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<?xml-stylesheet type="text/xsl" href="http://forums.white-wolf.com/cs/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Exalted</title><link>http://forums.white-wolf.com/cs/forums/17.aspx</link><description>Exalted discussions go in this forum.  </description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>Re: Exalted NC-17 2009</title><link>http://forums.white-wolf.com/cs/forums/thread/238797.aspx</link><pubDate>Sun, 30 Aug 2009 10:42:14 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:238797</guid><dc:creator>Jutlander</dc:creator><slash:comments>0</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/238797.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=238797</wfw:commentRss><description>&lt;blockquote&gt;&lt;div&gt;&lt;img src="http://forums.white-wolf.com/cs/Themes/whitewolf/images/icon-quote.gif"&gt; &lt;strong&gt;Kiwii:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;Although you have too designate the ONE entry you wish too enter into the contest, they will all find a place in the final sorted/voting thread. The contest ends on the 31&amp;#39;st of this month.&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
Can I designate Chitsu? It has been a long while since I wrote her up, so she is not as new and fresh as my other stuff. I still think she is the overall best of my submissions.&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Exalted NC-17 2009</title><link>http://forums.white-wolf.com/cs/forums/thread/223313.aspx</link><pubDate>Sat, 15 Aug 2009 01:19:56 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:223313</guid><dc:creator>Kiwii</dc:creator><slash:comments>0</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/223313.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=223313</wfw:commentRss><description>Wow. I&amp;#39;ve read a lot of neat stuff in this thread so far, keep up the good works Exalted-Fans!&lt;br /&gt;
&lt;br /&gt;
Anyways. Check your calenders if you wanna add some more entries. Although you have too designate the ONE entry you wish too enter into the contest, they will all find a place in the final sorted/voting thread. The contest ends on the 31&amp;#39;st of this month.&lt;br /&gt;
&lt;br /&gt;
Remember, characters, spells, charms, baddies, exalted, plots, manses(nudges Astra&lt;strong&gt;kiseki! &lt;/strong&gt;), martial arts, etc. As long as it&amp;#39;s NC-17 and has actual in game relevance, give it a shot! &lt;br /&gt;
Don&amp;#39;t forget, your nerding it up for a prize now.&lt;br /&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Exalted NC-17 2009</title><link>http://forums.white-wolf.com/cs/forums/thread/217302.aspx</link><pubDate>Sun, 09 Aug 2009 07:05:25 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:217302</guid><dc:creator>SibeliusVassal</dc:creator><slash:comments>0</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/217302.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=217302</wfw:commentRss><description>Some really cool ideas abound&lt;br /&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Exalted NC-17 2009</title><link>http://forums.white-wolf.com/cs/forums/thread/184332.aspx</link><pubDate>Mon, 06 Jul 2009 21:15:35 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:184332</guid><dc:creator>Taurus II</dc:creator><slash:comments>0</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/184332.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=184332</wfw:commentRss><description>&lt;em&gt;&lt;strong&gt;Gravity-Defying Bust Tattoos&lt;/strong&gt;&lt;/em&gt; (Tattoo Artifact • [&lt;em&gt;Lunars&lt;/em&gt;, pp. 111-112])&lt;br /&gt;
&lt;br /&gt;
These delicate, almost lacy tattoos were invented in the First Age by the vain and well-endowed No Moon sorceress Gheinaxa. The tattoos are most often made with moonsilver inks, especially in the Age of Sorrows, but the tattoos became quite fashionable for a time in the First Age and can be made from inks of any magical material. The magic of the tattoos keeps the wearer&amp;#39;s breasts from sagging, giving them an extra bounce and making it easier to move around. They have an attunement cost of 2 motes and amplify stunts that involve descriptions of the movement of the wearer&amp;#39;s breasts, granting an additional bonus die to the stunted roll. This amplification does not affect mote gain via stunting, only the number of dice added to the stunted action.&lt;br /&gt;
&lt;br /&gt;
The benefits of these tattoos only apply while the wearer is in a form with breasts like those of a female human.&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Exalted NC-17 2009</title><link>http://forums.white-wolf.com/cs/forums/thread/182662.aspx</link><pubDate>Sat, 04 Jul 2009 21:18:20 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:182662</guid><dc:creator>Jutlander</dc:creator><slash:comments>0</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/182662.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=182662</wfw:commentRss><description>I give you, the artifact version of &lt;a href="http://upload.wikimedia.org/wikipedia/commons/7/72/Balls.jpg"&gt;Ben Wa balls&lt;/a&gt;:&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style="font-size:18px;font-family:arial;"&gt;Hidden Geisha Orbs (Artifact •)&lt;br /&gt;
&lt;/span&gt;&lt;/strong&gt;This pair of marble-sized balls is made of one of the Five Magical Materials and is connected with a short chain. Each of the two balls is hollow and contains a small weight that rolls around. A character who inserts the Hidden Geisha Orbs into her vagina or anus and commits one mote of Essence to the artifact experiences a subtle, teasing stimulation that helps her block out and ignore other people’s opinions. She gains a +2 bonus on Integrity, effectively adding a +1 bonus to her Dodge MDV. This bonus is specifically not applicable against seduction attempts made on the character.&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Exalted NC-17 2009</title><link>http://forums.white-wolf.com/cs/forums/thread/182567.aspx</link><pubDate>Sat, 04 Jul 2009 17:59:06 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:182567</guid><dc:creator>Jutlander</dc:creator><slash:comments>0</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/182567.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=182567</wfw:commentRss><description>For those who intend on using the &lt;strong&gt;Salting the Earth &lt;/strong&gt;above, I have changed it slightly adding the Taint keyword. The result can be seen in the above post.&lt;br /&gt;
&lt;br /&gt;
Then I wrote an Occult Charm branching off of &lt;strong&gt;Salting the Earth&lt;/strong&gt;.&lt;br /&gt;
&lt;br /&gt;
Here you go:&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style="font-size:18px;font-family:arial;"&gt;Birthing the Inner Devil (Abyssal Charm)&lt;br /&gt;
&lt;/span&gt;Cost:&lt;/strong&gt; 10m, 1wp; &lt;b&gt;Mins:&lt;/b&gt; Occult 4, Essence 4;&lt;br /&gt;
&lt;b&gt;Type:&lt;/b&gt; Simple&lt;br /&gt;
&lt;b&gt;Keywords:&lt;/b&gt; Avatar (3), Combo-OK, Touch&lt;br /&gt;
&lt;b&gt;Duration:&lt;/b&gt; Instant&lt;br /&gt;
&lt;b&gt;Prerequisite Charms:&lt;/b&gt; Salting the Earth, Spirit-Sensing Meditation&lt;br /&gt;
&lt;br /&gt;
Every human being bears within them an angry and hate-filled lower soul, their po. Usually a po will remain passive until the body dies and most often will only manifest if the body suffered a violent death. As an Abyssal with this Charm touches another human, the screamings of the Neverborn within her head may awaken the dormant po of her target.&lt;br /&gt;
&lt;br /&gt;
As the deathknight touches her target, the Abyssal&amp;#39;s player rolls (Manipulation + Occult + Whispers) against the target&amp;#39;s Dodge MDV. On a failure, the Abyssal is not able to stir the torpid po from its sleep. If the roll succeeds, the lower soul of the target rouses.&lt;br /&gt;
&lt;br /&gt;
The effect is best described as the target becoming pregnant, his own lower soul growing within him until it is ready to burst out. Normally it will grow for roughly nine months, like a regular baby, but every threshold success on the (Manipulation + Occult + Whispers) roll reduces the growing period by one month.&lt;br /&gt;
&lt;br /&gt;
Once the po is due to be born, it will leave the body of the target. Unless a skilled surgeon is at hand to prevent it, any male targets will be killed outright as the hungry ghost tears itself free from his stomach region. While it is possible for female targets to survive the birth of their lower soul, there is always a risk that a hungry ghost will turn on its &amp;quot;parent&amp;quot; immediately.&lt;br /&gt;
&lt;br /&gt;
Should the target survive the birth, he will soon begin to feel the loss of his lower soul. Every day the target continues to live on without his lower soul, he will lose one point of permanent willpower until he is rendered comatose.&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Exalted NC-17 2009</title><link>http://forums.white-wolf.com/cs/forums/thread/182278.aspx</link><pubDate>Sat, 04 Jul 2009 06:09:46 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:182278</guid><dc:creator>Jutlander</dc:creator><slash:comments>0</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/182278.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=182278</wfw:commentRss><description>&lt;blockquote&gt;&lt;div&gt;&lt;img src="http://forums.white-wolf.com/cs/Themes/whitewolf/images/icon-quote.gif"&gt; &lt;strong&gt;Taurus II:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;I thought only one entry was permitted per post?&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;br /&gt;
As of yet, there are no judges, no rules, no prize, and no contest. The only thing it would have affected if I had posted these entries separately would be my post count.&lt;br /&gt;
&lt;br /&gt;
Once there is a contest, I will submit only what the judges tell me I can submit. Right now I am just using this thread to share my material with like-minded people.&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Exalted NC-17 2009</title><link>http://forums.white-wolf.com/cs/forums/thread/182193.aspx</link><pubDate>Sat, 04 Jul 2009 02:52:13 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:182193</guid><dc:creator>Taurus II</dc:creator><slash:comments>0</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/182193.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=182193</wfw:commentRss><description>I thought only one entry was permitted per post?&lt;br /&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Exalted NC-17 2009</title><link>http://forums.white-wolf.com/cs/forums/thread/181856.aspx</link><pubDate>Fri, 03 Jul 2009 20:24:20 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:181856</guid><dc:creator>Jutlander</dc:creator><slash:comments>0</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/181856.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=181856</wfw:commentRss><description>&lt;div class="entry"&gt;
&lt;h3&gt;Salting the Earth (Abyssal Charm)&lt;/h3&gt;
&lt;div class="entrytext"&gt;&lt;b&gt;Cost:&lt;/b&gt; 10m, 1wp; &lt;b&gt;Mins:&lt;/b&gt; Medicine 5, Essence 4;&lt;br /&gt;
&lt;b&gt;Type:&lt;/b&gt; Supplemental&lt;br /&gt;
&lt;b&gt;Keywords:&lt;/b&gt; Combo-OK, Crippling, Mirror (Planting the Golden Seed), Taint, Touch&lt;br /&gt;
&lt;b&gt;Duration:&lt;/b&gt; Instant&lt;br /&gt;
&lt;b&gt;Prerequisite Charms:&lt;/b&gt; Pitiless Triage Judgment&lt;br /&gt;
&lt;br /&gt;
Instead of simply spreading death, an Abyssal with this Charm may prevent the creation of new life. The deathknight touches his target briefly and infuses his target with the necrotic energy of the Void, killing any potential for life within the target’s body.&lt;br /&gt;
&lt;br /&gt;
The Abyssal’s player rolls (Intelligence + Medicine) against a difficulty equal to the target’s Essence. If the roll fails, the target’s life force is too strong for the Abyssal to overcome and nothing happens. Should the roll succeed, the target is left barren. If the target is pregnant when affected by the Charm, she will miscarry. The Taint drawback is simply the Charm&amp;#39;s effect as everyone the Abyssal touches risks turning sterile. The Taint costs four bonus points or eight experience points.&lt;br /&gt;
&lt;br /&gt;
This Charm is explicitly permitted to supplement barehanded (no form weapons) Martial Arts attacks as well as be part of combos with Martial Arts Charms.&lt;/div&gt;
&lt;div style="text-align:right;"&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="entry"&gt;
&lt;h3&gt;Planting the Golden Seed (Solar Charm)&lt;/h3&gt;
&lt;div class="entrytext"&gt;&lt;b&gt;Cost:&lt;/b&gt; 15m, 1wp; &lt;b&gt;Mins:&lt;/b&gt; Medicine 5, Essence 4;&lt;br /&gt;
&lt;b&gt;Type:&lt;/b&gt; Supplemental&lt;br /&gt;
&lt;b&gt;Keywords:&lt;/b&gt; Combo-OK, Touch&lt;br /&gt;
&lt;b&gt;Duration:&lt;/b&gt; Instant&lt;br /&gt;
&lt;b&gt;Prerequisite Charms:&lt;/b&gt; Flawless Diagnosis Technique&lt;br /&gt;
&lt;br /&gt;
Siring or bearing Golden Children involved some prestige for Solars of the First Age, but the time required to do so was time that many Lawgiver felt they could spend in more entertaining arenas. To compensate for this, Planting the Golden Seed was developed.&lt;br /&gt;
&lt;br /&gt;
A Solar with this Charm is so virile that he can impregnate with a simple touch. If the target chooses to resist, she rolls (Stamina + Resistance) at a difficulty equal to the Solar’s Essence. On a success, she resists and nothing happens. If the roll fails, the target is impregnated by the Solar, bearing his child. This Charm specifically allows a female Solar to impregnate other females.&lt;br /&gt;
&lt;br /&gt;
If the Solar has Essence 5+, he may use this Charm to impregnate human targets not normally capable of conceiving children (such as males and prepubescent females).&lt;br /&gt;
&lt;br /&gt;
This Charm is explicitly permitted to supplement barehanded (no form weapons) Martial Arts attacks as well as be part of combos with Martial Arts Charms.&lt;/div&gt;
&lt;div style="text-align:right;"&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="entry"&gt;
&lt;h3&gt;Myriad of Genitalia (Abomination)&lt;/h3&gt;
&lt;div class="entrytext"&gt;This abomination is equivalent to taking the Extra Genitalia deficiency four times. The mutant’s body is covered with pulsing reproductive organs. A total of no less than sixteen penises and vaginas are spread across the mutant’s body. While some mutants with this abomination are strictly male or female, it is more common to have a combination of penises and vaginas (such as vaginas around the skull, but with ten penises for fingers). It is said that after the Primordial War the Solars exterminated entire races of creatures with this abomination, only to begin experimenting with creating similar races for their own pleasure centuries later. The mutant has a -8 penalty on Social roll except for in the most exceptional of circumstances.&lt;/div&gt;
&lt;div style="text-align:right;"&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="entry"&gt;
&lt;h3&gt;Aggregation of Genitalia (Deformity)&lt;/h3&gt;
&lt;div class="entrytext"&gt;This deformity is equivalent of taking the Extra Genitalia deficiency three times. The mutant’s body is the home of eight penises or vaginas or any combination thereof. Should the mutant be unable to hide that, say, her stomach area and lower back are covered with vaginas, she takes a -6 penalty on Social rolls if the Storyteller does not rule otherwise.&lt;/div&gt;
&lt;div style="text-align:right;"&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="entry"&gt;
&lt;h3&gt;Profusion of Genitalia (Debility)&lt;/h3&gt;
&lt;div class="entrytext"&gt;This debility is equivalent of taking the Extra Genitalia deficiency twice. The mutant has a total of four sets of functional genitalia placed around her body. If the mutant is unable to hide these extra genitalia (e.g. if he has to keep up a conversation and his tongue ends in a penis), he has a -4 penalty on Social rolls unless the Storyteller rules otherwise.&lt;/div&gt;
&lt;div style="text-align:right;"&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="entry"&gt;
&lt;h3&gt;Extra Genitalia (Deficiency)&lt;/h3&gt;
&lt;div class="entrytext"&gt;The mutant has an extra set of genitalia in addition to the one she was born with. It may be either a penis or a vagina, and while it is most often found in the vicinity of the mutant’s original genitalia, it has been known to manifest stranger places. If the mutant is unable to hide it, it may cause a -2 penalty on Social rolls at the Storyteller’s discretion.&lt;/div&gt;
&lt;div style="text-align:right;"&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="day" id="dayYYYYMMMDD"&gt;
&lt;div class="entry"&gt;
&lt;h3&gt;Oceans Cannot Quell the Fire (Terrestrial Circle Spell)&lt;/h3&gt;
&lt;div class="entrytext"&gt;&lt;b&gt;Cost:&lt;/b&gt; 15m&lt;br /&gt;
&lt;b&gt;Target:&lt;/b&gt; One creature&lt;br /&gt;
&lt;br /&gt;
As the sorcerer’s anima flares up and she crosses her arms defiantly, looking directly at her target, she repeats, in Old Realm, the phrase that the Unconquered Sun (or Hesiesh, according to Immaculate scripture) spoke as he sealed Kimberry within the prison-body of Malfeas: &lt;i&gt;Oceans Cannot Quell the Fire&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
The target’s player must immediately roll (Intelligence + Linguistics) against a difficulty equal to the sorcerer’s Essence. On a success, the target may shrug off the spell as if nothing has happened. On a failure, the powerful metaphor creeps into the very nervous system of the target, disabling his ability to feel sexual pleasure. His sexual desire, on the other hand, remains unchanged. The target will still feel lust, but no matter how hard he tries he will not be able to reach sexual fulfillment.&lt;br /&gt;
&lt;br /&gt;
Whether the target speaks Old Realm or not is of no consequence; the power of metaphor defies language barriers.&lt;br /&gt;
&lt;br /&gt;
Targets with low Temperance will be affected the worst, but there is a reason that even Immaculate Monks are given the explicit right to masturbate by their Order: Tension tends to build up. A target who goes (Temperance weeks) without having the curse lifted will develop the derangement Sexual Addiction (see &lt;b&gt;Manual of Exalted Power: The Lunars&lt;/b&gt; page 210) at the deficiency level. After the second period of (Temperance weeks) it increases to the debility level, and after the third (Temperance weeks) period it settles at the deformity level.&lt;br /&gt;
&lt;br /&gt;
The spell remains in effect until the sorcerer cancels it or it is targeted by Emerald Countermagic. Once the target learns that he is once again able to experience sexual climax, any derangements that he may have acquired while under the spell will fade away.&lt;br /&gt;
&lt;br /&gt;
Sidereal lecturers at Department 137 often reference this spell when explaining a very fundamental, and at the same time very abstract, fact of magic, namely the importance of metaphor. While the sorcerer invokes the idea of the Sea That Marched Against the Flame’s defeat, the spell itself affects neither fire nor water in any literal sense.&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Exalted NC-17 2009</title><link>http://forums.white-wolf.com/cs/forums/thread/180579.aspx</link><pubDate>Thu, 02 Jul 2009 16:24:29 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:180579</guid><dc:creator>Jutlander</dc:creator><slash:comments>0</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/180579.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=180579</wfw:commentRss><description>&lt;blockquote&gt;&lt;div&gt;&lt;img src="http://forums.white-wolf.com/cs/Themes/whitewolf/images/icon-quote.gif"&gt; &lt;strong&gt;grayhoss:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;Which thread was that, Jutlander?&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;
The &lt;a href="http://forums.white-wolf.com/cs/forums/p/8720/180491.aspx#180491"&gt;Exalted Perv: Taking Requests&lt;/a&gt; thread. The idea for this Charm was given to me by Thoth.&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Exalted NC-17 2009</title><link>http://forums.white-wolf.com/cs/forums/thread/180556.aspx</link><pubDate>Thu, 02 Jul 2009 16:07:25 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:180556</guid><dc:creator>grayhoss</dc:creator><slash:comments>0</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/180556.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=180556</wfw:commentRss><description>Which thread was that, Jutlander?&lt;br /&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Exalted NC-17 2009</title><link>http://forums.white-wolf.com/cs/forums/thread/180502.aspx</link><pubDate>Thu, 02 Jul 2009 15:37:07 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:180502</guid><dc:creator>Jutlander</dc:creator><slash:comments>0</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/180502.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=180502</wfw:commentRss><description>I posted this in another thread, but chances are that more people will see it in this thread, so here goes.&lt;br /&gt;
&lt;p&gt;&lt;span style="font-size:14pt;line-height:150%;font-family:calibri;"&gt;Silver Nectar Release (Lunar Charm)&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:0cm 0cm 0pt;line-height:150%;"&gt;&lt;b&gt;&lt;span style="font-family:calibri;"&gt;Cost:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family:calibri;"&gt; 5m; &lt;b&gt;Mins:&lt;/b&gt; Stamina 5, Essence 5;&lt;br /&gt;
&lt;b&gt;Type:&lt;/b&gt; Reflexive&lt;br /&gt;
&lt;b&gt;Keywords:&lt;/b&gt; Combo-OK,  Poison&lt;br /&gt;
&lt;b&gt;Duration:&lt;/b&gt; Instant&lt;br /&gt;
&lt;b&gt;Prerequisite Charms:&lt;/b&gt; Scorpion and Toad Mastery&lt;br /&gt;
&lt;br /&gt;
During the First Age the Lawgivers ruled by way of their overwhelming superiority, but some Stewards found ways to leash in their more powerful Solar mates through dependency. Subtly manipulating the Essence running through her body, the Lunar transforms her sexual fluids to an ambrosial and redolent nectar that is worthy of the gods and as addictive as it is rapturous. Letting a target taste her sacrosanct fluids, the Lunar instills a craving in her target that only she can sate.&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:0cm 0cm 0pt;line-height:150%;"&gt;&lt;span style="font-family:calibri;"&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:0cm 0cm 0pt;line-height:150%;"&gt;&lt;span style="font-family:calibri;"&gt;For the Lunar to spend the motes to activate Silver Nectar Release, her target must be in a position to taste her sexual fluids as they are released from her body. Any being whose Essence is lower than the Lunar, is instantly addicted to the fluids. Beings whose Essence are equal to or higher than the Lunar’s must roll (Stamina + Resistance) against a difficulty equal to the Lunar’s Essence. On a success, the target suffers no ill effects. If the roll fails, the target submits to addiction.&lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:0cm 0cm 0pt;line-height:150%;"&gt;&lt;span style="font-family:calibri;"&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:0cm 0cm 0pt;line-height:150%;"&gt;&lt;span style="font-family:calibri;"&gt;Once addicted to the taste of Lunar’s sexual fluids, the target will start to suffer withdrawal if he is denied it. Every day that he goes without tasting the Lunar’s sexual fluids the target suffers a cumulative -1 penalty on all actions (the penalty caps at -5). The target can resist the effects of withdrawal for one scene by paying a point of Willpower. &lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:0cm 0cm 0pt;line-height:150%;"&gt;&lt;span style="font-family:calibri;"&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p style="margin:0cm 0cm 0pt;line-height:150%;"&gt;&lt;span style="font-family:calibri;"&gt;The target kicks the addiction once he has spent a total of (Lunar’s Essence x 5) points of Willpower to resist the effects of withdrawal.&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Exalted NC-17 2009</title><link>http://forums.white-wolf.com/cs/forums/thread/179073.aspx</link><pubDate>Wed, 01 Jul 2009 09:35:12 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:179073</guid><dc:creator>Blackdagger</dc:creator><slash:comments>0</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/179073.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=179073</wfw:commentRss><description>This thread is oddly fascinating...&lt;br /&gt;
If I had it written down nicely I&amp;#39;d post my own devious stuff (gotta love the eastern wyld and sick first age sorcerors leaving behind a legacy of things never intended for anyone else&amp;#39;s use)&lt;br /&gt;
&lt;br /&gt;
I&amp;#39;m rather curious what other people out there are doing along those lines. Have you created/used anything along the lines of what has been posted so far in your games?&lt;br /&gt;
Had any ideas for something you&amp;#39;d find interesting to ST or see in play?&lt;br /&gt;
And if so, how&amp;#39;d it turn out?&lt;br /&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Exalted NC-17 2009</title><link>http://forums.white-wolf.com/cs/forums/thread/178584.aspx</link><pubDate>Tue, 30 Jun 2009 23:28:02 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:178584</guid><dc:creator>Jutlander</dc:creator><slash:comments>0</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/178584.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=178584</wfw:commentRss><description>&lt;strong&gt;&lt;span style="font-size:18px;font-family:arial;"&gt;Scintillating Sun Rod Harness (Artifact •••)&lt;br /&gt;
&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
Only one Scintillating Sun Rod Harness is known to have been made during the First Age, and in the Second Age not much is known about its origin, except that it was supposedly crafted by a young Solar princess of the Night Caste roughly a century before the Usurpation.&lt;br /&gt;
&lt;br /&gt;
The artifact is made up of a large orichalcum shaft attached to a harness, and it appears at first sight to be an instrument made for recreational use only. The massive, one-foot long orichalcum shaft is slightly curved upwards and ends in an enlarged head, like a penis. Inlaid in the non-tapered shaft are what is best described as veins of blue jade, making the artifact seem vibrant and throbbing when illuminated by a flaring Solar caste mark.&lt;br /&gt;
&lt;br /&gt;
The orichalcum shaft is strapped on to the wearer with a four-strap harness woven in gossamer with threads of orichalcum. One strap extends around the wearer’s waist, one goes around each thigh connecting with the first strap in the front, and finally the fourth strap goes between the wearer’s legs connecting with the waist strap at the lower back. The harness is specifically intended for an unclothed female wearer, but refitting it to fit a male wearer is possible for a skilled artificer with a relative minimum of time and resources.&lt;br /&gt;
&lt;br /&gt;
When in the glow of a shimmering Solar caste mark, the Scintillating Sun Rod Harness imposes a one-die penalty on all Valor rolls made by creatures of darkness in the artifact’s presence. What is more, if the Solar wearing the Scintillating Sun Rod Harness successfully controls a clinch, she may force the orichalcum shaft into one of her target’s orifices, bypassing any clothing not made of one of the Five Magical Materials, without a flurry. Pegging (i.e. forcing herself on her target anally) is the most common approach for a Solar wearing the Scintillating Sun Rod Harness, but irrumatio (i.e. forcibly thrusting the shaft down the target’s throat) also qualifies. Each time the Solar manages to control the clinch and force the orichalcum shaft on her target, the target loses one point of temporary willpower.&lt;br /&gt;
&lt;br /&gt;
If reduced to zero temporary willpower by having the orichalcum shaft forced upon him, the target is put under a Servitude effect and will serve the Solar for a period of (Solar’s Essence) weeks. This breaks any Abscissic binding in effect for affected elementals or demons. If the target is a non-Exalt creature of darkness, the Servitude effect extends to a year and a day.&lt;br /&gt;
&lt;br /&gt;
The Scintillating Sun Rod Harness costs 8 motes to attune to.&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item><item><title>Re: Exalted NC-17 2009</title><link>http://forums.white-wolf.com/cs/forums/thread/174623.aspx</link><pubDate>Sat, 27 Jun 2009 00:45:16 GMT</pubDate><guid isPermaLink="false">eacbcc28-98c9-401d-9a77-cd55bc489365:174623</guid><dc:creator>Taurus II</dc:creator><slash:comments>0</slash:comments><comments>http://forums.white-wolf.com/cs/forums/thread/174623.aspx</comments><wfw:commentRss>http://forums.white-wolf.com/cs/forums/commentrss.aspx?SectionID=17&amp;PostID=174623</wfw:commentRss><description>&lt;blockquote&gt;&lt;div&gt;&lt;img src="http://forums.white-wolf.com/cs/Themes/whitewolf/images/icon-quote.gif"&gt; &lt;strong&gt;EzekielReigns:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;So does that mean if it lasts longer than four hours you need to see a Twilight physician?&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;
Sorcerer-physician, since in addition to the medical concerns, something is drastically wrong with your Charm.&lt;div style="clear:both;"&gt;&lt;/div&gt;</description></item></channel></rss>