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What's the procedure for submitting card ideas?

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yesferatu Posted: 19 Oct 2009 3:27 PM
Anybody know?

I have one...

Methuselah's Thirst
Animalism Action/Reaction
Cost 1 blood
Action - Basic: (D) Enter combat with a ready vampire controlled by another Methuselah.
Reaction - Superior:  Only usable when a vampire is bleeding you after blocks are declined. Choose a minion controlled by another Methuselah other than the controller of the acting vampire.  The bleed is canceled and the acting vampire enters combat with that minion.      
Top 500 Contributor
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Historically, there hasn't been one, as the designer isn't in need of new ideas, there are plenty in the V:tM source books as yet untapped.

How do you explain this cards name and correlate it to the superior effect?

Why would animalism have that effect?

Are you of the belief that animalism "needs" another rush card after the last few sets? 
(Sense Death, Taunt the Caged Beast, Deep Song, etc.)
 

-----------------

See also:
http://www.thelasombra.com/newcards.htm
and
http://www.thelasombra.com/random.txt
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How do you explain this cards name and correlate it to the superior effect?
-Methuselah's Thirst is on the books as a flaw some older vampires get which precludes them from feeding on humans or animals.  They can only survive on other Cainite blood.  The acting vampire's bleed action is consumed by their Beast.
The name isn't in stone.  It could just as easily be called "Leashing the Beast" which is the NWOD 5 point Animalism power which allows vampires to invoke a fear or rage frenzy in another vampire.

Why would animalism have that effect?
-Since Animalism is a mastery over not just beasts, but The Beast in vampires, it seemed the clear choice for this kind of effect.  

Are you of the belief that animalism "needs" another rush card after the last few sets? 
(Sense Death, Taunt the Caged Beast, Deep Song, etc.)
-Honesty, this is my greatest point of contention.  I feel that there are a good number of rush based cards available for Animalism and adding another may not be necessary..
I wanted the card to be something aggressive, like a rush or a bleed mod.  However, my first instinct was to make it completely defensive like a bleed reduce.  Animalism either causes a fear frenzy (reducing the bleed) or a rage frenzy (deflecting the now-enraged acting minion to attack another minion). 

I am more concerned with the superior effect.  One of the largest complaints I hear from my group and message groups as a whole is the aptly named Dominate discipline.  I believe that dominate has become, or arguably has always been, the most powerful and easy to use discipline in the game.  A simple 1 cap with 1 level of dominate can bounce a bleed of any size or any stealth anywhere they want.  Sneak and bleeds have been an issue since 1994.  The problem isn't obfuscate, although the last expansion saw obfuscate bleed and vote modifiers. 

Most of the players I have met will not go to a tournament without dominate or some kind of bounce.

I don't want a card that just bounces a bleed to somebody else and I don't believe every discipline should have bounce.  I was looking for an alternate solution.  The idea behind Methuselah's Thirst already exists, in part in several cards: Brujah Frenzy, Taunt the Caged Beast, Lunatic Eruption and others.  It is an alternative solution which I don't believe is out of the scope of possibility.

I am looking for something we have never seen, a combat bounce.
   

 
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yesferatu:
Sneak and bleeds have been an issue since 1994.


If by "issue" you mean "part of the game," you're correct. However, you're drawing the wrong conclusion from the longevity that you cite here. The fact that stealth/bleed is such a well-worn archetype is likely its greatest weakeness; you should know how to handle a stealth/bleed deck at this point in the lifespan of the game.

If by "issue" you mean "problematic for game balance," you're mistaken. There were many, many stealth/bleed decks fielded at the NAC weekend, and very few of them did well. (As to why, see above.)
Sublinear
New album available: "Masque of the Red Death"
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I think you may be focusing a bit too much on the sneak and bleed aspect of the post.
I was trying to combat the "bleed sink" phenomenon that decks/clans without Auspex or Dominate run into.

I would be interested to see the total number of decks in the tournament archive with vs. without Dominate/Auspex.

On the whole, I've noticed decks with dominate performing disproportionately better than those without.
I would be surprised to see someone deny that.

I'm looking for a solution other than simply including more dominate in more decks.


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yesferatu:
I'm looking for a solution other than simply including more dominate in more decks.


There are already quite a few other options. 

A variety of decks can bloat very well.  Parity Shift is one option, breeding and Consanguineous Boon is another obvious option.  Anything that can generate blood gives you options for Blood Doll, Villein, Vessel, Tribute etc., and that's quite a few decks. 

If there's an aggressive sneak bleed deck on the table and it's causing you issues or will cause you issues, it's perfectly acceptable to get rid of the deck.  Rush backwards and kill them.  Banish them.  Lock them.  Co-operate with other players.  Richard Garfield intentionally included in the game the fact that you might have reasons to oust a player other than gaining VPs, and getting rid of a deck that's going to kill you is certainly one of them! 

A variety of wall decks can be exceptionally resilient.  Weenie Auspex is quite capable of standing up to most sneak bleed decks, and there are a variety of other options. 

Archon Investigation is quite popular in some groups (and almost unseen in others).  Being able to take out Arika when she plays Bonding is often a highly useful move, and provides a good solid threat against players. 

Protected Resources is an extremely strong card against sneak bleed, although you have to be convinced that it will work well enough for you in your deck.  (e.g. making sure you have a very strong voting block, and will be able to secure vote lock on all but the screwiest of tables)

On bounce, Lost in Translation is probably viable for some strategies.  Yes, you probably want to be playing it in a deck that's capable of gaining reasonable amounts of blood (which isn't all decks, obviously), and it's flawed, but it may well be a better option than grafting on Dominate to an otherwise solid strategy. 

Narrow Minds can help with being the bleed sink, where the bleed gets bounced around to you.  If you're not playing bleed bounce yourself, it's a pretty solid card to include.  Two Wrongs is different but can help similarly.  Narrow Minds in particular is reasonably popular in the TWDA. 
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yesferatu:
I am looking for something we have never seen, a combat bounce.


Blissful Agony.  http://www.secretlibrary.info/index.php
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yesferatu:
I think you may be focusing a bit too much on the sneak and bleed aspect of the post.
I was trying to combat the "bleed sink" phenomenon that decks/clans without Auspex or Dominate run into.


I understand that such is your concern. But while I couldn't care less about the speculation cards that people make up, if you design a fantasy card based around the philosophy that Dominate and/or bounce is too good, or that stealth/bleed is a problematic issue for the game, the card you design is going to be poorly designed as a direct result of those assumptions.

yesferatu:
I'm looking for a solution other than simply including more dominate in more decks.


The worst possible solution to your issue is making up fantasy cards.
Sublinear
New album available: "Masque of the Red Death"
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Although I appreciate your input, I was under the impression that this was a public forum for the purpose of discussing this kind of thing.

I guess there's no love for the combat bounce.



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It's a strike, which one clan can use.
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yesferatu:
Although I appreciate your input, I was under the impression that this was a public forum for the purpose of discussing this kind of thing.


It is. Start a new thread about how to win without using bounce, and I'll happily contribute to that one as well, with more useful suggestions than I've made here.

yesferatu:
I guess there's no love for the combat bounce.


It doesn't really matter if there is or not. Even if everyone here begins foaming at the mouth with rabid joy at your speculative design, it's unlikely to make an impact on the design team. Hence my statement that you designing new cards is the least pragmatic way for you to follow through on your desire to competitively play without bleed bounce.
Sublinear
New album available: "Masque of the Red Death"
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yesferatu:
It's a strike, which one clan can use.


Please don't post incorrect information.

There are 2 clans with vampires with Superior Valeren.

Furthermore:
There are 2 other clans with vampires with inferior Valeren that could use a Trifle, Agent of Power, to use the bounce.
Tremere Antribu can use Infernal Pact.
Any 1 capacity vampire can use Inceptor.
Any vampire that ashes a Red List minion can use Trophy: Discipline.

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Blah, blah, blah to pretty much everything above this.

So, LSJ doesn't take submissions.  Is that pretty much it?

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Glaswanderer:
So, LSJ doesn't take submissions.  Is that pretty much it?

There's never been a formal mechanism for it.  However, some discussions have prompted real cards. 
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Gargoylee:
Please don't post incorrect information.

There are 2 clans with vampires with Superior Valeren.

Furthermore:
There are 2 other clans with vampires with inferior Valeren that could use a Trifle, Agent of Power, to use the bounce.
Tremere Antribu can use Infernal Pact.
Any 1 capacity vampire can use Inceptor.
Any vampire that ashes a Red List minion can use Trophy: Discipline.

I guess the real problem (discounting the pointlessness of using Agent of Power etc. to use that card) is that the card itself is rather hard to get. And I believe what the author was after was a more generally available card, which would not require a bloodline discipline.
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