fnord3125:but lets leave mages out of it. After all, a powerful enough mage can do nearly anything.
Blunt Vorpal:Nearly all of a changeling's powers, though, rely on Wyrd in some way. Low Wyrd scores do weaken the effects of any direct power - this is why many people claim that changelings excel at finesse; they lack the power to do anything directly, so they need to come at things from different angles or to stack the deck in their favor.
Cleverest of Things: Just remember one thing. For the most part, other supers are VERY similar within their own race.
Blunt Vorpal:The same can be said for changelings; fae magic is flexible enough to cover pretty much every angle out there. But both Awakened and Lost do have certain areas they excel in, and individuals can hardly "do nearly anything."
Blunt Vorpal: Cleverest of Things: Just remember one thing. For the most part, other supers are VERY similar within their own race. I'm going to disagree on this point - bloodlines and legacies certainly create wildly different critters from each other, and kiths definitely blur the line between Seemings.
Cleverest of Things:Which has a bigger difference, a typical gangrel versus a typical daeva, or a typical ogre versus a typical fairest? Which look and act more similar?
Cleverest of Things:however, Changeling went out of its way to make the X splat more like an individual species, rather than a closely-related subfamily.
Cleverest of Things:While the Legacy and Paths of Mages can differ from one another, any layman watching both species in activity would still clump them together as magic users.
Cleverest of Things:Though you can tell what Clan a vampire belongs to by observing his behavior and his methods, you can usually tell (Or at least get a very close guesstimation) of a Changeling the moment you look at them, and especially after you see what they do and how they act.
fnord3125:I noticed that there didn't seem to really be anything that would allow a changeling to mess with the forms and bodies of other living things.
fnord3125:but it seems to be a "hole" in the Contracts in the books. Are there other "holes" like this?
ArqArturo:Vampires, Werewolves, Mages, everyone always uses some of their own juice.
OrbitSown:This isn't really true, many Vampire disciplines require no cost to activate, same with mages casting in their ruling arcana.
Blunt Vorpal:the Ventrue and Gangrel are the only "true" vampires that match the typical stories (including Dracula, True Blood, Twilight, etc); the Daeva, Nosferatu, and Mehket actually represent different kinds of life-stealers than you'd find in legends: succubi and incubi, zombies, shadow people.
Blunt Vorpal:A few minor ones here and there; for instance, some would like expanded Mask-illusion contracts. But then, every game line has its holes - mage lacks Ice magics, vampire has no illusion or storm powers like in the legends, etc. A lot of changeling powers are also implied, rather than given actual mechanics. For instance, changelings can actually make Hedgespun tokens. However, the method for making them is very vague. Likewise, most of the Autumn Court magic described in the fiction bits are never given any mechanics, but are assumed to work (kind of like Ordo Dracul alchemy). Even with all the books, and the insane amount of abilities that a changeling has access to, there's still things that haven't entirely been covered.
fnord3125:I'm no vampire expert. Quite the contrary: I'm rather tired of all the vampire stories and movies in popular media lately. Consequently I only own the V:tR core and one of the early Bloodlines books, as I never had much interest in running it. But still, I think you're incorrect. Especially with the Nosferatu. You have, I hope seen (or at least heard of?) the movie their name comes from, right? And there is definitely a vampire stereotype of them being smooth and seductive, and it was my understand that the Daeva were meant to embody that stereotype, just as the Mekhet were meant to embody the stereotype of the vampire as as a creature of darkness, hiding in the shadows. But again, I'm no scholar of vampire legends.
fnord3125:Ha! You sound a little like you're defending Changelings. :)
Blunt Vorpal:If the only difference you see between the clans is 'seductive,' 'shadowy,' 'scary,' etc... yeah, there's not a lot of differences then. However, there is far more to the clans when you a good look closer. The early books kind of treated the clans as unimportant, so clan themes were kind of ignored at first. As the first game, the developers were a bit unsure which way to take the game, but over time the ideas have solidified and certainly evolved from those early books.
Blunt Vorpal:Sorry- I just get tired of people saying that something is an obvious hole that shouldn't exist.