GhostSong:Basically when I put together my werewolf setting I wanted a more biological or logical explanation for their lycanthropy rather than the half spirit, superhero kind of a vibe they saturated the Forsaken Core with.
Blunt Vorpal:Have you ever read the Kitty novels by Carrie Vaughn? The werewolves in that book have their supernatural state passed on through a bite, and are forced to shift on the nights of a full moon. I made up a game that was inspired by that book, mixing rules from Forsaken and Changing Breeds, but I've not a chance to play it.
Mr Gone:I kind of think of The Wolf Man
Mr Gone:Yea, thats what I was wanting to. Its not that Forsaken is a bad game, its just not what I wanted.
GhostSong:Superhero Syndrome
GhostSong:myopic
GhostSong:emphasis there was on the whole spirit angle
GhostSong:passion and joy and fear
Anton Sugar:You might actually like my Game. I just have to finish the darn thing!
GhostSong:I also wished that Forsaken would have ditched the "rage" bit in the the Uratha's primal urge. It's kind of myopic to think that primal urge equates to rage and it's anger that allows these things to change shape. That's not a thing in my game. Rage is certainly part of it but so is passion and joy and fear. It's emotion cranked up to 11, without the restraint and filter of human civility.
TheNate: It's part of the Scandinavian mythos attached to berserks. They were considered shape strong (rather implies that they were strong enough to overcome a fixed form) and thus able to transform. It's debated how literal that was meant, but supposedly, some members of their bloodlines were werewolves. (Kveldulf, father of Skallagrim and grandfather to the titular Egil, was thought to be a werewolf. Egil and Skallagrim were both berserks.) The berserk transformation is described as the shape (or form) of rage. The distinction between the werewolf-esque characters and the berserks was subtle as all heck. I don't think they were considered different, just extents of the same thing.
Blunt Vorpal: TheNate: It's part of the Scandinavian mythos attached to berserks. They were considered shape strong (rather implies that they were strong enough to overcome a fixed form) and thus able to transform. It's debated how literal that was meant, but supposedly, some members of their bloodlines were werewolves. (Kveldulf, father of Skallagrim and grandfather to the titular Egil, was thought to be a werewolf. Egil and Skallagrim were both berserks.) The berserk transformation is described as the shape (or form) of rage. The distinction between the werewolf-esque characters and the berserks was subtle as all heck. I don't think they were considered different, just extents of the same thing. Which would make something awesome for the Blood Talons, with their relation to Fenrir and perchance for battle. Not for werewolves as a whole.
Anton Sugar: Mr Gone:I kind of think of The Wolf Man Well, I'm putting my own homebrew together using the Mechanics from Forsaken. It is nothing like the W:tF, for instance Werewolves have almost nothing to do with spirits, but I'm not sure it is what you are looking for either. It is a game of Primal Fears.
GhostSong:Precisely. Forsaken is a great game but it's a little too close to Werewolf the Apocalypse for me. Another thing that I didn't necessarily dig about Forsaken is how much emphasis there was on the whole spirit angle. I though there was a wasted opportunity to tell some real gritty, primal gangland warfare stories. Sure it's in the game but it seems to be buried under a lot of talk of werewolves fighting against the nefarious spirits. Which always suffered from what I've called, Superhero Syndrome.