Crabbadon:Not set in stone like the Threshold, more like the Virtue or Vice.
Kordeth: This is correct. In theory (and I'm not saying this always works out, but in theory) all X-dot Merits are supposed to be equal. If you don't charge the same cost for all of them, you're making flat-cost Merits far more powerful.
Kordeth:Yes. Merits, like all Traits, require you to buy every single dot.
Crabbadon: Kordeth:Yes. Merits, like all Traits, require you to buy every single dot. Ah, and suddenly ceremonies don't look awfully cheap. The wording is bad (and the special mention, while clearly now pointing out that they can be more expensive, makes it look like they're a special case): it reads as if you pay 2 per rank rather than 2 per dot counting up all the dots in the hypothetical ranks and they're listed as merits because they're bought with initial merit dots. My ceremonialist is going to cry now.
DragonDragon:It reads to me that at character creation they are purchased like Merits. However, they are then bought with at a cost of 2 exp per dot with a teacher or 3 exp per dot without one.(which is exactly what it says.) Rather than the merit standard, which is 2 exp x New Dots. Note the difference.
Dataweaver:Counterpoint: "Each ceremony is learned as a separate Merit." p.150. This reads to me that ceremonies are Merits. Also, page 64: "New Sin-Eater Merits include Ceremonies, Haunt, and Momento." And note that the Experience Point Costs table doesn't list Ceremonies. As such, the "three experience per dot" rule for not having an instructor should be viewed as an extension of the usual rules for Merits, rather than as a replacement for them. That is, it's an increase in cost over and above what would normally be charged. That is, pay 50% more if you don't have an instructor. IMHO, this business about Merit costs is the nWoD's version of the oWoD's "new dots" vs. "current dots" debate that reared its head during the publication of the Revised lines. Personally, I'm going to continue to charge 10 xp for a 5-dot ceremony rather than the 30 xp that the writers say I should charge; and I'm only going to charge for intermediate levels of Merits if they would provide benefits on their own (and sometimes not even then, if a higher rating subsumes all of those benefits). This is how I've been doing it for well over five years, without incident. I see no reason to change that now; but from here on out, I'll be doing so in the knowledge that it's a house rule.
Dataweaver:Earlier in this very topic, one of the writers of Geist stated that the official word has always been that you must pay for each dot in turn, making the experience cost structure be 2 xp for a one-dot Merit, 6 for a 2-dot Merit, 12 for a three-dot Merit, 20 for a 4-dot Merit, and 30 for a five-dot Merit.
Cowboy Hat: Dataweaver:Earlier in this very topic, one of the writers of Geist stated that the official word has always been that you must pay for each dot in turn, making the experience cost structure be 2 xp for a one-dot Merit, 6 for a 2-dot Merit, 12 for a three-dot Merit, 20 for a 4-dot Merit, and 30 for a five-dot Merit. Well there we go then, people know the official answer and if they don't like it/doesn't suit their game they can use a different ruling.