CJC:I just thought maybe it could be both. Like this: James the Code 7 dragon rolled poorly after his resurrection, and the heart's former owner Timmy tagged along. After assuming 5 turns worth of aspects, Timmy jumps into the anchor (Which is James) and manifests his own head, fighting for control of the body and probably consuming everything in sight (There's rarely enough to eat in the Twilight to gain sufficient breath, especially if Timmy has been using Numina). Likewise, Karen the Code 0 Hydra has four derangements (Paranoia, Vocalization, Obsessive Compulsion, and Avoidance). She had a chance roll for code when she resurrected, and she got a dramatic failure, so the Storyteller rolls her furnace and she gets three tagalong owners when she returns to her body. After assuming 5 turns worth of aspects, Karen sprouts an additional 7 heads, one for each derangement and one for each tagalong. 8 heads on one body arguing for control. Granted... 5 of them are portions of Karen herself, but three are legitimately foreign (And probably unhappy that Karen is doing such terrible things with their heart). So she has her original head (Karen's Self or Ego), the head that finds hostility everywhere (Karen's Paranoia), the one that announces every single thought in its (Karen's Vocalization), the head with a tick that likes to take control of her right arm (Karen's Obsessive Compulsion), the head that likes to flee (Karen's Avoidance), a head that wants Karen dead (The heart's previous owner), a head that wants to eat everything in sight (Another previous owner), and a head that's just enjoying a physical body again (Yet another previous owner) for a total of 8 heads fighting over one body. It'd make multiple heads a condition from multiple sources. If that still makes you uncomfortable, then I won't include that part in the wiki.
Shock:still makes it very iffy for me. namely, how would player put up with dealing with an outside entity messing with them (mechanically) and when does the effect go away?
For example, Karen with the 8 heads would have eight decisions for a turn's action against a hostile Knight of the Bloody Chalice. Her Paranoia and Avoidance agree that she should run away, and her Vocalization feels that way too (Though that head announces the plan). Karen herself wants to kill the Knight, and the hungry previous owner agrees (Lots of tasty flesh to be had there). Obsessive Compulsive head wants to stab three times, which is close enough to Karen's goal (So it's lumped in there as a contingency). The hostile previous owner wants to stand still and let the knight kill Karen. And the body-loving previous owner would like to flee as well (A dead body's no good, after all).
So that's 4 to flee, 3 to kill, and 1 to let kill. Each team rolls Willpower after selecting a leader. For flee, that would be Avoidance, who has a willpower of 4. Paranoia and Vocalization both have willpowers of 3, so they each roll three dice and add their successes as bonuses to Avoidance's roll. Body-loving previous owner has a willpower of 6, so he probably should have been the leader in that decision, but he adds his successes as bonus dice as well. With the bonus dice, Avoidance would then roll (Let's say she rolls a total of 12 dice, and gets 6 successes). For kill, Hungry Previous Owner takes the lead, and Obsessive Compulsive and Karen both support. Lets say he rolls a total of 8 dice after the bonuses, and gets 4 successes. Finally, Hostile Previous Owner is the only one in support of the decision to let Karen die, so he rolls his willpower alone. 4 dice later, he has 1 success. Of the combined contested roll, Run Away is the winner, so that is the action the body takes. That group of heads remains in control of the body until either there is a necessary change in plans, they disagree, or another group of heads finally outrolls 6 successes (They get to roll again once per turn). Now, that would take a REALLY long time, so here's a different system if you prefer. Instead of rolling, the cumulative willpower of each decision group could be compared, and that would determine who controls the body. The Hydra's main head can always spend a point of willpower to increase her own 'effective' rating by 3. (Even without the three extra heads, both processes would be time-consuming. This is the trouble with simulating a mental conflict over body control) In the case of James and his two heads, unless he and the predecessor are in agreement for action they would contest willpower each turn for control of the body (Since it's only two heads, this is easy enough). ...As for duration? Well, I sort of thought the spirit would remain anchored to the dragon until she died again, at which point all would be flung back to the Heart as an anchor. Maybe each time the spirit manifests a head on the dragon, it costs a number of Breath points (We'll say 3. And I mean the spirit's breath points, not the dragon's), so it doesn't like to do it often. (Personally, I wouldn't let the hydra roll the contested for heads (Since it'd take an hour just to get through one turn). I would just compare the cumulative willpowers for each decision)
CJC:Now, that would take a REALLY long time, so here's a different system if you prefer. Instead of rolling, the cumulative willpower of each decision group could be compared, and that would determine who controls the body. The Hydra's main head can always spend a point of willpower to increase her own 'effective' rating by 3. (Even without the three extra heads, both processes would be time-consuming. This is the trouble with simulating a mental conflict over body control)
CJC:...As for duration? Well, I sort of thought the spirit would remain anchored to the dragon until she died again, at which point all would be flung back to the Heart as an anchor. Maybe each time the spirit manifests a head on the dragon, it costs a number of Breath points (We'll say 3. And I mean the spirit's breath points, not the dragon's), so it doesn't like to do it often.
Lostkith: As far as the Territory thing, i love the way that's shaping up. I still havn't gotten the feel of their society yet, but perhaps there could be a polite side to their ways and a not so nice side. Those who adhere to the polite side would introduce themselves and make their intentions known to their fellows, while the impolite jerk-holes would just move right in and grab as much of what they want as fast as they can before the retaliation bomb blows.
Shock:agreed that it would be time consuming but are the possessed heads using normal Ghost willpower during their time with the Dragon or leeching off the Dragon's own willpower pool during the action? also, we might want to consider giving Hydras multiple turns to attack someone (3 heads tearing into a man at once is something that makes Hydras very dangerous.. the more insane they get, the more powerful they become).
Lostkith: Towards your conflict of control between heads, you could simplify it even more by really reducing it down to a Contested roll of the characters Resolve+Composure vs. +2 dice per head manifested. You could open that up a bit by making it an Extended Contested roll with the goal being the Characters' Willpower for the insane\ghostly jerks, and the target number for the character could be the total number of dice used by the crazy siders. Again, just an opinion, i'm glad you liked my last idea and hope that you can find further uses for some of my other ones.
Lostkith: Regarding the duration of the invading spirits' stay in the Dragons' body it seems like a huge headache to have the dang thng stuck with you until you cack-off again. Leads me to think that suicide rates would be insanely high after awhile for the unlucky ones. Perhaps you could give the character a chance to Exorcise the spirit via the ritual in the main corebook. Or somthing similar where the mechanics of the Exorcism don't change but instead of a magical duel of wills it's just an internal fight to the ousting of the loser. You can play with the duration by letting them get a roll only once a day... or an hour.... or a week.... or a month.... whatever seems thematically appropriate in your eyes. And they can keep a rolling tally of where they are at in the struggle for the body if you want to dump the Exorcism rules altogether and just aim for a target number
CJC:, but considering how long it takes the body to repair (By hearsay, we haven't written mechanics for that yet)
CJC:Derangement heads would probably use the Hydra's own willpower. A multiple personality derangement would have its own mental and social stats, so it would use its own willpower.
CJC:If the spirit runs out of Corpus, it is flung back to the heart as anchor. If it runs out of Breath, it'll be sent to the underworld and it can no longer haunt its heart's new owner.
CJC:Multiple attacks? ...Well, how about a short-ranged burst attack for biting, with a bonus equal to the number of heads possessed. And a long-ranged burst attack for Inferno, with the same bonus for number of heads. Can you imagine that? 8 heads all launching white-hot balls of fire into a crowd. Vicious. Maybe after the third head the dragon gets another spot in the initiative (Equal to just the hydra's initiative mod).
CJC:There's one little problem with that idea, the other heads may not agree with each other. How about an extended contested roll with NO target number? Let's say each head gets a single die, and whichever rolls the highest controls the body for the turn. Ties go to the head with the higher Resolve + Composure.
Lostkith:Hmm. Well, that could work, but your starting to drift from the rules and getting into rolling dice in diffrent ways to achieve ends that could be done in another way. Plus on a personal note, and this is not an attack on you at all, i have had to sit through many games where the ST decided to improvise new dice rolls for things they couldn't decide on, the most enduring of these is the infamous "even or odd" roll. It just annoys me that our ST can't make decesions without consulting a die. Sometimes i get the feeling i'm playing under Two-Face. Meh. Sorry for the rant
Lostkith:My vote, to sum up, is that if a ghost of the Heart loses it's Corpus it's driven to the Underworld and the PC can heave a sigh of relief. If the ghost loses all their Willpower or Breath then they just get an unpleasant dumping back at the Heart, and instead of relief, the PC now has a sword of Damaceles hanigng over it's head, never knowing when it could happen all over again.
Shock: you want to get started on working on those? my guess is that resurrection takes a base of 3 months (and every dot that a Dragon has in Furnace subtracts a week's time from that base line).
CJC: Shock: you want to get started on working on those? my guess is that resurrection takes a base of 3 months (and every dot that a Dragon has in Furnace subtracts a week's time from that base line). That's most of what needs to be discussed. All that's left are modifiers for mutilation (How many months does each act of mutilation add to the resurrection process? How does distance of body parts affect it? Do the body parts crawl back to each other, or disintegrate and reform in a safe place?) and we'll have covered everything related to dragon death.
Shock:(the Heart is still inside him though and if one where to take it and eat it, She will become a Dragon.).
Lostkith:Sounds really cool. Here's an idea... one i'm kinda stealing from the Promethean's Pandorans, but how about the Dragon's severed body parts turn into inanimate matter. Like a weird stone, or funky plant. Then it can have some strange mystical properties attached to it that could make for some interesting stories for mortals or other Supernatural critters to help vaguley point in the direction of the exsistence of the Dragon's?
Lostkith:Also, who's to say that some of the dragon's revert back to human form? Might be what some people confuse for a dinosaur fossil. Especially if you take the severed body parts turning into strange natural features to the next level and have their old bodies fossilize right away. A big part of them covering up their exsistence might be getting rid of their old bodies. That could lead to real fun in a mortals' game where they are literally trying to dig up the truth and a strange and powerful "something" is trying to stop them.
CJC:We have a conflict of theme, here. I'm not saying that it's a bad thing that the dragon reverts to a human form (It certainly works well for the Werewolves), but Gepetto said that the human form was the lie, and the fully manifested aspect version of the Dragon was its true form. So shouldn't it revert to that state upon death (Or rather, can you come up with a good explanation as to why it is the other way around?)
CJC:On another note, I've closed the discussion of Dragons and the Shadow, and updated the wiki. I'll be moving on to aspect tweaking next, mainly to attach physical components to the non-physical aspects but possibly to work on balance as well (Such as making scales do +1/0 for odd dots and 0/+1 for even dots, to make it less broken as a natural armor). Speaking of which... we need to discuss the True Form. You (Shock) have said that you wanted a special bonus for achieving True Form (+1 to attributes if I remember correctly), but we need to define what True Form really is. It cannot be "all aspects active to all dots", since some aspects cannot be active more than briefly (Like Inferno).