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Online game with a twist looking for 2 players

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Baron Samedi:
having read Grendl talk about his game, it is rated awesome.

wait, that does not help does it? nm.


I'll take that as a compliment:)
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Posts 205
Well, I'm willing to give this a try.  Here's the character I'm thinking of...

Catrina Caerwin - Scion of Loki
Catrina's mother, Cordelia, was a fine young woman in a small village in the British Isles.  Among all the young girls of the town, she was counted as the fairest, and the day approached when she would be married to an upstanding young man... but that day never came. 

Her village was sacked by bandits.  A terrible man in a strange helmet impaled her father on an iron sword.  And though she wept at the sight, the murderer was not yet done, for the man then came and grabbed her, and stripped off her clothes and took her to bed. 

Afterwards, she and the other survivors moved away, but Cordelia soon discovered that she was carrying the child of her father's murderer.  Destitute and penniless, she gave birth to Catrina, but try as she might, Cordelia could not hate the child.

Catrina was brought up on the streets of  Hamtun, a large town in the south central British Isles.  Despite its hardships, Cordelia cared for her daughter well, until she finally passed away to the pox.  Catrina was sixteen.

In the years since, Catrina grew up into a woman of stunning beauty and cunning.  A student of the school of hard knocks, she knows the goings on of all places, from farmer's hovel, to royal chambers, as she lived in all at one pont or another.  At one point she'd married a young merchant, but, alas, he would be killed by his partner and Catrina only managed to escape through cleverness and wit.

She is strong willed and independent, who searches for a better future for herself, be it as the mistress of a King, or the head of a merchant's guild.


I have no idea what other kind of information you'd like.  After reviewing the current roster of character, I figured it'd be nice to have an "everyman" of sorts.  The roles of warrior, mystic and comedic releif seemed to be taken already so this is what I came up with.

Lemme know if this would be a character you'd be interested in seeing.


Top 150 Contributor
Posts 625
firstedition:

I have no idea what other kind of information you'd like.  After reviewing the current roster of character, I figured it'd be nice to have an "everyman" of sorts.  The roles of warrior, mystic and comedic releif seemed to be taken already so this is what I came up with.

Lemme know if this would be a character you'd be interested in seeing.


So we have warrior, rogue, wise woman and time traveller:)  Shaping up nicely.  Send along Catrina's sheet here for perusal and we'll go from there.
Top 500 Contributor
Posts 205
Well, here we go.  First off, I've got a pic of Katerina I did:



I scanned in her character sheet.  I pointed up a starting character at Legend 2.  You can see it here (1.7MB file).  I gave her a five-dot relic, a Jotun-King Signet Ring.  It has access to four purviews and has a 1-dot unique power (it adds your Legend in dice to all Charisma + Empathy).

Finally, I've got the full-body picture of Katerina here.

Oh, and I'll need to know the information to log into MIRC.  I'll be getting that tomorrow and making sure everything works.

EDIT:  I forgot to mention, I think the Pantheon-specific Purview Jotunblut sucks, so I'd like to go with Heku instead and just call it "Fame."

EDIT 2:  I updated the pictures with the new colored versions.
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Have you checked out the alternate Jotunblut purview r_b_bergstrom wrote a while back?  If you like it and Grendl approves of it, we might be able to houserule and go with that instead:

http://transitivegaming.blogspot.com/2008/04/jotunblut-revisited.html
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I think Gregory dropped the F-Bomb on several occasions, but then again Gregory cursed up a storm on a regular basis :D
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Posts 625
firstedition:
I scanned in her character sheet.  I pointed up a starting character at Legend 2.  You can see it here (1.7MB file).  I gave her a five-dot relic, a Jotun-King Signet Ring.  It has access to four purviews and has a 1-dot unique power (it adds your Legend in dice to all Charisma + Empathy).

Finally, I've got the full-body picture of Katerina here.

Oh, and I'll need to know the information to log into MIRC.  I'll be getting that tomorrow and making sure everything works.

EDIT:  I forgot to mention, I think the Pantheon-specific Purview Jotunblut sucks, so I'd like to go with Heku instead and just call it "Fame."


I need a break down of your bonus points.  You have two Birthright points left (you get 5, 3 for the first three levels of your relic and then 4 bonus points to bring it to 5). 

While I agree that Jotunblunt is generally pretty poor I don't like the alternatives and I never allow for taking another PSP.  Heku does not equal Fame, aside from maybe the first level.  Take Jotunblunt or not but no Heku unless your Pedjeset.
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Posts 625
Some more information....

The city of Londinium in the province of Maxima Caesariensis is currently the seat of power for the Roman government.  It houses roughly 60,000 people and includes such luxuries as bath houses, temples, aquaducts etc.  Its is a realtively thriving city.  The Roman governor is Flavius Sanctus, a relatively benign and somewhat ineffectual leader.  Saxon raids from the east are growing in number and the Irish are frequently attacking from the west.  Recently a young general named Magnus Maximus has come to Britainia and has had a great deal of success in campaigns againt the Picts and Scots.

With the Romans have come a great many things.  Roads.  Coins.  Trade.  Culture.  Monothesism.  Although the actual druidic practices have been outlawed for over 200 years, in fact many Britons still pay homage to the old gods, frequently coming into conflict with the Romans.  Although illegal, no one has ever been executed for heresy.

This is where our game starts.  Frequent raids from Saxons, Picts and Scots.  Monotheism vs. Polytheism.  Corrupt Governments.  Far off lands full of mystery and danger....sounds Scion-y to me:)

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I'm All most done with the sheet (just need to do DVs and attacks), Did you want me to stat out my fallowers as well (at lest give them random names?)?
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Bonus Points:
2 - One dot in Awareness
1 - One dot in Brawl (Favored by Divine Parent)
1 - One dot in Empathy (Favored by Divine Parent)
2 - One dot in Investigation
2 - Two dots in Larcenty (Favored by Divine Parent)
2 - Two dots in Politics (Favored by Divine Parent)
5 - One dot in Epic Dexterity

As for the relic, I missed the part where it caps out at 3.  I can split it into two relics, but I'd prefer just to have one for story reasons.  If you want to stick to needing bonus points to raise a Relic above 3 dots, then I'll just nix the dot in Epic Dexterity (giving me 5 extra bonus points), pay for the five-dot Relic (spending 4 bonus points) and buy an extra dot in Stealth (spending the last point on an ability favored by my Divine Parent).

Finally, if I have to use Jotunblut, I'd prefer to use the alternative that they put up.  If that's not available, I'm just going to pick a different purview and not use Jotunblut at all.

Where's the MIRC info?
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Posts 625
firstedition:
Bonus Points:

As for the relic, I missed the part where it caps out at 3.  I can split it into two relics, but I'd prefer just to have one for story reasons.  If you want to stick to needing bonus points to raise a Relic above 3 dots, then I'll just nix the dot in Epic Dexterity (giving me 5 extra bonus points), pay for the five-dot Relic (spending 4 bonus points) and buy an extra dot in Stealth (spending the last point on an ability favored by my Divine Parent).

Finally, if I have to use Jotunblut, I'd prefer to use the alternative that they put up.  If that's not available, I'm just going to pick a different purview and not use Jotunblut at all.

Where's the MIRC info?


1)  Character creation is character creation.  Relics cap at 3 without bonus points, 10 points for Boons/Epics, Legend at 2 etc.  No variation in the basic character creation. 

2)  You don't have to use Jotunblunt but if you do then I use the one in the book.  I've been toying with the idea of having a rune based Aesir PSP but have done precisely no work on it aside from the "hey, I've got an idea" portion of the show.  Its just never been relevant to my games.

3)  IRC is on irc.slashnet.org, channel #Scion.  You'll also need the die rolling script

Copy and paste this into the Tools/Script Editor Aliases tab.
/roll {
  ; Variable Setup, checking
  var %x = $1, %y = $2, %z = $3, %success = 0, %dice, %roll, %i, %zdescrip, %plural, %bonus = 0
  if ($1 == $null) {
    echo Usage: /roll X [Y] [Z]
    echo X = Number of dice
    echo Y = Auto-successes 
    echo Z = Reroll dice of this or greater (defaults to 10)
    halt
  }
  if ($1 < 0) {
    echo Usage: /roll X [Y] [Z]
    echo X must be between 0 and 100, inclusive.
    halt
  }
  if ($1 > 100) { 
    echo Usage: /roll X [Y] [Z]
    echo X must be between 0 and 100, inclusive.
    halt
  }
  if (!$3) set %z 10
  if ($3 > 10) {
    echo Usage: /roll X [Y] [Z]
    echo Z must be between 2 and 10, inclusive. 
    halt
  }
  if ($3 < 2) {
    echo Usage: /roll X [Y] [Z]
    echo Z must be between 2 and 10, inclusive.
    halt
  }
  if (%z != 10) {
    set %zdescrip  ( $+ %z $+ -again)
  }
  if (!$2) { 
    set %y 0
  }
  if ($2 < -100) {
    echo Usage: /roll X [Y] [Z]
    echo Y must be between -100 and 100, inclusive.
    halt
  }
  if ($2 > 100) {
    echo Usage: /roll X [Y] [Z]
    echo Y must be between -100 and 100, inclusive. 
    halt
  }
  var %xy = %x + %y
  if (%xy < 1) {
    echo Dice pool is 0 or less. Rolling chance...
    set %x 0
  }

  ; Actual script
  set %i %x
  dec %i
  set %roll $rand(1, 10)
  set %dice %roll
  if (%roll >= 7) {
    inc %success 
  }
  if (%roll >= %z) {
    inc %success
  }
  while (%i > 0) {
    set %roll $rand(1, 10)
    set %dice %dice $+ , %roll
    if (%roll >= 7) {
      inc %success
    }
    if (%roll >= %z) {
      inc %success
    }

    dec %i
  }
  %success = %success + %y
  if (%success != 1) set %plural es
  if (again isin %zdescrip) //me rolls %x $+ d $+ 10 + $+ %y $+ %zdescrip $+ : %dice = %success Success $+ %plural 
  else //me rolls %x $+ d $+ 10 + $+ %y $+ : %dice = %success Success $+ %plural
}
}
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Faustus Septimius Pluton
Calling: Centuion of the Dead
Nature: cynic
God: Hades

A foundling taken in by the 7th legion,and soon as he was old enough he enlisted. He worked hard to to learn what he needed and after 10 years he was apponted centuion. Shortly after that his cohort was destoyied by and ambush of german savages in some gods-forsaken forest... laying there near death is when his Father came to him. After Telling him what he was and of his role in things to come he was sent back to rome with his relics and a new mission to make a legion to help his father guard the underworld.  
Attributes
Strength   3    | Charisma*     4/1    | Perception 4
Dexterity  3/1  | Manipulation* 2/1    | Intelligence 2
Stamina    5/1* | Appearance    2      | Wits 3/1

Academics* 3
Command*   4
Occult*    2
Presence*  3
Stealth*   2
Thrown*    4
Melee      3
brawl      2
Athletics  2
Awareness  2
Politics   1
Fortitude  2
Integrity  2

Expression 2  Intellect 1  Valor 3  Vengeance 3
Willpower: 6
Legend: 2  points: 4

birthrites

Standerd of Pluto (Relic 3: death and war; summons his fallowers form the underwold )
Stygian Scutum (Relic 3: guardian, water and earth)
5 'Ghostly Legionairs' (Fallowers 4- einherjar template, insted of food they get offerd salt or pay to be healed.) 

Knacks: Roll With It, Never Say Die, Overt Order, Cobra Reflexes
Extended Youth*,Skin–Shedding

Boons:
DEATH SENSES (DEATH •)
SAFELY INTERRED (EARTH •)
VIGIL BRAND (GUARDIAN •)
ARETE
-Command 1
-Melee 1
- Thrown 1

soak (N) - 6 bashing/ 3 lethal/ 1 Agg
soak (A- Lamellar/-2/1) 10 bashing/ 5 lethal/ 3 agg

join battle 5
DDv 3
PDv 3

Clinch -     6 / 2b/ 6 /p
unarmed (h)- 5/ 5b/ 5
unarmed (l)- 7/ 2b/ 4
Scutum -     7/ 4b/6 
Xiphos-      8/ 5l/ 4
Pilum-       9/ 4l/ 6/p range 10

Bonus points spent
5 dots to birtrights (one on the sheild, 4 on the fallowers
4 +1 charisma
3 +1 knack
1 +1 thrown
1 +1 command.


Ok I think its all set. I think my DVs are a bit low and my attack are a bit high, I pick Lamellar for armor because it was the closest I could think of... and I did't think riot gear would work.  

Top 500 Contributor
Male
Posts 257
Man, I'm gonna have to come up with an actual backstory for Momo, and figure out how and why Amaterasu hurled her backwards through time and space.
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Posts 51
Ardent:
Bonus points spent
5 dots to birtrights (one on the sheild, 4 on the fallowers
4 +1 charisma
3 +1 knack
1 +1 thrown
1 +1 command.


I think you meant to put 6 pts for birthrights, which would bring your total to 15 (and be the correct 5pt cost for the 5 einherjar)
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Posts 51
Here is my final draft of my character...

Name:
To be named by the Band | Player: The Sach
Calling: Gardener of the World | Nature: Loner
Pantheon: Dodekatheon | Divine Parent: Persephone

The idea with the name, is that the character doesn't have one. She was abandoned by her father, a travelling Greek merchant, in a forest after her birth... as she was the cause of 'death' of her mother. He called her a demon child and so left her to perish in the forest, but the forest nurtured and protected this child. So she has grown up in this forest, truly a child of the wilderness. She doesn't even speak any known language, making up her own for different things that live in the areas that she has grown up (She likes to talk to herself a fair bit). I can imagine her being the last character to join the Band, with others maybe trespassing in her forest... or she has finally been caught. I would imagine that one of the band members would easily take this character under their wing, and give her a name of some descripion... after all, she hasn't needed one just yet.

Attributes
Strength  2    | Charisma         1     | Perception 4/1
Dexterity 4/1 | Manipulation   1     | Intelligence 3/1
Stamina  3/1  | Appearance    5/1  | Wits           4/1

I wanted her to not be very good at communicating with other people at first, as she hasn't had much experience, and doesn't speak a language. She'll be mainly using body language and simple 'acting' to get the message across early game. She is a mental character, as most can see... whilst she doesn't speak a proper language, one shouldn't think of her as being unintelligent... she truly has a natural intelligence and wisdom.

Abilities (Itallics are favoured)
Animal Ken 3, Art (Gardening) 3, Athletics 3, Awareness 3, Brawl 1, Empathy 3, Fortitude 2, Integrity 1, Investigation 1,
Larceny 1, Medicine 1, Melee 1, Occult 1, Presence 1, Science (Botany) 1, Stealth 3, Survival 5

Virtues
Expression 3, Intellect 1, Valor 2, Vengeance 3
Willpower 6, Legend 2

Knacks: Telescopic Senses, Microscopic Precision, Extended Youth, Perfect Actor, Instant Assessment, Fast Learner, Star Pupil

I'm going to be using Perfect Actor at the beginning to help her with communicating... this should make her hand gestures and body language enough for people to 'somehow' understand what she's on about... Then, Fast Learner and Star Pupil are to show how fast she picks things up (she would of had to, to survive by her lonesome) and will be why she picks up her first few languages at extremely alarming rates. Telescopic Senses and Microscopic Precision are her manifestation of extreme gardening abilities, whilst extended youth will give her that true druidic semblance of 'immortality'. I'm playing her that she manifested the extended youth around the age of 16 (Or if you would prefer, 18 (Whatever is not illegal in your mind)). She'll look like an adult at least! The other option was (with ST approval), to not have manifested Extended Youth as yet... start even younger, but have a set age where it manifests...

Boons: Arete (Survival) 1, Green Thumb (Fertility 1), Weather Witch (Sky 1), Unerring Orientation (Psychopomp 1)

Birthrights:
Relic 3 - Pomegranate Flower Wreath (Fertility, Bracer activation, Ward)
Relic 1 - Bracers of Nature's Wrath (Shoge form - uses flexible weapon template, and has a one dot power to extend the range of the attack to legendx5 yards)
Relic 1 - Bracers of Nature's Wrath (Garrote form - adds +1 damage to the garrote template)

The relics above all work together. Basically the character owns a pair of bracers and a wreath The bracers are able to grow from the arms of the user into vines/branches/etc, and strike out at length or grapple onto objects. This is the Shoge form. They may also join together to form razor vine similar to a garrote. The character may not use the transformational powers of the bracers unless she also wears the pomegranate flower wreath. For all intents and purposes, the bracers and flower are fairly unimpressive to those seeking material wealth, as they look like simple forest items... even though they are truly masterpieces of craftmenship. The wreath only blooms flowers if it is placed upon the head of the character. If taken off, the flowers wilt and die. If someone else wishes to wear the wreath, thorns grow inwards, attempting to grow into the enemy's brain.

Relic 2 - Obol (Ancient Greek coin that is used as payment for Charon I believe... it grants access to the Earth and Psychopomp purviews)
Relic 1 - Bag of 'Magic' Mushrooms (Mystery 1)
Relic 2 - Ekleiptikos (Solstice) Ring (Sun and Moon purviews)
Relic 1 - Weather Amulet (Sky Purview)

Combat Block
Temporary Willpower 6/6 | Legend Points 4/4
Soak: 1A/3L/4B
Dodge Defense Value - 6
Join Battle - 7 + 1
Health Levels: 3x(0), 2x(-1), 1x(-3), Incapacitated

Weapons
Clinch -                             Acc 5+1 | Dam 3B | PDV - | Speed 6
Unarmed, Light -                Acc 6+1 | Dam 3B | PDV 4  | Speed 4
Unarmed, Heavy -              Acc 4+1 | Dam 6B | PDV 2 | Speed 5
Shoge (Flexible Weapon) - Acc 6+1 | Dam 9L | PDV 4 | Speed 5
Garrote -                           Acc 5+1 | Dam 6L | PDV - | Speed 3

Bonus points: 6 spent on abilities ( 4 on Survival, 1 on Stealth and 1 on Empathy), 3 on a knack (Star Pupil), 6 on Birthrights (The last 4 relics)
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