt;br /&gt;
Prerequisites: Opening Gambit Strike, Effortless Evasion Step&lt;br /&gt;
Follow-ups: Destruction of Equilibrium, Savage Denial&lt;/p&gt;
&lt;p&gt;The martial artist takes a proud, agressive stance. Motes of light trail his blows, his eyes glow with power and determination for victory. The martial artist does not suffer onslaught penalties while the charm is active (he suffers co-ordinated attack penalties as normal, however). In addition, his unarmed attacks do lethal or bashing damage at his choice and all stunts awarded for martial arts maneuvers performed while the form is active gain an extra die (this does not count as dice gained from charms.)If the martial artist is fighting before an audience (in an exhibition-type of setting, ST’s call) he doubles stunt bonuses instead.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Savage Denial&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Cost: 4m&lt;br /&gt;
Mins: Martial Arts 4, Essence 2&lt;br /&gt;
Type: Supplemental&lt;br /&gt;
Duration: Instant&lt;br /&gt;
Keywords: Combo-OK, Knockback, Obvious&lt;br /&gt;
Prerequisites: Ruthless Champion Form&lt;br /&gt;
Follow-ups: Scintillating Essence Projectile&lt;/p&gt;
&lt;p&gt;Denying your opponent the chance to hit you is a good tactic. Hitting him so hard he cannot get back up is another. With this strike the Ruthless Champion takes both lessons to heart and applies them simultaneously. An attack supplemented by this charm crackles with a corona of essence, seeming to shatter off the hapless victim as it strikes. Double successes on the attack roll for the purposes of determining damage. Should the dice of post-soak damage be equal to or greater than the target’s stamina, the target suffers automatic knockback for a distance of the martial artist’s (martial artsx2) yards.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Scintillating Essence Projectile&lt;br /&gt;
&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Cost: 1m per 1L&lt;br /&gt;
Mins: Martial Arts 5, Essence 2&lt;br /&gt;
Type: Simple (Speed 3)&lt;br /&gt;
Duration: Instant&lt;br /&gt;
Keywords: Combo-OK, Obvious&lt;br /&gt;
Prerequisites: Savage Denial&lt;br /&gt;
Follow-ups: Stepping to Nowhere&lt;/p&gt;
&lt;p&gt;To a true Champion, no weapon is closer to hand than her own Essence. Thrusting her palm out, making a throwing motion, or through some similar gesture (often becoming a stylistic signature of the fighter) a projectile of pure essence coalesces around the hand or weapon and is thrown at the target. This ball can appear as anything: fire, lightning, pure light, sickly acid… always an expression of the fighter’s personality and style. Whatever the appearance, the effect is identical. The martial artist may spend up to (martial arts) motes on the charm, with each mote spent granting 1L damage to the attack. The attack has a range of (Martial Arts x4) yards, and may be aimed with Martial Arts or Thrown, though it is not combo-able with non-reflexive Thrown Charms.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Destruction of Equilibrium&lt;br /&gt;
&lt;br /&gt;
&lt;/strong&gt;Cost: 2m&lt;br /&gt;
Mins: Martial Arts 4, Essence 2&lt;br /&gt;
Type: Reflexive (Step 10)&lt;br /&gt;
Duration: One Scene&lt;br /&gt;
Keywords: Combo-OK, Crippling, Stackable&lt;br /&gt;
Prerequisites: Ruthless Champion Form&lt;br /&gt;
Follow-ups: Flickering Blows&lt;/p&gt;
&lt;p&gt;Keeping an opponent off-balance is a great aid in defeating them. With this charm martial artists disorient, stun and confuse their opponents. Activated at Step 10 of combat resolution, this charm negates 2 levels of post-soak damage inflicted, instead inflicting a -1 internal penalty on the target as a Crippling effect. This penalty stacks with all other penalties and lasts for the scene. This charm may only be used if at least 2 levels of post-soak damage would be inflicted.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Flickering Blows&lt;br /&gt;
&lt;br /&gt;
&lt;/strong&gt;Cost: 2m per action&lt;br /&gt;
Mins: Martial Arts 5, Essence 2&lt;br /&gt;
Type: Extra Action&lt;br /&gt;
Duration: Instant&lt;br /&gt;
Keywords: Combo-OK, Obvious&lt;br /&gt;
Prerequisites: Destruction of Equilibrium&lt;br /&gt;
Follow-ups: Stepping to Nowhere&lt;/p&gt;
&lt;p&gt;Speed, control and power are the necessities of a successful fight. A Ruthless Champion possesses all in ample measure. Flickering and blurring with rapid motion, the martial artist unleashes a devastating series of blows against their opponent. This charm is a magical flurry of up to (Martial Arts/2, round up)attacks. Each attack costs 2 motes, including the first, and they suffer no multiple action penalty (other existing penalties may apply.)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Stepping to Nowhere&lt;br /&gt;
&lt;br /&gt;
&lt;/strong&gt;Cost: 7m, 1wp&lt;br /&gt;
Mins: Martial Arts 5, Essence 3&lt;br /&gt;
Type: Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
Duration: Instant&lt;br /&gt;
Keywords: Combo-Basic, Obvious, Shaping&lt;br /&gt;
Prerequisites: Scintillating Essence Projectile, Flickering Blows&lt;br /&gt;
Follow-ups: Woe to the Conquered&lt;/p&gt;
&lt;p&gt;Nearing the apex of martial prowess, the Champion develops powers that beggar belief. With a moment’s thought and the expenditure of the necessary essence and willpower, the martial artist disappears in a blazing flash of essence and reappears almost instantaneously, teleporting anywhere within (Martial Arts) yards. This charm has a multitude of uses, but two are of most immediate concern to the practitioner. Used offensively (in Step 1 of Attack resolution) the charm may be used to teleport beside, behind or even in the air above a foe; the martial artist may immediately roll to re-establish surprise, adding his Essence rating in automatic successes to the roll. Used defensively (on Step 2 of attack resolution) the martial artist imposes an external penalty equal to his Martial Arts rating on the attack against him, and may also break a flurry. The primary limit to this charm aside from its cost and short distance is the practitioner must be able to see where he wishes to reappear.&lt;br /&gt;
Note that the martial artist Shapes a gateway of Essence around himself to travel rather than his own body; therefore tattooed Lunar Exalted are not denied use of this charm.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Woe to the Conquered&lt;br /&gt;
&lt;br /&gt;
&lt;/strong&gt;Cost: 3m+&lt;br /&gt;
Mins: Martial Arts 5, Essence 3&lt;br /&gt;
Type: Reflexive (Step 10)&lt;br /&gt;
Duration: Instant&lt;br /&gt;
Keywords: Combo-OK&lt;br /&gt;
Prerequisites: Stepping to Nowhere&lt;br /&gt;
Follow-ups: None&lt;/p&gt;
&lt;p&gt;The true Champion takes a savage joy in the defeat of his foe. This charm may be activated in Step 10 of attack resolution when the attack has Incapacitated the martial artist’s foe (by filling the Incapacitated health level with damage; clinches do not count unless they meet this condition.) Although it is not necessary to kill the opponent for this charm to function, it is common practice in less compassionate circles to do so. The martial artist stylishly (and sometimes messily) strikes his foe down, defeating him. As the blow lands an exultation courses through the heart of the victor, a primal glory in the defeat of the foe. The martial artist may immediately spend 3 motes of essence to regain a point of willpower, and may regain a number of willpower points this way equal to his Essence rating. This charm may only be used once per scene.&lt;br /&gt;
___________________________________________________&lt;br /&gt;
&lt;br /&gt;
I probably shouldn&amp;#39;t stay up all night playin mortal kombat, this sort of thing tends to happen. Still, I&amp;#39;d love to get feedback on the style, so lemme know what you all think.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Im starting a game.</title><link>http://forums.white-wolf.com/cs/forums/thread/332035.aspx</link><pubDate>Wed, 18 Nov 2009 00:00:55 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:332035</guid><dc:creator>existentialleo</dc:creator><slash:comments>38</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/332035.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=332035</wfw:commentRss><description>The premise: A celestials game. No but really. All kinds are accaptable provided their is backstory and reason to cooperate. I was thinking primarily player driven plot direction after say an initial kick. You are all possesed of keys that backstory or plot put into your hands. See my Artifact house Idea thread.&lt;br /&gt;
&lt;br /&gt;
 No restrictions on pretty much anything. I don&amp;#39;t care what the theme is. And house rules will be decided upon through discussion and ultimately ST descion. That said, nothing drastic in mind. The feel of the ggame will be determinded by what people want.&lt;br /&gt;
 &lt;br /&gt;
Put up your ideas.&lt;br /&gt;
&lt;br /&gt;
This is going to be a thursdays game most likely, maybe monday or wensedays. 
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Things I'm no longer allowed to do in Exalted</title><link>http://forums.white-wolf.com/cs/forums/thread/288390.aspx</link><pubDate>Wed, 14 Oct 2009 18:17:31 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:288390</guid><dc:creator>WanderingWaves</dc:creator><slash:comments>192</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/288390.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=288390</wfw:commentRss><description>Inspired by Mr. Welch, here is my own list of things I can no longer do in Exalted:&lt;br /&gt;
&lt;br /&gt;
1.) For the purposes of the Fire Aspect Anima banner, teabagging my rivals&amp;#39; unconcious corpse is not a hand to hand attack.&lt;br /&gt;
2.) For the purposes of any charm that let&amp;#39;s me break weapons, the hammer is not his penis.&lt;br /&gt;
3.) There is no inverse Sidereal rule.&lt;br /&gt;
4.) I should not convince my entire party to take Rune Of Singular Hate just so we can use it on Eye and Seven Despairs, even if he deserves it.&lt;br /&gt;
5.) Just because Heavenly Guardian Defense can block Three-String Sword Prana, doesn&amp;#39;t mean it can block someone&amp;#39;s words.&lt;br /&gt;
6.) Alchemicals do not have a preset kill limit.&lt;br /&gt;
7.) Duck Fate does not work against alimony payments.&lt;br /&gt;
&lt;br /&gt;
Feel free to add your own.
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Lunar Hero Style, re-envisioned -- grappling, chains, yo-yos, tentacles</title><link>http://forums.white-wolf.com/cs/forums/thread/311047.aspx</link><pubDate>Tue, 03 Nov 2009 03:36:39 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:311047</guid><dc:creator>Inugami</dc:creator><slash:comments>15</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/311047.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=311047</wfw:commentRss><description>I&amp;#39;m looking into a grappling-oriented form of Lunar Hero Style, as grappling is the one truly odd place among their native Charms, since it can be covered by Strength or Dexterity. And the Charms involved are generally much narrower than other Lunar combat Charms. So, turning them into Martial Arts Charms seems like a good idea.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#39;s thread I started on chains and restraining thrown weapons, which is relevant: &lt;a href="http://forums.white-wolf.com/cs/forums/t/15445.aspx?PageIndex=1"&gt;http://forums.white-wolf.com/cs/forums/t/15445.aspx?PageIndex=1&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sinuous Striking Grace&lt;br /&gt;
Flesh-Tearing Entanglement&lt;br /&gt;
--- Jaws of the River Dragon&lt;br /&gt;
--- --- --- Lunar Hero Form&lt;br /&gt;
--- --- --- --- Unmoving Bear Defense&lt;br /&gt;
--- --- --- --- Startling Tentacle Attack&lt;br /&gt;
--- --- --- --- Many-Armed Monkey Style&lt;br /&gt;
--- --- --- --- --- --- --- --- Grasping Psuedopod Method&lt;br /&gt;
&lt;br /&gt;
Sinuous Striking Grace = Reflexive, endures for one action. Negates any penalty for using a long weapon within confined quarters. Reduces external penalties to any form of Called Shot by 2, making aiming for the neck with a lasso or chain easier, not to mention binding arms or legs with a bola. Also helps with Sweeping Attacks, whether with kicks or chains, and Fierce Blows. Or even Fierce Blow Sweeping Attacks. Finally, the martial artist may block lethal attacks with weapons normally too weak to do so, such as bare hands, ropes, cloth or hair. Rope weapons such as those gain +2 to defense for that purpose.&lt;br /&gt;
&lt;br /&gt;
Flesh-Tearing Entanglement = Reflexive or Supplemental, Instant duration. Doubles the raw damage of a grappling or restraining attack. If you used a barbed net, this Charm doubles the damage that the victim suffers until they get free of the net.&lt;br /&gt;
&lt;br /&gt;
Jaws of the River Dragon = Permanent upgrade to FTE. If you cause any damage with that Charm (or just succeeded in hitting the target?), the victim suffers an external penalty of the Lunar&amp;#39;s Essence to the next opposed grapple check. If you used a thrown restraining weapon, this penalty stacks with the natural external penalty that the victim faces from the restraint.&lt;br /&gt;
&lt;br /&gt;
Lunar Hero Form = As Solar Dragon Coil Technique. Additionally, if grappling with a clinching weapon that does not normally inflict piercing damage, the weapon gains that quality. If the weapon does pierce in a clinch, then it ignores Hardness. Finally, the martial artist may block lethal attacks with weapons normally too weak to do so, such as bare hands, ropes, cloth or hair. Rope weapons such as those gain +2 to defense for that purpose.&lt;br /&gt;
&lt;br /&gt;
Unmoving Bear Defense = Reflexive, One Scene. Increases the Lunar&amp;#39;s effective weight and/or grants immunity (or near-immunity) to knockdown and knockback. YOU do the dragging around and yanking in these tug-of-war contests.&lt;br /&gt;
&lt;br /&gt;
Startling Tentacle Attack = Supplemental, Until Released. Manipulate the length of your clinching weapon (arm, tentacle, chain, rope) to reach out to greater range, and bind the target&amp;#39;s entire body rather than just his neck, arms or legs. Thus, you can establish and control a true clinch at range. You may also reduce the length of the weapon to draw the victim in.&lt;br /&gt;
&lt;br /&gt;
Many-Armed Monkey Style = As the native Lunar Wits Charm. Only an Extra Action as flexible as this one is flexible enough for this crazy (crazy-awesome?) Style. Of course, any other Exalt using this Style cannot use it to attack with non-Style weapons, which limit it to bare hands, chains, ropes, and throwing restraint weapons.&lt;br /&gt;
&lt;br /&gt;
Grasping Psuedopod Method = The pinnacle Charm. As Infernal Monster Style&amp;#39;s World-Breaker Grip. Why is this the pinnacle? Because you can not only execute this at close range to turn an enemy into a club, but you can use the weapons and Charms of this Style to reach out at long range and turn your enemy into a human yo-yo / wrecking ball.
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Need Help with the God of Nexus</title><link>http://forums.white-wolf.com/cs/forums/thread/336336.aspx</link><pubDate>Fri, 20 Nov 2009 20:37:27 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:336336</guid><dc:creator>Maese Mateo</dc:creator><slash:comments>4</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/336336.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=336336</wfw:commentRss><description>A while back, my PCs (Solars) cured the Wyld Zone of Nexus, transforming it back into safe Creation.&lt;br /&gt;
After a while, the god of Nexus was cured of his mental issues.&lt;br /&gt;
&lt;br /&gt;
I want that the god to give something cool to the PCs as a reward, what can this be?&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
By the way, i don&amp;#39;t now if this helps, but in my game the Emissary is an Essence 8 Eclipse who is an ally of the PCs. (actually, one of the PCs is the reincarnation of his mentor).
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>&lt;CMA&gt; Vigilant Warden Style</title><link>http://forums.white-wolf.com/cs/forums/thread/336377.aspx</link><pubDate>Fri, 20 Nov 2009 21:15:18 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:336377</guid><dc:creator>JiveX</dc:creator><slash:comments>0</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/336377.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=336377</wfw:commentRss><description>&lt;strong&gt;Vigilant Warden Style&lt;br /&gt;
&lt;/strong&gt;A Thousand Years and a million tragedies ago, the last of the Vigilant Wardens was put to the sword by a Sidereal killer. What she was guarding, has been lost to the endless progress of Time, which wheres away memory as surely as it does mountains.&amp;nbsp;&amp;nbsp; That does not mean the style has been lost, surely some ancient lunar or sidereal sifu recalls it, but the order of brave defenders, clad only in robes of silver and crimson, wielding pikes and halberds in glorious defense of their charges, has been lost.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
At the Height of the First age the first Vigilant Wardens, a cadre of inveterate Terrestrial martial artists, were trained by the Lunar Mate to their solar master.&amp;nbsp; They formed a bodyguard and as warriors who safegaurded their lord and lady&amp;#39;s interests.&amp;nbsp;&amp;nbsp; In time the practice grew and the Vigilant Wardens gained a hierarchy and organization of their own, separate from any Gens.&amp;nbsp; Their numbers swelled, encompassing spirits, Celestials, and, it is said even a handful of Dragon Kings.&lt;br /&gt;
&lt;br /&gt;
This style is dedicated to the defense of another (thing or person) rather than oneself.&amp;nbsp; Pairs of these stylists can form an impossible bulwark against any invading force.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Weapons/Armor&lt;/strong&gt;: This style may be practiced in light armor and treats, pikes, polarms tridents and the like as Form weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Complimentary Abilities:&lt;/strong&gt; This style is phyiscally taxing and requires an Iron will, no one who lacks Melee 3, Integrity 2 and Athletics or Resistance 1 can learn this style.&lt;br /&gt;
&lt;br /&gt;
Gaurd-OK: This Style makes multiple references to charms that work only to enhance a Gaurd other action, one cannot target oneself with a guard other action, however, charms which would mechanically function when used as such, may be used to benefit a Gaurd action, though they provide their benifit only while the Gaurd action is in effect.&amp;nbsp; These charms are labeled with the Gaurd-Ok Keyword.&lt;br /&gt;
&lt;br /&gt;
Virtue in Guardianship&lt;br /&gt;
Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Reflexive (Step 2)&lt;br /&gt;
Keywords: Combo-OK, Obvious, Gaurd-Ok&lt;br /&gt;
Duration: Until next action&lt;br /&gt;
Prerequisite Charms: None&lt;br /&gt;
When the Martial Artist Defends another, she cannot be bypassed or gainsaid.&amp;nbsp; The martial artist ignores all Onslaught penalties to her PDV provided her PDV is defending against an attack aimed at the character she is defending rather than an attack aimed at her. &amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Perfect Sentinel Instinct &lt;br /&gt;
Cost: 1m; Mins: Martial Arts 3, Essence 2; Type: Reflexive (Step 2)&lt;br /&gt;
Keywords: Combo-OK, Guard-OK&lt;br /&gt;
Duration: Instant&lt;br /&gt;
Prerequisite Charms: Virtue In Guardianship&lt;br /&gt;
Whenever an enemy would arget the object of her guardianship, or a target, or whenever someone attempts to effect the Warden&amp;#39;s Charge stealthily (such as through larceny or unexpected attack, social or physical) the Martial Artist may spend 1m to become aware of that.&amp;nbsp; This charm require the Martial Artist be defending another, or have dedicated herself to the defense of a specific charge to function.&amp;nbsp; When the Warden has dedicated themselves (by way of the Charm Eternal Protector Mentality) this charm activates automatically regardless of the distance between the martial artist and her charge. &amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Unmovable Defender Posture &lt;br /&gt;
Cost: 3m 1wp; Mins: Martial Arts 3, Essence 2; Type: Reflexive (Step 2)&lt;br /&gt;
Keywords: Combo-OK, Obvious&lt;br /&gt;
Duration: One Scene&lt;br /&gt;
Prerequisite Charms: Virtue in Guardianship&lt;br /&gt;
Nothing short of the full force of heaven itself can budge the martial artist from her position and even then it must do so by slaying her. This charm prevents the martial artist from failing prone, or being knocked back, save for by being thrown after being clinched.&amp;nbsp; Even then, she halves the distance she is knocked back. The martial artist is also immune to wound penalties.&amp;nbsp; This charm applies its benefits for a full scene, but only while the martial artist is taking a Guard Other action, or acting in defense of something to which he has dedicated himself to protect by Eternal Protector Mentality. &lt;br /&gt;
&lt;br /&gt;
Vigilant Warden Form&lt;br /&gt;
Cost: 6m; Mins: Martial Arts 4, Essence 2; Type: Reflexive (Step 2)&lt;br /&gt;
Keywords: Form-type, Obvious&lt;br /&gt;
Duration: One Scene&lt;br /&gt;
Prerequisite Charms: Unmovable Defender Posture, Perfect Sentinel Instinct&lt;br /&gt;
The Martial Artist activates this charm and adopts a protective posture, facing his weapon out against the hostile world and putting his back to that which he seeks to preserve.&amp;nbsp; While this charm is active the Martial Artist is always considered to be taking a fully reflexive Guard Other action to protect one character (specified when this charm is active),&amp;nbsp; He cannot target himself with the reflexive, scene long, guard other action and must remain within range of his ward to defend them.&amp;nbsp; this does not preclude him from taking the normal miscellaneous guard other action, but stacking them on the same target provides no benefit.&amp;nbsp; The Martial Artist also is considered to be gaurding anything he has sworn to protect with Eternal Protector Mentality provided it is within range.&amp;nbsp; Furthermore, the normal range of this reflexive Gaurd Other action is increased to (Dexterity x 2) yards.&amp;nbsp;&amp;nbsp; As a final benefit this charm renders the Martial Artist immune to Co-ordinated Attack penalties. &lt;br /&gt;
&lt;br /&gt;
Mother Bear Retribution&lt;br /&gt;
Cost: 5m ; Mins: Martial Arts 4, Essence 3; Type: Supplemental &lt;br /&gt;
Keywords: Combo-Ok, Counterattack, Gaurd-OK&lt;br /&gt;
Duration: Until Next Action&lt;br /&gt;
Prerequisite Charms: Vigilant Warden Form&lt;br /&gt;
This charm supplements a Guard or Guard other action, enabling the Martial Artist to make one free counterattack per enemy attack that targets her (if Guarding) or her ward (if Guarding other).&amp;nbsp;&amp;nbsp; The Supplemented Gaurd Other Action has a DV penalty of 0. &amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Empowered By Purpose&lt;br /&gt;
Cost: 4m ; Mins: Martial Arts 4, Essence 3; Type:&amp;nbsp; Reflexive &lt;br /&gt;
Keywords: Combo-Ok, Stackable&lt;br /&gt;
Duration: Until Next Action&lt;br /&gt;
Prerequisite Charms: VIgilant Warden Form&lt;br /&gt;
This charm is invoked to empower the martial artist&amp;#39;s ability to Guard others.&amp;nbsp; his charm allows the martial artist to draw strength from the object to which he has pledged his defense.&amp;nbsp;&amp;nbsp; He adds the essence of the individual he is warding to his PDV against attacks against that target for the action.&amp;nbsp; This charm may be invoked to benifit as many targets as the Martial Artist is currently guarding.&amp;nbsp; If the target is gaurding an inanimate object or being with no essence he adds half his Integrity instead or his full integrity if he has used Eternal Protector Mentality to enhance his defense. &amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Stalwart Centurion Thrust&lt;br /&gt;
Cost: 4m; Mins: Martial Arts 4, Essence 3;&lt;br /&gt;
Type: Supplemental&lt;br /&gt;
Keywords: Combo-OK, Obvious, Gaurd-Ok&lt;br /&gt;
Duration: Instant&lt;br /&gt;
Prerequisite Charms:&lt;br /&gt;
This charm supplements an unarmed martial arts attack made against any target who, successfully or not, attempted to attack the Martial Artist&amp;#39;s Ward since the Martial artist&amp;#39;s last action.&amp;nbsp; This charm does not provide an attack if the martial artist could not normally make one, but it does render a validly enhanced attack unblockable.&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Hurricane Defends the Eye&lt;br /&gt;
Cost: 4m 1wp; Mins: Martial Arts 5, Essence 3; Type: Extra Action &lt;br /&gt;
Keywords: Combo-Ok&lt;br /&gt;
Duration: Instant&lt;br /&gt;
Prerequisite Charms: Stalwart Centurion Thrust, Mother Bear Retribution&lt;br /&gt;
This charm enables the Martial Artist to make a single, unarmed martial arts attack against all the characters who are within Melee range of a being she has targeted with her Guard Other action (or the Form).&amp;nbsp; This flurry ignores rate and uses the Martial Artist&amp;#39;s full dice pool, the martial artist may make no more than one attack per valid target.&amp;nbsp;&amp;nbsp; DV penalty and Speed of this flurry are calculated in the same manner as Peony Blossom Attack (Exalted. p. XXX).&amp;nbsp; Use of this charm may explicitly be flurried with a Gaurd Other action, in which case the multiple action penalties caused by the Gaurd other action apply to each martial arts attack, but no other multiple action penalties apply. &amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Impenetrable Citadel Method&lt;br /&gt;
Cost: 3m (or 3m 1wp); Mins: Martial Arts 5, Essence 3; Type: Reflexive (Step 2)&lt;br /&gt;
Keywords: Combo-Ok, Counterattack, Guard-OK&lt;br /&gt;
Duration: Instant&lt;br /&gt;
Prerequisite Charms: Stalwart Centurion Thrust, Empowered By Purpose&lt;br /&gt;
When The blade of an enemy nears a target under the protection of a vigilant Warden, the these valiant defenders are swift to respond, in a flash of silver brilliance, they deflect the attack aimed at a their ward.&amp;nbsp; This charm provides a perfect parry against any attack that targeted someone the Martial Artist was defending using a Guard Other action (either miscellaneous or the one reflexively provided by the form).&amp;nbsp;&amp;nbsp; The Parry costs only 3m if defending a target who is the object of Eternal Protector Mentality, or who the Martial Artist activated the Form to defend, but otherwise costs 3m 1wp.&amp;nbsp; Activating this charm penalizes the Martial Artist as if were a Counterattack and cannot, itself, defend against a Counterattack (because it can&amp;#39;t be invoked in response to one), this is a unique flaw of invulnerability. &lt;br /&gt;
&lt;br /&gt;
Eternal Protector Mentality&lt;br /&gt;
Cost: -- (3xp); Mins: Martial Arts 5, Essence 4;&lt;br /&gt;
Type: Permanent&lt;br /&gt;
Keywords: None&lt;br /&gt;
Duration: Permanent&lt;br /&gt;
Prerequisite Charms: Impenetrable Citadel Method, Hurricane Defends the Eye&lt;br /&gt;
The Martial Artist vows to defend an individual or object and spends 2xp.&amp;nbsp; Thereafter she gains an intimacy of protectiveness towards her charge and treats all attempts to erode or compel her to act against that intimacy as unacceptable orders.&amp;nbsp; Furthermore, while fighting in the defense of this object she may fight until her last health level is filled, not falling incapacitated or being knocked out.&amp;nbsp;&amp;nbsp; Further, she is always aware of the state of being of her charge (if they are hurt or in pain etc),&amp;nbsp; they add (essence) successes to attempts to locate those targets.&amp;nbsp; FInally, when the Martial Artist channels either Valor or Compassion in combat against someone who directly threatens her charge, she converts all the dice the virtue channel awards into automatic successes.&amp;nbsp; Changing the object of guardianship takes 1 long tick and costs 3xp.&lt;br /&gt;
&lt;br /&gt;
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&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Ability adders maxima?</title><link>http://forums.white-wolf.com/cs/forums/thread/335131.aspx</link><pubDate>Thu, 19 Nov 2009 23:31:12 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:335131</guid><dc:creator>Darth Fanboy</dc:creator><slash:comments>19</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/335131.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=335131</wfw:commentRss><description>A variety of artefacts and other non-charm effects add to a character&amp;#39;s abilities, but is there a limit to what can be done?&amp;nbsp; Does an appearance 5 Solar with Wings of the Raptor (+3 Appearance) and an Infinite Resplendence Amulet (+4 appearance) really end up at appearance 12?&lt;br /&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>A little help regarding a local Wyld Pocket</title><link>http://forums.white-wolf.com/cs/forums/thread/336312.aspx</link><pubDate>Fri, 20 Nov 2009 20:18:00 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:336312</guid><dc:creator>MadLetter</dc:creator><slash:comments>2</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/336312.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=336312</wfw:commentRss><description>Hi guys and girls!&lt;br /&gt;
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After several months I&amp;#39;m reviving my old Exalted campaign from the grave of &amp;quot;one player finally has a girlfriend&amp;quot; and we return to our small circle of 3 solars doing the baby-steps of building their own empire. They&amp;#39;re in the Hundred Kingdoms and so far have taken over a small town and a fortress with roughly 400 warriors, including a small but fancy manse.&lt;br /&gt;
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Now in the following session (two days away still) I plan on confronting them with one of their neighbours: A wyld pocket, where a Rakshasa hides in a deep and dark forest. I do intend, so far at least, to make him look like something of an ally, giving power and safety to the still oh so small realm of my Solars.&lt;br /&gt;
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Right now I can&amp;#39;t really think of any good bargaining chips the Rakshasa might have - and this is where I&amp;#39;d like to inquire help? What, exactly, could the Rakshasa offer to the players, and what could he demand? My players so far are still rather friendly fellows and aim for the &amp;quot;good hero&amp;quot; part a bit, so I think they would not strike a deal to feed the Rakshasa some people in return for his power.&lt;br /&gt;
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So... what could the Raksahsa demand for his help, and how could this help look like? Your help is required, gamers, so lend me a hand, please!&lt;br /&gt;
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&lt;strong&gt;Info about the Group:&lt;/strong&gt;&lt;br /&gt;
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&lt;em&gt;&lt;strong&gt;Thousandfold Wisdom&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;
Twilight Solar - Crafter, Loremaster, Bureaucrat&lt;br /&gt;
Motivation: Regain all knowledge of the First Age&lt;br /&gt;
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&lt;em&gt;&lt;strong&gt;Fireborn Dragoric&lt;br /&gt;
&lt;/strong&gt;&lt;/em&gt;Dawn Solar - General, Fighter and ... guy that makes things bleed.&lt;br /&gt;
Motivation: Purge the Undead from the face of Creation&lt;br /&gt;
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&lt;em&gt;&lt;strong&gt;Tiger of the East&lt;br /&gt;
&lt;/strong&gt;&lt;/em&gt;Zenith Solar - Diplomacy, Performance and Mindrape&lt;br /&gt;
Motivation: Return to the Solars the Mandate of Heaven&lt;br /&gt;
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Need more info? Ask and I will provide!&lt;br /&gt;
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