Atticus Sparrow:This may run against the point of this thread, but in a straight Changeling game (no vamps, no werewolves, no mages--all supernatural effects are either fully-mortal mystics or pyschics or some form of fae), Changelings come out way ahead of mortal combatants. Period.
Blunt Vorpal: Cleverest of Things:If you make sure to jump into the Hedge through a doorway, archway, or mirror, in a place where your enemy won't see the gateway and follow. And how are you going to get to a doorway when you're being chased before the enemy follows you? The gateway does stay open for a few turns, after all; its not a foolproof method of escape and possibly chase right after you. Plus, the reactive nature of the Hedge will likely respond poorly to a scared 'ling forced to such desperate measures, and good luck finding a way back out from an unknown entrance.
Cleverest of Things:If you make sure to jump into the Hedge through a doorway, archway, or mirror, in a place where your enemy won't see the gateway and follow.
ArqArturo: Ophidimancer: nothri:In a combat situation, a changeling by himself is no stronger than a human. He has many inherent tricks, but none of them allow for higher endurance, faster healing, harder punches, or anything else of that nature. Ogres punch harder, Wizened shoot better, Elementals are harder to kill. I think he means that werewolves and vamps will pretty much kill you if they touch you.
Ophidimancer: nothri:In a combat situation, a changeling by himself is no stronger than a human. He has many inherent tricks, but none of them allow for higher endurance, faster healing, harder punches, or anything else of that nature. Ogres punch harder, Wizened shoot better, Elementals are harder to kill.
nothri:In a combat situation, a changeling by himself is no stronger than a human. He has many inherent tricks, but none of them allow for higher endurance, faster healing, harder punches, or anything else of that nature.
Blunt Vorpal: Fact remains: Escape into the Hedge is still a lousy method of escape.
nothri:There are niches in a changeling's nature that allow for better combat skills than other supernaturals, yes, just as there are niches for other supernaturals, but these can't be made as blanket statements for the overall changeling population.
nothri:But its the dangers the changeling has the opportunity to understand and her opponents might not
Zeev:The Hedge is a potent tool for the changelings that master it. But for a fresh changeling still new to freedom, this tactic is likely far more dangerous than whatever they're fleeing from.
Friv Yeti:Vampires can spend 1 Vitae per turn to either get +2 dice to a Physical Attribute, or heal one damage.