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Relic Weapons

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Ale Golem Posted: 17 Sep 2009 9:18 PM
I've always loved magic guns, no matter the setting, so the option for Scions to have firearms as birthrights was right up my alley. A lot of people think that there needs to be some fix put in place for players who want to use guns as their main form of attack. I think they're perfect right where they are. Throwing a car at someone should do more damage than plinking them with a rifle in my opinion. I've seen people wonder why Donner was given a pistol when he's really not that good with it and it became all but useless after hero level. I say the answer is in it's title, Giantbane was never meant to take on the big badasses of the overworld, it was given to Donner so he would have a quick and efficient way of dealing with "low power" threats like frost giants and Boeing 747's full of minions. Now Adonis Rhodos was given something that, while not being as agressive as Donner's weapon, is useful all the way into godhood by adding an elegent extra option over brute force. So as I see it there are two options with firearms, either jack them up with bonuses and possibly a purview to give a reason to keep them around or spend some dots and add a nice unique ability. That being said, I'm wondering what unique abilities some of you other posters have come up with.
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as a general rule we allow Perception to be added to damage with guns. This gives them the same power as melee weapons and allows a gun user the option to remain a heavy hitter at demigod+

Originally we had a character who could spend a point of legend to reflexively reload his guns as a 1 dot. When the companion came out we saw that infinite ammo seemed a 1 dot power so changed to that.

We have had a PC who had paired guns he took which negated the multiaction penalty if and only if both guns were fired.

Increasing damage is common, and for rifles and slower guns like that reducing speed.
Journal entries for Scion at Heroes of Scion and DJ Yomi
Where did you get that book and why are you glowing?
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Oh my Zeus, not this again.
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BlaineTog:
Oh my Zeus, not this again.


You do know these discussions are exacerbated by comments like that. the good Baron summed up the "accepted" house rules already.. so there wasn't a whole lot left to discuss..

As to the original point. The house rules weren't made to make the guns themselves more potent, but to allow players who focus on guns heavily in the Hero level (Whee they are still pretty useful) to still be combat effective at Demigod and Higher.

Plus, it seems like a royal screw job to allow a player to invest in a relic gun, only to find out it's useless once they hit Demigod..
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well once that is out of the way, you can still get some interesting relics.
Journal entries for Scion at Heroes of Scion and DJ Yomi
Where did you get that book and why are you glowing?
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MisterShifter:
You do know these discussions are exacerbated by comments like that. the good Baron summed up the "accepted" house rules already.. so there wasn't a whole lot left to discuss..
If you'll note the timestamps, he posted while I was responding.  And it was hardly War and Peace I posted.
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And your point is?
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Baron Samedi has stated the most common fix for firearms in Scion and it is a very decent one at that. Alternatively in my games, the firearms fix comes in the form of an epic perception knack:

Deadeye gunman: prerequisites: telescopic senses knack, spatial attunement

One of the newest boons to have emerged in the divine hero's arsenal. This knack is grants the a character an uncanny ability to strike death in their foes with firearms. Drawing on the mythic nature of firearms as instruments of death and war as well as godly accuracy. This knack makes any firearms deadly effective for scions possessing it.

By spending a point of legend when he makes and attack with a firearm, the character may add the his epic perception granted successes to damage from a single firearm attack (apply soak normally, auto-successes are treated in the same manner as the auto-successes for epic strength in a melee attack). If the Scion makes more then one attack, he must spend a legend point for every individual attack...


Can Truth be perceived or are our minds closed to it forever by our mortal failings? It is impossible to know, but the quest never ends and perhaps someday a flicker of these things will be perceived... 
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BlaineTog:
Oh my Zeus, not this again.
Before this takes a turn down a road I didn't intend my main question, after expressing my opinion on the much debated matter, is really just to find out what others have come up with for unique powers for relic guns and really any other relic weapons that they have created.
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Pretty much all of the pantheons in the main book seem to have no problem with using firearms and/or giving them away as birthrights but I'm having trouble designing one for a scion of the Atzlanti pantheon. They seem to be so dead set in the old ways that I'm having trouble imagening one gifting a gun to their scion over a bow, spear or other archaic weapon. I'm envisioning  one of them gifting the first harquebus used by the conquistadors to a scion, it would be a one shot weapon that uses the remington template. Once I stat it up and figure out it's granted powers I'll post it. Do the books ever cover reloading weapons in combat?
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Ale Golem:
Do the books ever cover reloading weapons in combat?


Presumably its a miscellaneous action.
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Ale Golem:
Pretty much all of the pantheons in the main book seem to have no problem with using firearms and/or giving them away as birthrights but I'm having trouble designing one for a scion of the Atzlanti pantheon. They seem to be so dead set in the old ways that I'm having trouble imagening one gifting a gun to their scion over a bow, spear or other archaic weapon. I'm envisioning  one of them gifting the first harquebus used by the conquistadors to a scion, it would be a one shot weapon that uses the remington template. Once I stat it up and figure out it's granted powers I'll post it. Do the books ever cover reloading weapons in combat?


like they said Misc action. I would make a Haquebus two Misc actions without relic bonus but that is just me.

Oddly, two of our main gun bunnies of note, one in each game, is Atzlanti. a Scion of Huitzilopitchli who uses a Desert Eagle, and a Scion of Tezcatlipoca who uses a sniper rifle.
Journal entries for Scion at Heroes of Scion and DJ Yomi
Where did you get that book and why are you glowing?
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Baron Samedi:
Ale Golem:
Pretty much all of the pantheons in the main book seem to have no problem with using firearms and/or giving them away as birthrights but I'm having trouble designing one for a scion of the Atzlanti pantheon. They seem to be so dead set in the old ways that I'm having trouble imagening one gifting a gun to their scion over a bow, spear or other archaic weapon. I'm envisioning  one of them gifting the first harquebus used by the conquistadors to a scion, it would be a one shot weapon that uses the remington template. Once I stat it up and figure out it's granted powers I'll post it. Do the books ever cover reloading weapons in combat?

like they said Misc action. I would make a Haquebus two Misc actions without relic bonus but that is just me.

Oddly, two of our main gun bunnies of note, one in each game, is Atzlanti. a Scion of Huitzilopitchli who uses a Desert Eagle, and a Scion of Tezcatlipoca who uses a sniper rifle.
Well that's just my take on the pantheon and I'm sure it could be overturned by a well thought out discussion with anyone who disagreed, plus just because I believe a lot of the parents don't find use with modern day equipment I wouldn't put it past a newborn scion to pick up a gun or even request a gun. I'm kicking around a 1 dot unique power attached to the harquebus that would be a sacrificed conquistador spirit to reload the weapon fot the scion.
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For the aztecs a fun gun power might be giving the user the epic dex knack that helps with called shots- "shot to the heart"
I think maybee they have a thing for collecting hearts.
A weapon that summons a ghost guide or undead followers of it's greatest kill sounds good too.
My greek ameture slueth summons his ghost with a knife, the whole thing where all greek ghosts need blood to talk to people.
( you did say any weapon ideas )
Now you know and knowing is half the battle, the other half is to crush your enemies, drive them before you, and hear the lamentations of their women.
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PacRat:
( you did say any weapon ideas )

Indeed I did, and that's not a bad idea.
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