GARdian:You won't be able to morally challenge people who refuse to be challenged. I've seen players drop to Morality 2 simply because they were lucky enough to not accrue any derangements. If the players, and the character, think they are right, then no amount of system nor story will convince them otherwise.
GARdian:You won't be able to morally challenge people who refuse to be challenged.
JNewman:Derangements or no, a Morality 2 character is gonna be that creepy guy you want to avoid for no apparent reason. I'd start tacking on some negative modifiers to anything that isn't Intimidate in the Social Skills. I'd make contacts and allies not want much to do with the character. Basically anything that deals with people would suffer. Unless you are ditching Morality altogether, it's part of the STs job to make that low Morality uninticing, IMO.
QualitySteel:No, but you can challenge their characters plenty. There are a handful of mechanics that can be used to influence the results of a Morality check (at the very least imposing flat penalties to the roll based on the callousness of a particular act) and Degeneration roll. To keep Morality higher on average, give bonuses to this roll. To represent a character doing something particularly over the top, or what could be called subjectively 'bad' in your chronicle, impose a penalty to it instead. To make going crazy because you act crazy more likely, impose penalties on Degeneration rolls, etc. If you think a character is already crazy enough to help describe their actions, give bonuses instead ("Well, it appears that your current insanity is buffering you against further degeneration, take +2 dice. Funny how that works.")
GARdian:A minor inconvenience, really, and one that is likely to drive a wedge between you and the player(s). The player believes he is right, the character believes he is right. They're only going to view this as unjust punishment for doing the right thing.
GARdian:If the player and the character think they're doing good, then you won't be able to change their mind at all.
GARdian:at worst the player will leave.
QualitySteel: You might not be able to. I have more faith in my ability as an ST than that, however.
GARdian:If a player has made up his mind about being right, then that's the end of it. He'll never see it as murder or torture.