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Question about elemental gift

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Setzer74 Posted: 18 Sep 2009 8:01 PM
In the core book there is a list of 5 elemental gifts.

However it is also stated that a storyteller can create a serie of 5 gift for each elements.
After reading that i was wondering if anyone in here did something similar ?

Inputs, advises, and examples of gifts would be very inspirational... thanks


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They seem like straightforward applications in one form or another.  Although mechanically someone would have to go through every gift and make different workings on how a ball of rocks circling around the area is different from a tiny tornado or fire twister.  Although I figure Call Fire is a neat trick for messing with Vamps early in the game. 

Probably a neat way to enhance an attack early in the game with a slap from your hand covered in fire.
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Well, they are similar, but not identical with the only exception being the element that compose them.

I Mean... a Rock tornado makes no sense...

Calling lava and fire to the surface to burn things up would be nice too (fire version of lament of the river) and so on, but, to do this, I must include some changes...

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Setzer74:
I Mean... a Rock tornado makes no sense...
You've never seen video of a sandstorm have you? Those can be vicious and that is about the closest you'd get to a rock tornado.
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Ha ok !

Said like that it works fine !
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Level 1 gift: Create/Call "Element"

Level 2 gift: Manipulate "Element" example: you could change the various states of water, like make it into ice or vapor.

Level 3 gift: Command "Element" example: you can change a flow of water or even make it splash on the direction you desire.

Level 4 gift: Invoke the Element's Wrath example: with fire we get an explosion, with earth we would get something akin to a Hulk Smash.

Level 5 gift: Lament of the Element example: Heatwave that kills tremendous ammounts of animals and plants and fries most circuits, Earth would cause an earthquake of legendary proportions.
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