Hi all
Hope you can help use out with this,
A group of us are working on an combined Vampire: the Masquerade / Vampire: the Requiem Setting with the intention posting it on the internet once it is completed to help satisfying players of both games,
So that I would like you to do if you would be so kind is to post any Suggestion you have or tell me what you like about etch game, rules, bloodlines, back store, or just something you’d like to see included
Thanks
Ps: This is posted this in OWoD and Requiem Forums, So Just Post in One of the Two, Thanks
Ps: Yes we are probably mad for attempting this.
Hi
Thanks, for the replies you have given me something to think about, and nice work ich,
Ok, is not planed as a simple port of VtM on to VtR it is planed to be a complete overhaul, based primarily of Masquerade but incorporating, Bloodlines, Rules, Clans and possibly factions and plot from Requiem
Basically, we will maintain some elements of the Masquerade history such as Caine and the Antideluvians and the city if Enoch along with events like the fall of Carthage, Anarch Revolt and the Convention of Thorns. But I plan to give much of the back story a Re-Wright in particular to sort out some of the mess coursed by 3 editions of VtM, and incorporate some elements from requiem.
As to the question of Generation or Blood Potency, we plan to use a system of Generation and Vampiric Age; I may also use a rating dependant on, Clan, Lineage and or Bloodline similar to staring torment in Demon: the Fallen. The combination of there will determine the vampire’s capabilities in a similar way to calculating willpower and humanity in Masquerade.
We have started by overhauling the clans I will be using most if not all of the clans from VtM as well as possibly the Mekhet however some clans like the Tremere, Assimites, and Follower of Set may be demoted to bloodlines.
We also intend to make use of the may bloodlines in Requiem, as well as removing some of the more irrelevant bloodlines from Masquerade like the Old Clan Tzimisce and True Brujah, the True Brujah in particular need to be removed as I am disposing Troile from the Brujah clan history and leaving Ilyes the Brujah clan Antideluvian I have decided to make all clans except, Tremere and Ventrue a collection of similar Lineages and or Bloodlines. (like Can Ravnos Jati, or the Assimite Casts) As a result all these Lineages and Bloodlines that makeup a clans has 2 clan and 1 bloodline disciplines, combined with a Bloodline and or Clan Weakness, and maybe a clan / bloodline advantage but have not decided on that yet For instance: Clan Toreador has 4 Lineages and 1 Bloodline all have the Toreador Clan weakness as per Masquerade, all have Auspex and Presence / Majesty depending on game version, and the Lineages / Bloodline are as fallows. Ishtar Lineage / Celerity / Unknown / (Primary Toreador Lineage) Astarte Lineage / Celerity / Unknown / (Secondary Toreador Lineage) Beshter Lineage / Fortitude-Resilience / Fads (Must have that, Don’t want it now) Iontius Lineage / Dominate / -1 to Hunger Frenzy checks Melpominee Bloodline / Discordance (Custom Melpominee Re-Work) / Weakness as DoC / (Re-Work of Daughters of Cacophony) Primary and Secondary Lineage will only have different weaknesses Still having trouble with factions tho, we want to maintain Camarilla, Sabbat and Anarchs but I would like add a forth faction to mix things up a bit and to replace the iconnu as they are a bit irrelevant with in Masquerade Hope that helps explain things a bit
I have decided to make all clans except, Tremere and Ventrue a collection of similar Lineages and or Bloodlines. (like Can Ravnos Jati, or the Assimite Casts)
As a result all these Lineages and Bloodlines that makeup a clans has 2 clan and 1 bloodline disciplines, combined with a Bloodline and or Clan Weakness, and maybe a clan / bloodline advantage but have not decided on that yet
For instance:
Clan Toreador has 4 Lineages and 1 Bloodline all have the Toreador Clan weakness as per Masquerade, all have Auspex and Presence / Majesty depending on game version, and the Lineages / Bloodline are as fallows.
Primary and Secondary Lineage will only have different weaknesses
Still having trouble with factions tho, we want to maintain Camarilla, Sabbat and Anarchs but I would like add a forth faction to mix things up a bit and to replace the iconnu as they are a bit irrelevant with in Masquerade
Hope that helps explain things a bit
Phalin:As to the question of Generation or Blood Potency, we plan to use a system of Generation and Vampiric Age; I may also use a rating dependant on, Clan, Lineage and or Bloodline similar to staring torment in Demon: the Fallen. The combination of there will determine the vampire’s capabilities in a similar way to calculating willpower and humanity in Masquerade.
Mr Gone:My only question is, how much of each game are you wanting to use, both setting and rule wise? Example: do you plan to use Generation or Blood Potency?
Mr Gone:Or, are you thinking about just using the VtM setting with the VtR rules?
Mr Gone:Anyway, looking at this thread, good stuff Ich.
Phalin:We also intend to make use of the may bloodlines in Requiem, as well as removing some of the more irrelevant bloodlines from Masquerade like the Old Clan Tzimisce...
Ich: Phalin:We also intend to make use of the may bloodlines in Requiem, as well as removing some of the more irrelevant bloodlines from Masquerade like the Old Clan Tzimisce... Funny how what some find essential others irrelevant!
Bloodline
A Couple of you have noted about some of the bloodline you see as essential, and they are all valid, but I will explain the reasons for there removal.
Old Clan Tzimisce, well they are an integral part of the whole Souleaters entities, and Vicissitude as a disease concept, which as removed from VtM back-story with good reason, we do intend to use a version of the old clan as a lineage for the Tzimisce but not as a separate entity as it is in VtM.
True Brujah on the other hand we intend to remove completely this is in part to aid are efforts to make the Brujah clan the primary political opposition to Ventrue, and besides vampires that can play with time always struck my as a bit odd anyway. Nagaraja well these guys are gating a massive overhaul, first of all we are giving them back Nihilistics that they lost in later additions, and second they will be a ancient clan, the first clan actually, with a Second generation founder, and they will have the Cappadocians descended from them, they will be partly based on elements taken from Wraith and Mummy. Sorcery Well the current plan is to have Sorcery split into 2 categories, Ritualistic Sorcery (Aka D&D Mages, Learning specific rituals) and Innate Sorcery (aka Tremere, Thaumaturgy). Innate Sorcery works just like a discipline; you learn levels in it and gain abilities, still working on the Sup-paths tho, Ritualistic Sorcery works by training a normal Mental Skill witch gives you the understanding to perform lvl 1-5 rituals; the rituals themselves unlike Innate Sorcery cannot be performed without considerable preparation, but will be obviously far more potent, however some rituals will only be able to be performed by individuals with an Innate Sorcery as well as the rituals, but the vast majority may be performed bay anyone who knows the ritual. Innate Sorcery: Thaumaturgy, Necromancy Ritualistic Sorcery, Assamites Sorcery To be hones we may reduce Thaumaturgy into a much simpler form, and make many of its capabilities relatively simple rituals, Disciplines Well we have for the most part maintained the disciplines of the clans including Quietus; however we are considering a number of changes, including the fallowing Combing Animalism and Protean or Protean and Serpentis into a single discipline We plan to remove ether Auspex or Animalism from clan Tzimisce probably Auspex and replace it with something currently looking at Obfuscate, Fortitude / Resilience or Dominate. Combing Thanatosis and Vicissitude for some interesting possibilities. Storyline Well its still very much up in the air at this point but hear is the basic of the story we have so far. Its mostly a re work of the old Masquerade back-story, as we generally consider it to be better, however we have included a version of Camarilla in Rome ironically under the name Invictus.(Role reversal) The Carthian order forms in ancient Greece entirely within clan Brujah, eventually moving to North Africa and forming Carthage. The Invictus is forms in Rome by the Ventrue, Lasombra, Malkavian and Cappadocians. Three Punic Wars later, Carthage is Destroyed and the Carthians are exiled to the north of Europe. However around 300 Ad Hannibal (The Great, Carthaginian General) is awakened from Torpa, and immediately sets about driving a wedge between the clans of the Invictus, convincing the Lasombra the Ventrue are planning to make a strike against them, which is actually true. The Lasombra Leave the Invictus and declare a clan war against the Ventrue. An as yet unnamed clan enters an underground Temple and mausoleum, and enters Torpa to be awakened in the future. In this time Hannibal has taken on the Role of king of the Visigoths, under the name Alaric. The Invictus begins to collapse the Cappadocians are in the middle of a civil war with there children a group that will eventually be known as the Giovanni, and the Ventrue are suffering at the hands of the Lasombra. The Killing Blow came in 410 after a devastating war against the Invictus, Rome and particularly clan Ventrue, Hannibal and his Brujah and Visigoth allies Sack the city of Rome in vengeance for Carthage. The Invictus as an entity never officially disbands but stops being an affective faction within 50 years. The Ventrue and Lasombra finally agree to a treaty in 900 AD despite affective hostilities ending almost 200 years earlier. This is just in time for the start First Anarch Revolt that Resulted from various clan wars being waged across Europe, the Revolt was largely crushed by internal policing of the clans own ranks weeding out the dissidents. However the Revolt Combined with the Clan Wars resulted in increased mortal knowledge of the vampire race, and thus began the Inquisition. The Second Anarch Revolt combined with the decimation of the Inquisition, resulted in clan Toreadors Rafael de Corazon sending envoys to may of the clans suggesting an alliance and reformation of the Invictus. The Invictus officially reformed with only the Ventrue, Toreador, Nosferatu, and Salubri clans; however the Salubri wear still involved in a conflict with a group of vampires calling themselves House Tremere. And the Malkavian refused to have any further involvement with the organization The Invictus without a real fighting force behind it suffered for almost 100 years until finally it once again collapsed with the destruction of the Salubri clan and there Antediluvian. Once again Rafael de Corazon attempted with the help of Hardestadt of clan Ventrue to reform the Invictus realizing they needed as strong fighting arm for the faction both clans at the suggestion of clan Nosferatu made offers to Clans Assimite, Brujah and Gangrel, only the Brujah agreed after significant negotiations, one of there main stipulations was that the Name Invictus be replaced. And so in 1347 the Camarilla was formed.
Nagaraja well these guys are gating a massive overhaul, first of all we are giving them back Nihilistics that they lost in later additions, and second they will be a ancient clan, the first clan actually, with a Second generation founder, and they will have the Cappadocians descended from them, they will be partly based on elements taken from Wraith and Mummy.
Sorcery
Well the current plan is to have Sorcery split into 2 categories, Ritualistic Sorcery (Aka D&D Mages, Learning specific rituals) and Innate Sorcery (aka Tremere, Thaumaturgy).
Innate Sorcery works just like a discipline; you learn levels in it and gain abilities, still working on the Sup-paths tho,
Ritualistic Sorcery works by training a normal Mental Skill witch gives you the understanding to perform lvl 1-5 rituals; the rituals themselves unlike Innate Sorcery cannot be performed without considerable preparation, but will be obviously far more potent, however some rituals will only be able to be performed by individuals with an Innate Sorcery as well as the rituals, but the vast majority may be performed bay anyone who knows the ritual.
Innate Sorcery: Thaumaturgy, Necromancy
Ritualistic Sorcery, Assamites Sorcery
To be hones we may reduce Thaumaturgy into a much simpler form, and make many of its capabilities relatively simple rituals,
Disciplines
Well we have for the most part maintained the disciplines of the clans including Quietus; however we are considering a number of changes, including the fallowing
Storyline
Well its still very much up in the air at this point but hear is the basic of the story we have so far. Its mostly a re work of the old Masquerade back-story, as we generally consider it to be better, however we have included a version of Camarilla in Rome ironically under the name Invictus.(Role reversal)
Gurkhal:A possible Discipline list could be: Brujah: same Gangrel: same Nosferatu: same Malkavian: Obfuscate, Auspex, Dominate (never understood what there was in Dementation besides being silly and let the group have a few laughs before it just got annoying and stupied) Nosferatu: same Toreador: same Tremere: same Ventrue: same Lasombra: Vigor, Dominate, Obfuscate (yeah know Obteneration is gone, but for a Clan that is supposed to be about manipulation and stuff, I don't see what a tentacle rape can get you that Vigor or Dominate can't) Tzimisce: same Assamites: Vigor, Obfuscate, Celerity (never understood why making an entre Discpline that's only for killing better was a reason for it, rather than just giving them the same outfit as the Brujah which to my knowledge works fine when killing stuff) Followers of Set: Obfuscate, Resilience, Majesty (once again, since Serpentis is only anyhow about killing stuff, just give them a common physical Discipline and things should go pretty good) Ravnos: same, or replace Chimesty with Majesty or Dominate. I think either can work pretty good. A few of my thoughts on the matter. Although far form the only ones.