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nWoD player here: can you sell me on oWoD?

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Angrydead:
I'm glad to see somebody else noticed the large amount of bloodlines paradox mrGone


Yea, I noticed it when I started having to do all the sheets for them. Then I was like "Hey, I thought we were cutting down..." LOL.

Of course, they are all optional...but still..


Angrydead:
but on the bright side they do make it very easy to transfer the mechanics of reqiem over to Masquerade setting by copy and pasting diciplines.


Thats true. But, still..I find it sometimes easier to just stick with Masquerade, rules and all...

But yea, you can port the setting of Masquerade over without alot of trouble.
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Yeah that is what killed old Vamp for me was that there eventually was 80 gazillion clans that were totally not needed and tended to be just slight changes. At first that was what I liked about New Vamp. Now slowly we are seeing a gazillion bloodlines show up- I remember buying the three different (or more) bloodline books just to be disapointed by them ( we have a Judas suicide clan really?). Werewolf in my opinion is 100% better- I hated the old werewolf silly powerhouses and also hated old hunter game- The new ones are great improvements. I do see what people mean about the overall story though- the meta plot- while I thought was horrible- did link everything together nicely. It took me forever to switch over to the new system but I finally did and wont b going back. I do miss alot of the clans, and certain elements that they dropped. I enjoy the "rule of five" and the interchangeability that they try to stick to in the newer stuff. These are mostly slight differences though- The new rules set is the main reason to play NWOD., But if you haven't played the old Vamp - you need to definately because it will always be one of my favorite games of all time.
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Mr Gone:


But yea, you can port the setting of Masquerade over without alot of trouble.


Mr Gone:
Of course, they are all optional...but still..


In my own (bitter) optional is code-word for "how strong willed the GM is vs his players


But yea, you can port the setting of Masquerade over without alot of trouble.


I'm playing with the idea of having the old vampire clans in requiem as a way of sweatening a transfer over. Something along the lines of 'ethnic' clans being small/dying out/geographicly isolated clans. Uusually not having their unique diciplies but more slight variations on standing clans with unique clan flaws. the fluff would flavour them ala Julii

Something like this

Tzmisce= (Ventrue) Eastern europian clan decimated in early modern world, seeks to re-establish themselves in modern nights, rumoured to be Draculas clan. Legendary for their deep Honour and relentless evil

Assamite= (Ventrue, Mekhet, Mekhet) Catch all term for three Arabian clans, noted for hostility to western vampires. Simular relationship to Islam and Zorostrianism as Western vampires with Christianity and paganism

Disciples of Set: (Daeva)Extinct african bloodline obliterated by Roman and later Christian aggrestion. Some ancients awakening from torpor (potential player arc).

Lasombra (Ventrue)-Formally Aztec now South American Clan, Ruthless. obssesed with dark magics and driven. Gradually usurping position as 'Ruling clan'. Other clans fear their links with 'dark powers'

Cappadocian (Nosferatu). Quiet withdrawn scholars present around Asia minor. Noted for link with Langea sanctum and knack for necromancy based bloodlines.






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Angrydead:
decimated


That word.

I don't think it means what you think it means.
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Mr Gone:
Angrydead:
I'm glad to see somebody else noticed the large amount of bloodlines paradox mrGone


Yea, I noticed it when I started having to do all the sheets for them. Then I was like "Hey, I thought we were cutting down..." LOL.


I never really got the impression there were going to be less Bloodlines in the nWOD.  I kinda figures that VtR had rules, both IC and OOC, for making them somewhat implied there would be a lot of them available for use.

Of course, there are a ton of them in print, but that does include a full book of fan written ones.  Even if it adds to the glut, it's still cool.
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litteral meaning: one in ten killed

General meaning:lots of dead people
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I was just thinking about this post and I came to a conclusion, why?  I mean, if you are playing nWoD and you like it, why would you want to be “sold” on oWoD?  It all comes down to taste anyway.

I am not saying stay away from it or trying to sound like an a$$ or anything, but all I am saying is that if you like the new on, then stick with it.  The differences in the two games are like daylight and dark.  Their settings are vastly different, the meta-plot is totally different and even the mechanics of the game are different.

 

I happen to like oWoD better, not because of some nostalgic reflections of times from my past, or some foolhardy, headstrong stubborn streak that I just will not change.  I have played both game settings.  All 3 of the basic games in the nWoD, Vampire, Werewolf and Mage, and I have to say, I had almost no fun with them.

 

Now I will admit that I was resistant to D&D 3rd edition for a while, but after I played it, I had fun with it, then I liked it.  I still liked 2nd better, but I was able to enjoy 3rd for what it was and how they tried to make it more accessible to other people.  4th is a different story, it just sucks.  If I wanted to play a miniature game, with very little role-playing with greatly restricted characters, I would play Necromunda, which I don’t.

 

If you really want to try it, then get the PDF books, there cheap and easy to find, compared to the original hardbacks, and just give them a read, better yet if you do not want to spend money on books for a game you do not think you will like, then find a group or an online game and just give it a try.

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BloodKnarledFur:
I was just thinking about this post and I came to a conclusion, why?  I mean, if you are playing nWoD and you like it, why would you want to be “sold” on oWoD?

I can't speak for the original poster, but personally, I find it an interesting experiment to see if gamers can actually articulate reasons why they like or dislike a game beyond kneejerk elitism.  We tend to be a very snobby group of people, and it's my experience that we react with prejudice to new things.  I was in a D&D game not too long ago, and brought up the fact that I would love to run an Exalted game for the group.  One of the players replied (and this is not verbatim, but I believe I'm capturing the spirit of it accurately):

HIM: Ugh, White Wolf.
ME: What, you don't like White Wolf?
HIM: White Wolf sucks.
ME: What sucks about it?
HIM: It's stupid.
ME: ...Okay, but I more meant, what in particular is stupid?
HIM: Their games are shit.
ME: Never mind.

Similarly, I either haven't noticed or have forgotten any responses that tried to sell the original poster on the game.  All I remember is people saying, "The NWoD sucks" or "The OWoD is better because I have more fun with it."
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JimB:
Similarly, I either haven't noticed or have forgotten any responses that tried to sell the original poster on the game.  All I remember is people saying, "The NWoD sucks" or "The OWoD is better because I have more fun with it."

Pardon?

I thought I did.
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Darck Child:
Pardon?

You will note I didn't say, "No one tried to sell him."  I said, "I either don't remember or didn't notice anyone selling him."  If those are the only two options, then someone must have tried to sell him.
Look, Earl, it's karma's army!  Made up of people from all the lands of all the worlds!
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JimB:
I said, "I either don't remember or didn't notice anyone selling him."

Fair enough, I'm sorry.
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Darck Child:
Fair enough, I'm sorry.

Think nothing of it.
Look, Earl, it's karma's army!  Made up of people from all the lands of all the worlds!
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Zeev:
Mr Gone:
Angrydead:
I'm glad to see somebody else noticed the large amount of bloodlines paradox mrGone


Yea, I noticed it when I started having to do all the sheets for them. Then I was like "Hey, I thought we were cutting down..." LOL.


I never really got the impression there were going to be less Bloodlines in the nWOD.  I kinda figures that VtR had rules, both IC and OOC, for making them somewhat implied there would be a lot of them available for use.

Of course, there are a ton of them in print, but that does include a full book of fan written ones.  Even if it adds to the glut, it's still cool.


I can't remember where I heard that...maybe it was just talk on the forums at the time. But, I seem to remember hearing Bloodlines would be there, but more up to the ST's to make and use...but then we got several books of them.

It could have just been forum talk...plus I have a terrible memory. But, I seem to remember the general consensus was OWoD had too many bloodlines, so that would be "fixed" in VtR.

I'm probably just mis-remembering. Of course, VtR is on its third Developer as well, so things might have changed during regime changes..
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Mr Gone:
Of course, they are all optional...but still..


So are the ones in oWoD, by the way.

In fact, one of my major gripes is with the percieved notion that in oWoD everything is set in stone by the developers. To me, it never seemed that way. Every time I got a new book, I would read through it, keep the parts I thought was cool/fitted my story, and toss the rest.
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Hod:
In fact, one of my major gripes is with the percieved notion that in oWoD everything is set in stone by the developers. To me, it never seemed that way. Every time I got a new book, I would read through it, keep the parts I thought was cool/fitted my story, and toss the rest.

In oWoD, because a metaplot existed, even "optional" material was woven into that metaplot, and played its role in the overarching story. Can't knock that stuff out without punching holes in the tapestry. Like, in Revised VTM, the Vicissitude disease being the Tzimisce Ancient... sure, technically optional, but without it half of Gehenna wouldn't make sense. I think in nWoD, with their lack of a cohesive story, that makes "optional" really mean "optional," though I still prefer having an overarching structure for my worlds.
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