"Shadowfrost68" wrote:
Could you tell us about some of the bigger Krewes?
Here's a break down of three types:
Tier 1 are Cults - these are pretty much your smaller city-level krewe with 3-10 members usually (a krewe requires 3 members minimum). Fairly informal and look at more like street gangs and the like.
Tier 2 are Factions - faction krewes span one or more cities are have several dozen members and are more formal and have more internal hierarchy, etc.
Tier 3 are Conspiracies - which have over 100 Sin-Eaters across two or more continents. Conspiracy krewes are pretty much legends and myths and there aren't any around any longer as far as any one is convinced. There are a few example dead conspiracies.
Depending on the Tier of your krewe you can get access to automatic benefits for being part of that tier krewe, access to special merits that can only be purchased by Bound in that size crew, or opt-in benefits that you can choose to take but usually have a drawback. Benefits are also based on whether you participated in the orginal binding ceremony (founding benefits), underwent the ceremony later (supernatural benefits) or are just in good standing with the krewe (temporal benefits).
Krewes are bound together by a Krewe Binding ceremony and all krewes an ethos that guides it and it is more than just ideals it actually fomrs a bond between the krewe and the Underworld. This is broken down into ban (what you shouldn't do), duty (what you must do) and destiny (prophecy about what following the ethos may lead to for the krewe).
There is also a new xp category called Krewe Experience which you use to buy benefits for being a krewe. You earn it by following your ethos, studying the nature of death and the Underworld, being loyal to your krewe, etc.
Overall the whole feel of krewes is way more secret society than I was originally picking up on in any material we'd gotten previously.