GARdian:I think you're missing the point. It's like trying to shout at the deaf. No matter how loud you are, they still won't be able to hear you.If a player has made up his mind about being right, then that's the end of it. He'll never see it as murder or torture.
Friedrich vom Berg:I think you are both missing the point.There is no absolute morality.Example:Is it right to kill a child if this saves 500 People?One half will say yes, and will be right. After all, what is one life against 500?The other half will say no and will be right. After all, killing is always wrong and nobody has the right to make this decision.A hunter is not a moral creature.After all, in most cases, they resolved to kill things simply because they do not understand them or fear them.The thing is that the player and the SL can both be right in what they see as moral. They just might not agree.
QualitySteel:That's funny, I think you're the one who's missing the point. If you have a player that doesn't see 'killing someone' as murder, or 'hurting someone so they give you information' as torture, you need to sit them down outside of game and explain that they're not doing it right. If that doesn't work, you should replace them, or run a different game, or throw out the Morality system entirely and run 'WoD lite.' You shouldn't just ignore their behavior, or allow it to take away from everyone else's (including yours) enjoyment of the game. At this point we are no longer discussing their failure as a player, we're discussing your failure as an ST.
GARdian:Ad hominem much?
GARdian:Excuse me and my players for being failures.
GARdian:I wasn't aware we were disallowed from using the alternative morality options in the Hunter corebook.
GARdian:You think I don't sit down and speak with my players?
GARdian:Despite this, he still wanted to play Hunter, and the rest of the group wanted him in, so we just decided that anybody who wants to use the Monsters-don't-count Morality only has to say so.
GARdian:The lesson is that when somebody plants their feet, you should learn to let it go and try to work with them, instead of against them.
QualitySteel:I don't think this means what you think it means. Ad hominem is when you insinuate that someone's argument is weak because the person behind it has some flaw. It doesn't apply if my argument is that a certain person has a flaw.
QualitySteel: I suggest using the Hunter's Code rules instead of the Monsters Don't Count option, however, it is much more nuanced.
QualitySteel:No, you stated that you did. I don't think you sit down and speak to your players effectively.
QualitySteel:There are many other options available to deal with problem players, and even to work around nuances of the Morality system, than to let a belligerent or uncooperative player run all over you, than to just 'go with it.'
GARdian:You stated I was a failure as an ST because a player would not change his moral stance.
GARdian:I'll be honest, I tried using them, but we all agreed it was a pain in the ass to keep track of whose Code did what.
GARdian:Meaning, what? That you should always be able to change someone's mind?
GARdian:The only problem was trying to force something on a person that would have none of it, and ruining everyone's fun in the process.
QualitySteel: but, really, if you've got someone who seriously doesn't think killing someone is murder, or torturing someone is bad, that's immature gameplay. In WoD, those things come up, players will do them, the trick is to make it have some kind of impact, to affect their character as much as the character being murdered or tortured. Ignoring that impact is cheapening the WoD experience, it runs against the very core themes of the game.
Friedrich vom Berg:I do not think that is right no matter what.
Friedrich vom Berg:I mus confess i am a little hazy on whether GARdians Player thinks that is okay, the player thinks it is okay for his character or whether just the character thinks it okay.
Friedrich vom Berg:When it is one of the last to options, i would argue, that this is actually part of the scope of the game. I already compared Hunters to terrorists once, i think that is very fitting, because they are basically fanatics willing to kill for their delusion ( they only happen to follow a delusion that has some base in reality). So i would argue that thinking about a character who has 'no problem' with these things for 'the greater good' or because 'it is not human' is quite an interesting part if you reflect on it.
QualitySteel: In your earlier posts you did not mention you had tried to talk it out with the group, or that you were using alternate Morality rules, etc. You just said you had a player that refused to acknowledge the consequences for his actions.
QualitySteel:I don't mean it as a direct insult, but, really, if you've got someone who seriously doesn't think killing someone is murder, or torturing someone is bad
QualitySteel:Meaning that you should explain to them that if they want a game where actions do not have consequences, they should play a different game.
QualitySteel: I'm still not sure how we go from 'one player doesn't like it' to 'The Morality system is ruining everyone's fun.' It still sounds to me like you're letting one player dictate how everyone else should have to play. At this point I think you're implying that it's more than one player who doesn't want to use the Morality system, which makes sense to me, because why would you want to be punished for actions that the ST allows someone else gets away with with impunity? IMO, this is a case of a the horse pushing the cart.
I mus confess i am a little hazy on whether GARdians Player thinks that is okay, the player thinks it is okay for his character or whether just the character thinks it okay.
GARdian:It's both. The players who still have characters operating under normal Morality have characters who don't think it's okay. The whole group thinks it's perfectly fine out-of-character to kill the supernatural with reckless abandon.
GARdian:There is no penalty for having low Morality, and at that point--there was no reason to really enforce it due to a lack of further consequences to be had.
GARdian:we came to the agreement to more or less disregard Monster related Morality.
GARdian:Not someone, something: Monsters.
GARdian:It's more like the player isn't having a good time having to deal with the occasional derangement on the way down to Morality 1 or 2, and so are some others who hover around 3 or 4. The derangement is more of a speed bump, which to their credit they roleplay properly, than something interesting or fun. And fun is the ultimate goal.
GARdian:The whole group thinks it's perfectly fine out-of-character to kill the supernatural with reckless abandon.