Pookzilla:This may be more of a thematic question than a rules one but what happens to large keystones when they're in twilight? If I have a car/motorcycle/riding lawn mower/refrigerator as a keystone does it just obediently follow me around like a ghost puppy? I know you need to pay plasm for it to materialize physically but I'm more concerned about this twilight state. This also applies to other awkward keystones (an everburning torch, for instance) but isn't quite the problem it is for large ones...
Pookzilla: Somewhat related to that is the appearance of the Geist in Twilight. Can other twilight dwellers (or those who can see into it) see the Geist? Does a Sin Eater appear the same way as a possessed person might? This may very well be in the book but I ate the book faster than Christmas Dinner and I don't think I fully appreciated all of the nuances :)
MrPrim:Sin-Eaters can spend 1 Plasm to ignore a point of damage done to them
Neisseria: MrPrim:Sin-Eaters can spend 1 Plasm to ignore a point of damage done to them Question: Is this subject to the normal rules for spending Plasm? In other words, are powerful SEs able to absorb more damage per incoming attack because they can spend more Plasm per turn? I didn't see anything in that section that would suggest otherwise, but it does seem a little ineffective for "young" characters that way.
MILLANDSON:Well, the sample given for that shows a Bound reflexively spending 3 plasm to reduce 3 points of lethal damage. Since it doesn't say it is restricted, I'd say you can spend as much as you want.
Blunt Vorpal:Is there any way to regain "permanently" lost dots of Synergy from the various resurrection effects? EDIT: Also, under the Revenance merit for tier 3 founders, it says, "The founder’s maximum Psyche does not decrease (though he does lose a Psyche dot as usual)." What's up with this?
Neisseria: MILLANDSON:Well, the sample given for that shows a Bound reflexively spending 3 plasm to reduce 3 points of lethal damage. Since it doesn't say it is restricted, I'd say you can spend as much as you want. True, but isn't it right under a section that mentions the expenditure limit (albeit briefly), so maybe they thought the restriction didn't need to be stated again? And the example could relate to a more powerful SE (unless it says otherwise, in which case my mistake, can't check because I'm at work and my book isn't).
Neisseria:Question: Is this subject to the normal rules for spending Plasm? In other words, are powerful SEs able to absorb more damage per incoming attack because they can spend more Plasm per turn? I didn't see anything in that section that would suggest otherwise, but it does seem a little ineffective for "young" characters that way.
MILLANDSON:Ahhh, I've been looking at the Systems section, rather than the Healing section under the Plasm trait explaination. It doesn't mention the restriction in the Systems section, and it also doesn't mention the Psyche level of the SE in the example, but since it's mentioned in the Plasm section, and there is a limit put on Plasm use, I think that you could be right, it is limited to the max Plasm you can use a turn.
JNewman: Neisseria:Question: Is this subject to the normal rules for spending Plasm? In other words, are powerful SEs able to absorb more damage per incoming attack because they can spend more Plasm per turn? I didn't see anything in that section that would suggest otherwise, but it does seem a little ineffective for "young" characters that way. No. Author intent (that's me) is that you can spend as much plasm as you like to patch up wounds, regardless of Psyche.
JNewman:No. Author intent (that's me) is that you can spend as much plasm as you like to patch up wounds, regardless of Psyche.
Chaka:And I used to think Prometheans were hard to kill... :P