EDIT:If you are part of a mechanic discussion that has not yet been implemented, you'll have to read the posts relevant to that discussion. If you'd like to suggest a new feature for Dragon: The Embers, just make a new post and that will start a new discussion. Features that have been implemented concretely can all be found on the Wiki, so if you are looking for verification you can find it at the link in this post, there is no need to read the entire thread. Discussions that are currently open can be found in the second post of this thread, here
If I've missed somebody, I'm terribly sorry. Please let me know and I'll edit you in. Concept
Shock Gepetto887
Code
Shock Veritomancer2
Flavor
Gepetto887 Shock Looney Tunes Xenoheart Veritomancer2
Subtitle
Khalvin8 SunlessNick Bruce Leenomorph
Antagonists
Gepetto887 Shock Looney Tunes Xenoheart DeadlyMoose (Hydra) Veritomancer2 (Devourers)
Aspects
Gepetto887 Shock Looney Tunes Xenoheart Veritomancer2 CJC D_S Lostkith Zombiewulf2
Method Mechanics
Gepetto887
Philosophy Mechanics
Gepetto887 Shock Veritomancer2 CJC
Sects
Shock
Red Diamond Mechanics
Xenoheart Gepetto887
Merits
Veritomancer2 CJC Death and Resurrection Mechanics Lostkith Shock CJC Dragon Society Shock Wiki Shock CJC Character Sheet CJC Mr Gone
This post is about our current goals and current discussions. It has links to all posts related to a particular discussion.
Human form and True form healing rules: Lostkith opened the discussion (5th Paragraph) Gepetto replied (5th Paragraph) CJC replied (3rd Paragraph)
The Matter of the Red Diamond: Cire opened the Discussion (Entire Post) Shock replied (3rd Paragraph) Lostkith replied (1st Paragraph) Gepetto replied (1st - 3rd Paragraph) Cire replied (Entire Post) CJC replied (2nd Paragraph) Shock replied (2nd and 3rd Paragraph) Gepetto replied (Entire Post) Shock replied (1st Paragraph)
Sects: Irrelevant of who brought up sects (I'm not going to fish the thread today), Shock replied with Content CJC asked about multiple-membership Shock answered (1st Paragraph) Gepetto also answered (1st Paragraph) CJC questioned sect-aiming (2nd Paragraph) Shock replied (1st Paragraph) Lostkith replied (3rd Paragraph) Gepetto replied (4th Paragraph) Sect submission still greatly welcomed. To make a sect, invent a general ideal and three sequential powers.
Dragon Society: Shock opened the discussion (1st Paragraph) CJC replied fluff, not necessary to read. Shock clarified the topic (1st Paragraph) Lostkith replied (2nd Paragraph) Shock replied (1st Paragraph) Topic awaiting further discussion.
True Form and Aspect Tweaking--CLOSED!: There was some discussion prior to the first link in this section. The topic didn't start getting punch until we settled on the function of True form, though, so we're going to skip a few of the messages. CJC opened the discussion, Shock replied, Lostkith replied, Shock replied CJC suggested a mechanic for True Form (2nd Paragraph) Shock solved the issue with Inferno (1st Paragraph) Lostkith presented other arguments towards Shock's Solution (2nd Paragraph) CJC agreed to the solution Lostkith made a thorough analysis of the Common Aspects (Entire Post) Zombiewulf2 suggested another feature for the Additional Legs aspect (Entire Post) CJC replied (Entire Post) Shock replied (Entire Post) CJC updated the wiki (Entire Post) Lostkith presented an issue with the Aspects system (2nd Paragraph) Shock agreed (Entire Post) CJC agreed as well. The conversation got dropped while CJC was updating the Aspects CJC proposed a new system for assuming Aspects (Paragraph 3) Gepetto provided clarity on Aspect balance (Entire Post) Lostkith replied (2nd and 4th Paragraph) Gepetto replied (6th and 7th Paragraph) CJC replied (1st Paragraph, 3rd Paragraph cross-topic) Gepetto replied (Entire Post) Aspect updates are complete, and discussion is closed until combat tests.
The cost of Furnace--CLOSED!: This was a brief discussion between c34r and Shock. It was resolved before I could initiate it into the discussions list, so I'm not going to post links to this conversation. Shock talked about the cost of furnace in relation to Red Pearl harvesting loss. c34r asked about this cost, as well as thematic possibilities. Shock was uncertain, but the matter of the experience cost settled at (New Dots x 9). Personally, bonus experience for the purpose of furnace stoking should be a Storyteller recommendation in Chapter 4.
A Dragon's Resurrection--CLOSED!: Shock opened the discussion (Entire Post) CJC replied (Last Paragraph) Shock replied (1st Paragraph) Lostkith replied (1st and 2nd Paragraphs) Shock replied (1st and 2nd Paragraphs) CJC replied fluff Shock replied (Entire Post) Lostkith replied (Paragraph 2) Shock replied (Paragraph 2) Shock closed the Discussion (Paragraph 1) This topic has closed
Dragon Death and the Shadow -- CLOSED!: CJC opened the discussion (2nd Paragraph) Shock replied (3rd Paragraph) CJC replied (4th Paragraph) Shock replied (1st Paragraph) Lostkith replied (1st Paragraph) CJC replied (1st Paragraph) Shock replied (1st Paragraph) CJC replied (1st Paragraph, discussion has veered towards Hydra mechanics) Shock replied (1st Paragraph) CJC replied (All Paragraphs. This one's quite the wall of text) Shock replied (Both Paragraphs) Lostkith replied (1st and 3rd Paragraph) CJC replied (All Paragraphs) Lostkith replied (Hydra heads paragraphs 1, 3, and 4; Dragon Ghost paragraph 2) CJC replied (Paragraphs 1 and 2) Lostkith closed the discussion (Last Sentence) Topic has closed and been placed on the wiki.
Shock:we need to polish some, overhaul others, and maybe drop some (or leave them up for the player to take).
Shock:i don't really know how extended supernatural powers would work for Dragon. technically, the Philosophies are extended actions (which ones builds on the other for a massive effect). i'll think on it.
CJC: Shock:we need to polish some, overhaul others, and maybe drop some (or leave them up for the player to take). Maybe Appendix One could be an "Aspect" workshop, and Appendix Two could be San Fransisco.
CJC: Shock:i don't really know how extended supernatural powers would work for Dragon. technically, the Philosophies are extended actions (which ones builds on the other for a massive effect). i'll think on it. Oh... Sorry, I meant Sects. At first I was worried that the Philosophies would not cover enough potency to fill the second chapter, but if we throw in Sects right away it'll work out just fine. And Aspects picks up the slack on the other end. Speaking of Philosophies, they're all done (By which I mean I finished the last of the SotFE Dramatic Failure effects) save the flavor text that'll go with it when we start filing this stuff into the PDF. But that of course waits until mechanics are complete.
CJC:Had another thought on Dragons in the Shadow. According to Gepetto, Dragons are greatly disadvantaged in the Shadow, though he didn't really elaborate. Shock suggested that they would be about as oblivious as mortals, but I didn't think that was extreme enough (I came up with a mechanic that prevented Dragons from assuming Ephemeral form, but it was rejected). So here's my new thought. Dragons usually go to the shadow only when their body is destroyed; it is a home for their consciousness while they undergo repair. While in the shadow, however, the dragon is surrounded by the souls of her heart's prior owners (As each modern dragon becomes what she is by devouring a heart, it's a hand-me-down). For each dot of Furnace the dragon possesses, she is pestered by one additional predecessor who may gripe about unfair circumstances, demand a rematch, or outright attack her. While in the Shadow, a Dragon may not assume aspects. While in the Shadow, a Dragon may not initiate philosophies. While in the Shadow, a Dragon is guarenteed to have a bad time. So stay away from the shadow.
CJC: I've also come up with a few physical traits that we can attach to some existing aspects, though I haven't really picked particular targets: Elongated Neck: The dragon's neck extends by 50% Sclera Color: The whites of the Dragon's eyes assume a different color, always lighter than the iris but varying from bright red to violet. Iris Color: The Dragon's iris becomes deep crimson. Pupil Shape: The Dragon's pupil slits like that of a reptile. Eye Film: The Dragon no longer blinks, but has a protective membrane over the eyes. This can be... unnerving. Horns: This was sort of covered in Natural Weaponry, but I thought I'd bring it up again. Joint Spikes: The Dragon's joints all come to a sharp point. When in total true form, these points are bone. Didn't really check through the aspects before this, so sorry if some are repeats.
CJC: (Ouch, only two posts in and we're at a "1" rating? Did I offend somebody?)
Will-O-Wisp:Though I and my group like dragons, and your's does seem good. Others find dragons way to out of place in nWOD or OWOD. I think it's the whole "only supernatural" thing. But I have checked out your book and like it. So good job guys.
doctor kevorkian:This sounds rather interesting I would like a lil explaining on the background of them like the race.
Shock:most of those look cosmetic rather than gameplay wise.
Shock:going to the Shadow when one dies just doesn't click well with me (why would they, they are not part spirit or anything like that). i am tempted to say that they are sent to the Underworld where it more appropriate for the former owners of the heart to harass, ignore, or on the rare chance, help the Dragon (Inheritors have to come from somewhere) but that would cross over too much with Sin-Eaters for my tastes.
D_S:Ideas for aspects (my excuses if some are repeats of previous posts): Air Sac: Dragon can fill himself with air. It's obvious when in use (being big and bloated) but you become unsinkable! Back Sail (or spikes perhaps): The dragon has a "sail" standing on his spine. Perhaps bonus to soak, swim bonus or handy when in extreme environments (use it to cool down/heat up) . Dislocating Jaw: The dragon can unhinge his lower jaw and swallow a creature whole (perhaps with a size restriction, max half of it's own size, rounded down?). The swallowing takes some time. Eye Cones: The eyes of the dragon are mounted on moveable cones (so he has a 360° vision), quite noticeable also. Fins/webbed feet: boost to swimming speed, penalty to walking Grasping Hands: The dragon has human manual dexterity with his "hands" Hollow Boned: Bonus to dexterity, but easily broken (stamina penalty?) Long Teeth: extra bite damage Terrible Claws: extra claw damage Upright walking: walk like a human, in dragon form
CJC: Shock:most of those look cosmetic rather than gameplay wise. They're supposed to be cosmetic, we can attach them to aspects that have no physical component (Such as the Crimson Iris color to "Keen Eyed"). Shock:going to the Shadow when one dies just doesn't click well with me (why would they, they are not part spirit or anything like that). i am tempted to say that they are sent to the Underworld where it more appropriate for the former owners of the heart to harass, ignore, or on the rare chance, help the Dragon (Inheritors have to come from somewhere) but that would cross over too much with Sin-Eaters for my tastes. Wait... then where do they go while they're dead? I mean, I suppose they could exist in Twilight. I'd still like them to be surrounded by the former heart owners, though (You'll need one more veto before I give up on that). The Underworld is in the dark depths of the Shadow, and they can't get to Stygia (the Abyss prevents souls from traveling to their true resting place). So I didn't know where to put a bodiless soul. And dying the final death in the Shadow? That actually sounds pretty cool. What happens to a Dragon's heart if she doesn't resurrect?
Shock: Wait... then where do they go while they're dead? I mean, I suppose they could exist in Twilight. I'd still like them to be surrounded by the former heart owners, though
Lostkith:the former owners of the heart to be hanging around in Twilight and using the Heart as a very powerful, if not their only, Anchor. This gets them the fun of being pestered by the previous owners, but also puts them at risk for Hauntings every now and again as story hooks.
Shock:Now what Dragons regarded as territory could be anything. people, place, a thing, etc but they make it obvious to other Dragons (and to everyone else) they do own it.
CJC: Shock:Now what Dragons regarded as territory could be anything. people, place, a thing, etc but they make it obvious to other Dragons (and to everyone else) they do own it. I really like the idea of considering people as personal territory. I also like "crying uncle" as an option for the dragon. It makes the situation a little more playful (Considering everything else against them, they have to have fun somewhere). I'll set this up with its own page on the wiki when I get a chance.
CJC:...Or maybe part of using the Dragon as an anchor involves manifesting a head in True form. That could be really interesting. I'll let you guys discuss that.