Primalflame:I would like to know why do you guys like Promethean the Created.
c34r34lk1ll3r: Primalflame:I would like to know why do you guys like Promethean the Created. one of the things that sold me on promethean (and this is my thought process): what better way to study the human condition than by not being human and observing? Promethean draws me because the game itself is a study of how we as humans interact with each other and why we are so brutal to those around us. or at least that is how i have always perceived it. /$0.02
Chaka:Ahh, Promethean. It's not an easy sell. It's not a simple game. You see, the thing about Promethean is it lacks pick-up-and-play value. You can run Promethean one-shots, but frankly it would be simpler or more fun to just run Vampire, or Werewolf, or Changeling. Those games can be deep, obviously, with opportunities for fantastic roleplaying. But you can also just sit down with your friends one day and knock together some PCs and while away a few hours. But Promethean... Promethean doesn't work that way. If you want to run Promethean, you need to think hard about the kind of game you want to run. Then you need to sit down with each of your players, individually, and talk serious talks with them about what they want their characters to be, and to do. Then you take how they want their characters to develop, and how you want the game to run, and you write up a short list of Milestones independent of the main plot for each player's character to achieve. You don't tell the players what they are. Some they should figure out naturally, others they should stumble across during play and some will be spontaneous, moments of magnitude and epiphany neither player nor ST has prepared for. And now you've got the characters and milestones and plot all organised, you can start running your campaign. And if you've done all these steps right, Promethean will be glorious. Because some people think Promethean is bleak, or hopeless, or depressing, and they're very, very wrong. Promethean is the most full-of-hope game in the entire WoD. Because you can win. You can become human. You can complete the transformation, if you stick to your guns and keep going and grow as a person from homunculus to human being with a human spirit and human morals. Vampire, Changeling, Werewolf... they're all about being monsters and trying to hold on to your humanity. Promethean is about being created a monster and trying to leave the monster behind. I fucking love it.
Kamatej:I love it because it's so different. It is always so much more personal. The concept itself is touching. An odd comparison perhaps, but it gave me a similar feeling to the one I got while reading Heart of Darkness by Conrad, or some of the Sandman novels by Gaiman.
Hivemind:How's "Heart of Darkness?"
Kamatej:jeez, I'm not good at this... What I meant is that unlike other games in the WoD Promethean isn't about pretending to be someone you're not. At least for me. It's about discovering yourself. That sounds so cheesy...